This commit is contained in:
Charles 2001-04-20 16:25:35 +00:00
parent 6a94ade948
commit b0a6481b14
4 changed files with 163 additions and 147 deletions

View file

@ -260,137 +260,169 @@ CNpcEnemy::NPC_UNIT_TYPE CNpcEnemy::getTypeFromMapEdit( u16 newType )
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
CNpcEnemy *CNpcEnemy::Create(sThingActor *ThisActor)
{
CNpcEnemy *enemy;
CNpcEnemy *enemy;
CNpcEnemy::NPC_UNIT_TYPE enemyType = CNpcEnemy::getTypeFromMapEdit( ThisActor->Type );
NPC_UNIT_TYPE enemyType = CNpcEnemy::getTypeFromMapEdit( ThisActor->Type );
switch( enemyType )
{
case CNpcEnemy::NPC_SMALL_JELLYFISH_1:
{
enemy = new ("small jellyfish") CNpcSmallJellyfishEnemy;
break;
}
switch( enemyType )
{
case CNpcEnemy::NPC_SMALL_JELLYFISH_1:
{
enemy = new ("small jellyfish") CNpcSmallJellyfishEnemy;
break;
}
case CNpcEnemy::NPC_HERMIT_CRAB:
{
enemy = new ("hermit crab") CNpcHermitCrabEnemy;
break;
}
case CNpcEnemy::NPC_HERMIT_CRAB:
{
enemy = new ("hermit crab") CNpcHermitCrabEnemy;
break;
}
case CNpcEnemy::NPC_SPIDER_CRAB:
{
enemy = new ("spider crab") CNpcSpiderCrabEnemy;
break;
}
case CNpcEnemy::NPC_SPIDER_CRAB:
{
enemy = new ("spider crab") CNpcSpiderCrabEnemy;
break;
}
case CNpcEnemy::NPC_SPIDER_CRAB_SPAWNER:
{
enemy = new ("spider crab spawner") CNpcEnemyGenerator;
break;
}
case CNpcEnemy::NPC_SPIDER_CRAB_SPAWNER:
{
enemy = new ("spider crab spawner") CNpcEnemyGenerator;
break;
}
case CNpcEnemy::NPC_ANEMONE_1:
{
enemy = new ("anemone 1") CNpcAnemone1Enemy;
break;
}
case CNpcEnemy::NPC_ANEMONE_1:
{
enemy = new ("anemone 1") CNpcAnemone1Enemy;
break;
}
case CNpcEnemy::NPC_ANEMONE_2:
{
enemy = new ("anemone 2") CNpcAnemone2Enemy;
break;
}
case CNpcEnemy::NPC_ANEMONE_2:
{
enemy = new ("anemone 2") CNpcAnemone2Enemy;
break;
}
case CNpcEnemy::NPC_ANEMONE_3:
{
enemy = new ("anemone 3") CNpcAnemone3Enemy;
break;
}
case CNpcEnemy::NPC_ANEMONE_3:
{
enemy = new ("anemone 3") CNpcAnemone3Enemy;
break;
}
case CNpcEnemy::NPC_CLAM_JUMP:
{
enemy = new ("jumping clam") CNpcJumpingClamEnemy;
break;
}
case CNpcEnemy::NPC_CLAM_JUMP:
{
enemy = new ("jumping clam") CNpcJumpingClamEnemy;
break;
}
case CNpcEnemy::NPC_CLAM_STATIC:
{
enemy = new ("static clam") CNpcStaticClamEnemy;
break;
}
case CNpcEnemy::NPC_CLAM_STATIC:
{
enemy = new ("static clam") CNpcStaticClamEnemy;
break;
}
case CNpcEnemy::NPC_BABY_OCTOPUS:
{
enemy = new ("baby octopus") CNpcBabyOctopusEnemy;
break;
}
case CNpcEnemy::NPC_BABY_OCTOPUS:
{
enemy = new ("baby octopus") CNpcBabyOctopusEnemy;
break;
}
case CNpcEnemy::NPC_FISH_FOLK:
case CNpcEnemy::NPC_ZOMBIE_FISH_FOLK:
{
enemy = new ("fish folk") CNpcFishFolk;
break;
}
case CNpcEnemy::NPC_FISH_FOLK:
case CNpcEnemy::NPC_ZOMBIE_FISH_FOLK:
{
enemy = new ("fish folk") CNpcFishFolk;
break;
}
case CNpcEnemy::NPC_BALL_BLOB:
{
enemy = new ("ball blob") CNpcBallBlobEnemy;
break;
}
case CNpcEnemy::NPC_BALL_BLOB:
{
enemy = new ("ball blob") CNpcBallBlobEnemy;
break;
}
case CNpcEnemy::NPC_GHOST_PIRATE:
{
enemy = new ("ghost pirate") CNpcGhostPirateEnemy;
break;
}
case CNpcEnemy::NPC_GHOST_PIRATE:
{
enemy = new ("ghost pirate") CNpcGhostPirateEnemy;
break;
}
case CNpcEnemy::NPC_PUFFA_FISH:
{
enemy = new ("puffa fish") CNpcPuffaFishEnemy;
break;
}
case CNpcEnemy::NPC_PUFFA_FISH:
{
enemy = new ("puffa fish") CNpcPuffaFishEnemy;
break;
}
case CNpcEnemy::NPC_SHARK_MAN:
{
enemy = new ("shark man") CNpcSharkManEnemy;
break;
}
case CNpcEnemy::NPC_SHARK_MAN:
{
enemy = new ("shark man") CNpcSharkManEnemy;
break;
}
case CNpcEnemy::NPC_SKELETAL_FISH:
{
enemy = new ("skeletal fish") CNpcSkeletalFishEnemy;
break;
}
case CNpcEnemy::NPC_SKELETAL_FISH:
{
enemy = new ("skeletal fish") CNpcSkeletalFishEnemy;
break;
}
case CNpcEnemy::NPC_EYEBALL:
{
enemy = new ("eyeball") CNpcEyeballEnemy;
break;
}
case CNpcEnemy::NPC_EYEBALL:
{
enemy = new ("eyeball") CNpcEyeballEnemy;
break;
}
case CNpcEnemy::NPC_FLAMING_SKULL:
{
enemy = new ("flaming skull") CNpcFlamingSkullEnemy;
break;
}
case CNpcEnemy::NPC_FLAMING_SKULL:
{
enemy = new ("flaming skull") CNpcFlamingSkullEnemy;
break;
}
default:
{
enemy = new ("npc enemy") CNpcEnemy;
break;
}
}
ASSERT(enemy);
default:
{
enemy = new ("npc enemy") CNpcEnemy;
break;
}
}
return(enemy);
ASSERT(enemy);
enemy->setType( enemyType );
enemy->init();
return(enemy);
}
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
void CNpcEnemy::setTypeFromMapEdit( u16 newType )
void CNpcEnemy::setupWaypoints( sThingActor *ThisActor )
{
m_type = mapEditConvertTable[newType - NPC_ENEMY_MAPEDIT_OFFSET];
u16 *PntList=(u16*)MakePtr(ThisActor,sizeof(sThingActor));
u16 newXPos, newYPos;
newXPos = (u16) *PntList;
PntList++;
newYPos = (u16) *PntList;
PntList++;
setStartPos( newXPos, newYPos );
addWaypoint( newXPos, newYPos );
if ( ThisActor->PointCount > 1 )
{
for (int pointNum = 1 ; pointNum < ThisActor->PointCount ; pointNum++ )
{
newXPos = (u16) *PntList;
PntList++;
newYPos = (u16) *PntList;
PntList++;
addWaypoint( newXPos, newYPos );
if ( pointNum == 1 )
{
setHeading( newXPos, newYPos );
}
}
}
}
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
@ -1600,10 +1632,7 @@ void CNpcEnemy::render()
{
if ( renderPos.vy >= 0 && renderPos.vy <= VidGetScrH() )
{
if (m_actorGfx)
SprFrame = m_actorGfx->Render(renderPos,m_animNo,( m_frame >> 8 ),m_reversed);
else
SprFrame = m_spriteBank->printFT4(m_frame>>8,renderPos.vx,renderPos.vy,m_reversed,0,10);
SprFrame = m_actorGfx->Render(renderPos,m_animNo,( m_frame >> 8 ),m_reversed);
}
}
}