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Dox/memcard.txt
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Dox/memcard.txt
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OVERVIEW
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The SBSP memcard system will allow the player to save their progress through the game onto memcard.
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The game internally allows up to four players to save their progress in four "game slots".
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These will then be saved onto a memcard as one "memcard slot".
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To reduce the work required for memcards ( and also to reduce the chance of TRC related failures! ) we will only allow one game save per card.
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This means that we do not have to ask the user for a save filename, do not have to display filenames from other products, etc., etc..
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We will also only ever use memory card slot 1 - Again, this saves us from a lot of potential problems.
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The load/save will be split into the three areas described below: autoload, load and save.
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AUTOLOAD
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Occurs while the game is booting, most probably while the legal screen is being displayed.
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If the operation succeeds then the options and saved game slots will be restored.
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There will be no feedback given to and no interaction with the user about this process at all as it is not required.
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LOAD
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Selected from the front end OPTIONS menu, this will allow the user to load in a previously saved game.
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All options and game slots will be restored, as per the autoload.
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This screen will be extremely simple and will basically be a single menu with "DO YOU WANT TO LOAD? YES/NO"
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surrounded by all of the TRC required messages ( "CHECKING MEMORY CARD..", "CARD NOT FORMATTED..", "SAVING - DO NOT REMOVE THE MEMORY CARD..", etc.. )
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SAVE
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Selectable from the map screen and also appears automatically after the party screen ( ie: after the game has been completed. )
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This will again be a very simple screen, this time with a "DO YOU WANT TO SAVE? YES/NO" menu.
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The screen will be more complex than the LOAD one as there are more potential errors that could occur here ( eg: card not formatted, not enough space on card, etc.. )
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It is worth noting that we have a full selection of memory card texts that have been passed by Sony.
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WHAT WILL BE SAVED
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Per game slot:
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Party items bought
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Number of spatulas collected per level
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Kelp tokens collected per bonus level ( and exactly which ones )
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Total number of kelp tokens held
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State of all levels ( not open/open/complete )
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Options:
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Control style
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Screen position
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Sound volumes ( BGM, SFX and speech )
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Language ( only on PAL build )
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WHAT WILL NOT BE SAVED
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Per game slot:
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Lives ( will always reset to 5 when you start )
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Continues ( will always reset to 3 when you start )
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