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7aa1ed3944
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4 changed files with 7 additions and 18 deletions
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@ -190,7 +190,7 @@ void CNpcEnemy::processCloseAnemone2Attack( int _frames )
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DVECTOR spikePos;
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heading = m_heading - 1024 + ( fireLoop * 512 );
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heading %= 4096;
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heading &= 4095;
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spikePos = Pos;
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spikePos.vx += ( 10 * rcos( heading ) ) >> 12;
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@ -62,7 +62,7 @@ void CNpcEnemy::processGenericGotoTarget( int _frames, s32 xDist, s32 yDist, s32
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}
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m_heading += moveDist;
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m_heading = m_heading % ONE;
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m_heading &= 4095;
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s32 preShiftX = _frames * speed * rcos( m_heading );
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s32 preShiftY = _frames * speed * rsin( m_heading );
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@ -146,8 +146,9 @@ bool CNpcEnemy::processGroundCollisionReverse( s32 *moveX, s32 *moveY )
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*moveY = -(*moveY);
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m_heading += 2048;
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m_heading &= 4096;
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}
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m_heading &= 4095;
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}
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return( xBlocked | yBlocked );
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@ -203,7 +204,7 @@ void CNpcEnemy::processGenericFixedPathMove( int _frames, s32 *moveX, s32 *moveY
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}
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m_heading += *moveDist;
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m_heading = m_heading % ONE;
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m_heading &= 4095;
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s32 preShiftX = _frames * m_data[m_type].speed * rcos( m_heading );
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s32 preShiftY = _frames * m_data[m_type].speed * rsin( m_heading );
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@ -386,18 +386,6 @@ void CNpcEnemy::postInit()
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case NPC_INIT_RETURNING_HAZARD:
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{
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DVECTOR newPos;
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newPos.vx = 100;
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newPos.vy = 10;
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m_npcPath.addWaypoint( newPos );
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newPos.vx = 500;
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newPos.vy = 10;
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m_npcPath.addWaypoint( newPos );
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m_npcPath.setPathType( CNpcPath::SINGLE_USE_PATH );
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break;
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@ -452,7 +440,7 @@ void CNpcEnemy::postInit()
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DVECTOR spikePos;
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heading = m_heading - 1024 + ( fireLoop * 512 );
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heading %= 4096;
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heading &= 4095;
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spikePos = Pos;
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spikePos.vx += ( 10 * rcos( heading ) ) >> 12;
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@ -146,7 +146,7 @@ void CNpcEnemy::processCloseSmallJellyfishEvade( int _frames )
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headingToPlayer -= 1024;
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}
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headingToPlayer %= ONE;
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headingToPlayer &= 4095;
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s16 decDir, incDir;
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