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10 changed files with 72 additions and 210 deletions
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@ -22,10 +22,6 @@
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#include "player/pmodes.h"
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#endif
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#ifndef __PLAYER_PMBOOTS_H__
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#include "player/pmboots.h"
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#endif
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#ifndef __PLAYER_PMBALLOON_H__
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#include "player/pmballoon.h"
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#endif
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@ -95,7 +91,6 @@
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---- */
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CPlayerMode modeEmpty;
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CPlayerModeBoots modeBoots;
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CPlayerModeBalloon modeBalloon;
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CPlayerStateUnarmedIdle stateUnarmedIdle;
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@ -198,41 +193,6 @@ CPlayer::PlayerMode CPlayer::s_modes[NUM_PLAYERMODES]=
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}
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},
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//
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// PLAYER_MODE_SQUEAKYBOOTS
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// Squeaky boots. Also has butt bounce and karate chop
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//
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{
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{ {
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DEFAULT_PLAYER_JUMP_VELOCITY, // PM__JUMP_VELOCITY
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DEFAULT_PLAYER_MAX_JUMP_FRAMES, // PM__MAX_JUMP_FRAMES
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DEFAULT_PLAYER_MAX_SAFE_FALL_FRAMES, // PM__MAX_SAFE_FALL_FRAMES
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DEFAULT_PLAYER_MAX_RUN_VELOCITY, // PM__MAX_RUN_VELOCITY
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DEFAULT_PLAYER_RUN_SPEEDUP, // PM__RUN_SPEEDUP
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DEFAULT_PLAYER_RUN_REVERSESLOWDOWN, // PM__RUN_REVERSESLOWDOWN
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DEFAULT_PLAYER_RUN_SLOWDOWN, // PM__RUN_SLOWDOWN
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} },
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&modeBoots,
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{
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&stateUnarmedIdle, // STATE_IDLE
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&stateTeeterIdle, // STATE_IDLETEETER
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&stateJump, // STATE_JUMP
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&stateRun, // STATE_RUN
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&stateFall, // STATE_FALL
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&stateFallFar, // STATE_FALLFAR
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&stateButtBounce, // STATE_BUTTBOUNCE
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&stateButtBounceFall, // STATE_BUTTFALL
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&stateButtBounceLand, // STATE_BUTTLAND
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&stateChop, // STATE_ATTACK
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&stateRunChop, // STATE_RUNATTACK
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&stateAirChop, // STATE_AIRATTACK
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&stateDuck, // STATE_DUCK
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&stateSoackUp, // STATE_SOAKUP
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&stateGetup, // STATE_GETUP
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&stateDead, // STATE_DEAD
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}
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},
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//
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// PLAYER_MODE_BALLOON
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// Holding a balloon
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