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08c732c29a
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51 changed files with 1467 additions and 682 deletions
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@ -38,23 +38,13 @@ void CGUILayerActor::DoDataExchange(CDataExchange* pDX)
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DDX_Control(pDX, IDC_ACTOR_SPEED, m_Speed);
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DDX_Control(pDX, IDC_ACTOR_ATTACK, m_Attack);
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DDX_Control(pDX, IDC_ACTOR_HEALTH, m_Health);
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DDX_Control(pDX, IDC_LEVEL_ACTOR_LIST, m_LevelList);
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DDX_Control(pDX, IDC_ACTOR_POS_LIST, m_PosList);
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DDX_Control(pDX, IDC_ACTOR_LIST, m_List);
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//}}AFX_DATA_MAP
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}
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BEGIN_MESSAGE_MAP(CGUILayerActor, CDialog)
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//{{AFX_MSG_MAP(CGUILayerActor)
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ON_BN_CLICKED(IDC_ACTOR_DELETE, OnActorDelete)
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ON_BN_CLICKED(IDC_ACTOR_POS_UP, OnActorPosUp)
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ON_BN_CLICKED(IDC_ACTOR_POS_DOWN, OnActorPosDown)
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ON_BN_CLICKED(IDC_ACTOR_POS_DELETE, OnActorPosDelete)
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ON_EN_CHANGE(IDC_ACTOR_HEALTH, OnChangeParam)
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ON_CBN_SELCHANGE(IDC_ACTOR_LIST, OnSelchangeActorList)
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ON_CBN_SELCHANGE(IDC_LEVEL_ACTOR_LIST, OnSelchangeLevelActorList)
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ON_LBN_SELCHANGE(IDC_ACTOR_POS_LIST, OnSelchangeActorPosList)
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ON_EN_CHANGE(IDC_ACTOR_ATTACK, OnChangeParam)
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ON_BN_CLICKED(IDC_ACTOR_COLLISION, OnChangeParam)
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ON_EN_CHANGE(IDC_ACTOR_SPEED, OnChangeParam)
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@ -88,14 +78,4 @@ int Val=0;
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/////////////////////////////////////////////////////////////////////////////
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// CGUILayerActor message handlers
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void CGUILayerActor::OnSelchangeActorList() {theApp.GetCurrent()->Command(CmdMsg_ThingListSelect,m_List.GetCurSel());}
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void CGUILayerActor::OnActorDelete() {theApp.GetCurrent()->Command(CmdMsg_ThingListDelete,m_List.GetCurSel());}
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void CGUILayerActor::OnSelchangeLevelActorList() {theApp.GetCurrent()->Command(CmdMsg_ThingLevelSelect,m_LevelList.GetCurSel());}
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void CGUILayerActor::OnSelchangeActorPosList() {theApp.GetCurrent()->Command(CmdMsg_ThingPosSelect,m_PosList.GetCurSel());}
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void CGUILayerActor::OnActorPosUp() {theApp.GetCurrent()->Command(CmdMsg_ThingPosUp,m_PosList.GetCurSel());}
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void CGUILayerActor::OnActorPosDown() {theApp.GetCurrent()->Command(CmdMsg_ThingPosDown,m_PosList.GetCurSel());}
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void CGUILayerActor::OnActorPosDelete() {theApp.GetCurrent()->Command(CmdMsg_ThingPosDelete,m_PosList.GetCurSel());}
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void CGUILayerActor::OnChangeParam() {if (!CallbackFlag) theApp.GetCurrent()->GUIChanged();}
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