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0b2fe9ef7b
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7 changed files with 72 additions and 143 deletions
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Before Width: | Height: | Size: 614 B After Width: | Height: | Size: 2 KiB |
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@ -141,7 +141,9 @@ hazard_src := hazard \
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fx_src := fx \
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fx_src := fx \
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fxfallingtile \
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fxfallingtile \
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fxjfish
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fxcloud \
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fxsteam
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projectl_src := projectl \
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projectl_src := projectl \
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prnpc \
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prnpc \
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@ -164,7 +164,7 @@ SFX_GFX_IN := $(foreach FILE,$(SFX_GFX),$(SFX_GFX_DIR)/$(FILE))
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SFXGFX_SPR_DEP := $(SFX_GFX_IN)
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SFXGFX_SPR_DEP := $(SFX_GFX_IN)
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SFXGFX_SPR_IN := -z- $(SFX_GFX_IN)
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SFXGFX_SPR_IN := -z- -c+ $(SFX_GFX_IN) -z+ -c-
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#----------------------------------------------------------------------------
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#----------------------------------------------------------------------------
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# Ingame graphics and UI
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# Ingame graphics and UI
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@ -14,6 +14,8 @@
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#include "FX\FX.h"
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#include "FX\FX.h"
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#include "FX\FXjfish.h"
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#include "FX\FXjfish.h"
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#include "FX\FXfallingTile.h"
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#include "FX\FXfallingTile.h"
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#include "FX\FXCloud.h"
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#include "FX\FXSteam.h"
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/* FX
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/* FX
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Jellyfish legs
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Jellyfish legs
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@ -69,12 +71,19 @@ CFX *NewFX;
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switch(Type)
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switch(Type)
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{
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{
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case FX_TYPE_JELLYFISH_LEGS:
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NewFX=new ("JellyFish Legs") CFXJellyFishLegs();
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break;
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case FX_TYPE_FALLINGTILE:
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case FX_TYPE_FALLINGTILE:
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NewFX=new ("Falling Tile") CFXFallingTile();
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NewFX=new ("Falling Tile") CFXFallingTile();
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break;
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break;
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case FX_TYPE_CLOUD:
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NewFX=new ("Cloud ") CFXCloud();
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break;
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case FX_TYPE_STEAM:
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NewFX=new ("Steam") CFXSteam();
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break;
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case FX_TYPE_JELLYFISH_LEGS:
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// NewFX=new ("JellyFish Legs") CFXJellyFishLegs();
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ASSERT(!"FISH LEGS OUT OF STOCK\n");
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case FX_TYPE_BUBBLE:
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case FX_TYPE_BUBBLE:
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case FX_TYPE_BUBBLE_WATER:
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case FX_TYPE_BUBBLE_WATER:
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case FX_TYPE_BUBBLE_ACID:
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case FX_TYPE_BUBBLE_ACID:
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@ -100,8 +109,6 @@ CFX *NewFX;
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case FX_TYPE_CASCADE:
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case FX_TYPE_CASCADE:
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case FX_TYPE_CASCADE_SPLASH:
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case FX_TYPE_CASCADE_SPLASH:
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case FX_TYPE_FIREBALL:
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case FX_TYPE_FIREBALL:
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case FX_TYPE_CLOUD:
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case FX_TYPE_CLOUD_STEAN:
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case FX_TYPE_CLOUD_SMOKE:
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case FX_TYPE_CLOUD_SMOKE:
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case FX_TYPE_CLOUD_GAS:
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case FX_TYPE_CLOUD_GAS:
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case FX_TYPE_FLAMES:
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case FX_TYPE_FLAMES:
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@ -121,12 +128,10 @@ CFX *CFX::Create(const FX_TYPE Type,CThing *Parent)
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{
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{
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CFX *NewFX=CFX::Create(Type);
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CFX *NewFX=CFX::Create(Type);
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if (Parent)
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ASSERT(Parent);
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{
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Parent->addChild(NewFX);
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}
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NewFX->init();
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NewFX->init(Parent->getPos());
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Parent->addChild(NewFX);
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return NewFX;
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return NewFX;
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}
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}
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@ -42,7 +42,7 @@ public:
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FX_TYPE_CASCADE_SPLASH,
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FX_TYPE_CASCADE_SPLASH,
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FX_TYPE_FIREBALL,
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FX_TYPE_FIREBALL,
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FX_TYPE_CLOUD,
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FX_TYPE_CLOUD,
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FX_TYPE_CLOUD_STEAN,
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FX_TYPE_STEAM,
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FX_TYPE_CLOUD_SMOKE,
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FX_TYPE_CLOUD_SMOKE,
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FX_TYPE_CLOUD_GAS,
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FX_TYPE_CLOUD_GAS,
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FX_TYPE_FLAMES,
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FX_TYPE_FLAMES,
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@ -1,6 +1,6 @@
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/************************/
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/*************/
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/*** Cloud Base Class ***/
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/*** Steam ***/
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/************************/
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/*************/
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#include "system\global.h"
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#include "system\global.h"
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#include <DStructs.h>
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#include <DStructs.h>
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@ -10,133 +10,65 @@
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#include <sprites.h>
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#include <sprites.h>
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#include "level\level.h"
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#include "level\level.h"
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#include "FX\FXcloud.h"
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#include "FX\FXSteam.h"
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static s16 SteamSize=1;
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const s16 SteamAngleInc=1111;
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DVECTOR SmokeVel;
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int SLife=64;
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u16 AngleInc=16;
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u8 StartR=255;
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u8 StartG=255;
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u8 StartB=255;
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s8 RInc=-8;
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s8 BInc=-8;
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s8 GInc=-8;
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s16 StartScaleX=256;
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s16 ScaleXInc=256;
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s16 StartScaleY=256;
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s16 ScaleYInc=256;
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/*****************************************************************************/
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/*****************************************************************************/
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/*****************************************************************************/
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/*****************************************************************************/
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/*****************************************************************************/
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/*****************************************************************************/
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void CFXCloud::init(DVECTOR const &_Pos)
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void CFXSteam::init(DVECTOR const &_Pos)
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{
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{
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CFX::init();
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CFXCloud::init(_Pos);
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Pos=_Pos;
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Life=SLife;
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HeadIdx=0;
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ListCount=1;
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RBase=255;
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Angle=0;
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GBase=255;
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BBase=255;
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RInc=-8;
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GInc=-8;
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BInc=-8;
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Trans=3;
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SetSize(SteamSize);
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}
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}
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/*****************************************************************************/
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/*****************************************************************************/
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void CFXCloud::shutdown()
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void CFXSteam::shutdown()
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{
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{
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CFX::shutdown();
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CFX::shutdown();
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}
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}
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/*****************************************************************************/
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void CFXSteam::SetSize(int Size)
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{
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ScaleInc=(4096/LIST_SIZE)*Size;
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AngleInc=SteamAngleInc;
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Vel.vx=0;
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Vel.vy=-Size;
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}
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/*****************************************************************************/
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/*****************************************************************************/
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/*** Think *******************************************************************/
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/*** Think *******************************************************************/
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/*****************************************************************************/
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/*****************************************************************************/
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int SS=4;
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int LifeStart=32;
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void CFXCloud::think(int _frames)
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void CFXSteam::think(int _frames)
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{
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{
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int ThisIdx=HeadIdx;
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SetSize(SteamSize);
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DVECTOR Vel=SmokeVel;
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CFXCloud::think(_frames);
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if (Parent)
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if (!DieOut)
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{
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{
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this->setPos(Parent->getPos());
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setHead(Vel,Vel,LifeStart);
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}
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}
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CFX::think(_frames);
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Life--;
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if (!Life) DieOut=true;
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HeadIdx--;
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if (HeadIdx<0) HeadIdx+=ListCount;
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if (Parent)
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{
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setPos(Parent->getPos());
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}
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List[HeadIdx].Ofs=getPos();
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for (int i=0; i<ListCount-1; i++)
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{
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sList &ThisElem=List[ThisIdx++];
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ThisIdx&=MAX_TRAIL-1;
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ThisElem.Ofs.vx+=Vel.vx>>SS;
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ThisElem.Ofs.vy+=Vel.vy>>SS;
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Vel.vx+=SmokeVel.vx;
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Vel.vy+=SmokeVel.vy;
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}
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ListCount++;
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if (ListCount>MAX_TRAIL)
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{
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ListCount=MAX_TRAIL;
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}
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}
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}
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/*****************************************************************************/
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/*** Render ******************************************************************/
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/*****************************************************************************/
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int ST=3;
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void CFXCloud::render()
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{
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CFX::render();
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if (canRender())
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{
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DVECTOR const &MapOfs=CLevel::getCameraPos();
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DVECTOR RenderPos;
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int ThisIdx=HeadIdx;
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int ThisAngle=Angle;
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int ThisScaleX=StartScaleX;
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int ThisScaleY=StartScaleY;
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u8 ThisR=StartR;
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u8 ThisG=StartG;
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u8 ThisB=StartB;
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for (int i=0; i<ListCount; i++)
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{
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sList &ThisOfs=List[ThisIdx];
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POLY_FT4 *Ft4;
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RenderPos.vx=ThisOfs.Ofs.vx-MapOfs.vx;
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RenderPos.vy=ThisOfs.Ofs.vy-MapOfs.vy;
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Ft4=m_spriteBank->printRotatedScaledSprite(FRM__SMOKE,RenderPos.vx,RenderPos.vy,ThisScaleX,ThisScaleY,ThisAngle,OtPos*0);
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setShadeTex(Ft4,0);
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setSemiTrans(Ft4,1);
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setRGB0(Ft4,ThisR,ThisB,ThisB);
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Ft4->tpage|=ST<<5;
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ThisR+=RInc;
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ThisG+=GInc;
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ThisB+=BInc;
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ThisAngle+=AngleInc;
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ThisAngle&=4095;
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ThisScaleX+=ScaleXInc;
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ThisScaleY+=ScaleYInc;
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ThisIdx++;
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ThisIdx&=MAX_TRAIL-1;
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}
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Angle+=AngleInc/2;
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Angle&=4095;
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}
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}
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@ -1,35 +1,25 @@
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/**********************/
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/*************/
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/*** JellyFish Legs ***/
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/*** Steam ***/
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/**********************/
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/*************/
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#ifndef __FX_FX_CLOUD_HEADER__
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#ifndef __FX_FX_STEAM_HEADER__
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#define __FX_FX_CLOUD_HEADER__
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#define __FX_FX_STEAM_HEADER__
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#include "fx/fx.h"
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#include "fx/fx.h"
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#include "fx/fxcloud.h"
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/*****************************************************************************/
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/*****************************************************************************/
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class CFXCloud : public CFX
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class CFXSteam : public CFXCloud
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{
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{
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public:
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public:
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struct sList
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{
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DVECTOR Ofs;
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};
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enum
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{
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MAX_TRAIL = 16
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};
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virtual void init(DVECTOR const &Pos);
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virtual void init(DVECTOR const &Pos);
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virtual void shutdown();
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virtual void shutdown();
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virtual void think(int _frames);
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virtual void think(int _frames);
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virtual void render();
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void SetSize(int Size);
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protected:
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protected:
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sList List[MAX_TRAIL];
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int Life;
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int ListCount;
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DVECTOR Vel;
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int HeadIdx;
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int Angle;
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};
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};
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#endif
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#endif
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