This commit is contained in:
Daveo 2001-05-18 20:54:43 +00:00
parent 0b2fe9ef7b
commit acf969998b
7 changed files with 72 additions and 143 deletions

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Width:  |  Height:  |  Size: 614 B

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@ -141,7 +141,9 @@ hazard_src := hazard \
fx_src := fx \ fx_src := fx \
fxfallingtile \ fxfallingtile \
fxjfish fxcloud \
fxsteam
projectl_src := projectl \ projectl_src := projectl \
prnpc \ prnpc \

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@ -164,7 +164,7 @@ SFX_GFX_IN := $(foreach FILE,$(SFX_GFX),$(SFX_GFX_DIR)/$(FILE))
SFXGFX_SPR_DEP := $(SFX_GFX_IN) SFXGFX_SPR_DEP := $(SFX_GFX_IN)
SFXGFX_SPR_IN := -z- $(SFX_GFX_IN) SFXGFX_SPR_IN := -z- -c+ $(SFX_GFX_IN) -z+ -c-
#---------------------------------------------------------------------------- #----------------------------------------------------------------------------
# Ingame graphics and UI # Ingame graphics and UI

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@ -14,6 +14,8 @@
#include "FX\FX.h" #include "FX\FX.h"
#include "FX\FXjfish.h" #include "FX\FXjfish.h"
#include "FX\FXfallingTile.h" #include "FX\FXfallingTile.h"
#include "FX\FXCloud.h"
#include "FX\FXSteam.h"
/* FX /* FX
Jellyfish legs Jellyfish legs
@ -69,12 +71,19 @@ CFX *NewFX;
switch(Type) switch(Type)
{ {
case FX_TYPE_JELLYFISH_LEGS:
NewFX=new ("JellyFish Legs") CFXJellyFishLegs();
break;
case FX_TYPE_FALLINGTILE: case FX_TYPE_FALLINGTILE:
NewFX=new ("Falling Tile") CFXFallingTile(); NewFX=new ("Falling Tile") CFXFallingTile();
break; break;
case FX_TYPE_CLOUD:
NewFX=new ("Cloud ") CFXCloud();
break;
case FX_TYPE_STEAM:
NewFX=new ("Steam") CFXSteam();
break;
case FX_TYPE_JELLYFISH_LEGS:
// NewFX=new ("JellyFish Legs") CFXJellyFishLegs();
ASSERT(!"FISH LEGS OUT OF STOCK\n");
case FX_TYPE_BUBBLE: case FX_TYPE_BUBBLE:
case FX_TYPE_BUBBLE_WATER: case FX_TYPE_BUBBLE_WATER:
case FX_TYPE_BUBBLE_ACID: case FX_TYPE_BUBBLE_ACID:
@ -100,8 +109,6 @@ CFX *NewFX;
case FX_TYPE_CASCADE: case FX_TYPE_CASCADE:
case FX_TYPE_CASCADE_SPLASH: case FX_TYPE_CASCADE_SPLASH:
case FX_TYPE_FIREBALL: case FX_TYPE_FIREBALL:
case FX_TYPE_CLOUD:
case FX_TYPE_CLOUD_STEAN:
case FX_TYPE_CLOUD_SMOKE: case FX_TYPE_CLOUD_SMOKE:
case FX_TYPE_CLOUD_GAS: case FX_TYPE_CLOUD_GAS:
case FX_TYPE_FLAMES: case FX_TYPE_FLAMES:
@ -121,12 +128,10 @@ CFX *CFX::Create(const FX_TYPE Type,CThing *Parent)
{ {
CFX *NewFX=CFX::Create(Type); CFX *NewFX=CFX::Create(Type);
if (Parent) ASSERT(Parent);
{
Parent->addChild(NewFX);
}
NewFX->init(); NewFX->init(Parent->getPos());
Parent->addChild(NewFX);
return NewFX; return NewFX;
} }

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@ -42,7 +42,7 @@ public:
FX_TYPE_CASCADE_SPLASH, FX_TYPE_CASCADE_SPLASH,
FX_TYPE_FIREBALL, FX_TYPE_FIREBALL,
FX_TYPE_CLOUD, FX_TYPE_CLOUD,
FX_TYPE_CLOUD_STEAN, FX_TYPE_STEAM,
FX_TYPE_CLOUD_SMOKE, FX_TYPE_CLOUD_SMOKE,
FX_TYPE_CLOUD_GAS, FX_TYPE_CLOUD_GAS,
FX_TYPE_FLAMES, FX_TYPE_FLAMES,

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@ -1,6 +1,6 @@
/************************/ /*************/
/*** Cloud Base Class ***/ /*** Steam ***/
/************************/ /*************/
#include "system\global.h" #include "system\global.h"
#include <DStructs.h> #include <DStructs.h>
@ -10,133 +10,65 @@
#include <sprites.h> #include <sprites.h>
#include "level\level.h" #include "level\level.h"
#include "FX\FXcloud.h" #include "FX\FXSteam.h"
static s16 SteamSize=1;
const s16 SteamAngleInc=1111;
DVECTOR SmokeVel; int SLife=64;
u16 AngleInc=16;
u8 StartR=255;
u8 StartG=255;
u8 StartB=255;
s8 RInc=-8;
s8 BInc=-8;
s8 GInc=-8;
s16 StartScaleX=256;
s16 ScaleXInc=256;
s16 StartScaleY=256;
s16 ScaleYInc=256;
/*****************************************************************************/ /*****************************************************************************/
/*****************************************************************************/ /*****************************************************************************/
/*****************************************************************************/ /*****************************************************************************/
void CFXCloud::init(DVECTOR const &_Pos) void CFXSteam::init(DVECTOR const &_Pos)
{ {
CFX::init(); CFXCloud::init(_Pos);
Pos=_Pos; Life=SLife;
HeadIdx=0;
ListCount=1; RBase=255;
Angle=0; GBase=255;
BBase=255;
RInc=-8;
GInc=-8;
BInc=-8;
Trans=3;
SetSize(SteamSize);
} }
/*****************************************************************************/ /*****************************************************************************/
void CFXCloud::shutdown() void CFXSteam::shutdown()
{ {
CFX::shutdown(); CFX::shutdown();
} }
/*****************************************************************************/
void CFXSteam::SetSize(int Size)
{
ScaleInc=(4096/LIST_SIZE)*Size;
AngleInc=SteamAngleInc;
Vel.vx=0;
Vel.vy=-Size;
}
/*****************************************************************************/ /*****************************************************************************/
/*** Think *******************************************************************/ /*** Think *******************************************************************/
/*****************************************************************************/ /*****************************************************************************/
int SS=4; int LifeStart=32;
void CFXCloud::think(int _frames)
void CFXSteam::think(int _frames)
{ {
int ThisIdx=HeadIdx; SetSize(SteamSize);
DVECTOR Vel=SmokeVel; CFXCloud::think(_frames);
if (Parent)
if (!DieOut)
{ {
this->setPos(Parent->getPos()); setHead(Vel,Vel,LifeStart);
} }
CFX::think(_frames); Life--;
if (!Life) DieOut=true;
HeadIdx--;
if (HeadIdx<0) HeadIdx+=ListCount;
if (Parent)
{
setPos(Parent->getPos());
}
List[HeadIdx].Ofs=getPos();
for (int i=0; i<ListCount-1; i++)
{
sList &ThisElem=List[ThisIdx++];
ThisIdx&=MAX_TRAIL-1;
ThisElem.Ofs.vx+=Vel.vx>>SS;
ThisElem.Ofs.vy+=Vel.vy>>SS;
Vel.vx+=SmokeVel.vx;
Vel.vy+=SmokeVel.vy;
}
ListCount++;
if (ListCount>MAX_TRAIL)
{
ListCount=MAX_TRAIL;
}
} }
/*****************************************************************************/
/*** Render ******************************************************************/
/*****************************************************************************/
int ST=3;
void CFXCloud::render()
{
CFX::render();
if (canRender())
{
DVECTOR const &MapOfs=CLevel::getCameraPos();
DVECTOR RenderPos;
int ThisIdx=HeadIdx;
int ThisAngle=Angle;
int ThisScaleX=StartScaleX;
int ThisScaleY=StartScaleY;
u8 ThisR=StartR;
u8 ThisG=StartG;
u8 ThisB=StartB;
for (int i=0; i<ListCount; i++)
{
sList &ThisOfs=List[ThisIdx];
POLY_FT4 *Ft4;
RenderPos.vx=ThisOfs.Ofs.vx-MapOfs.vx;
RenderPos.vy=ThisOfs.Ofs.vy-MapOfs.vy;
Ft4=m_spriteBank->printRotatedScaledSprite(FRM__SMOKE,RenderPos.vx,RenderPos.vy,ThisScaleX,ThisScaleY,ThisAngle,OtPos*0);
setShadeTex(Ft4,0);
setSemiTrans(Ft4,1);
setRGB0(Ft4,ThisR,ThisB,ThisB);
Ft4->tpage|=ST<<5;
ThisR+=RInc;
ThisG+=GInc;
ThisB+=BInc;
ThisAngle+=AngleInc;
ThisAngle&=4095;
ThisScaleX+=ScaleXInc;
ThisScaleY+=ScaleYInc;
ThisIdx++;
ThisIdx&=MAX_TRAIL-1;
}
Angle+=AngleInc/2;
Angle&=4095;
}
}

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@ -1,35 +1,25 @@
/**********************/ /*************/
/*** JellyFish Legs ***/ /*** Steam ***/
/**********************/ /*************/
#ifndef __FX_FX_CLOUD_HEADER__ #ifndef __FX_FX_STEAM_HEADER__
#define __FX_FX_CLOUD_HEADER__ #define __FX_FX_STEAM_HEADER__
#include "fx/fx.h" #include "fx/fx.h"
#include "fx/fxcloud.h"
/*****************************************************************************/ /*****************************************************************************/
class CFXCloud : public CFX class CFXSteam : public CFXCloud
{ {
public: public:
struct sList
{
DVECTOR Ofs;
};
enum
{
MAX_TRAIL = 16
};
virtual void init(DVECTOR const &Pos); virtual void init(DVECTOR const &Pos);
virtual void shutdown(); virtual void shutdown();
virtual void think(int _frames); virtual void think(int _frames);
virtual void render();
void SetSize(int Size);
protected: protected:
sList List[MAX_TRAIL]; int Life;
int ListCount; DVECTOR Vel;
int HeadIdx;
int Angle;
}; };
#endif #endif