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@ -1358,6 +1358,8 @@ void CPlayer::respawn()
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m_leftRightScrollPosition=0;
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calcCameraFocusPointTarget();
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m_currentCamFocusPoint=m_currentCamFocusPointTarget;
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m_cameraPos.vx=m_currentCamFocusPoint.vx;
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m_cameraPos.vy=m_currentCamFocusPoint.vy;
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m_padLookAroundTimer=0;
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m_ledgeLookAhead=m_lastLedgeLookAhead=0;
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