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5c9f2ead76
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3 changed files with 33 additions and 6 deletions
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@ -725,7 +725,7 @@ void CNpcEnemy::init()
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DVECTOR ofs = getCollisionSize();
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DVECTOR ofs = getCollisionSize();
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m_drawOffset.vx = 0;
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m_drawOffset.vx = 0;
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m_drawOffset.vy = 0;
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m_drawOffset.vy = -( ofs.vy >> 1 );
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setCollisionCentreOffset( 0, -( ofs.vy >> 1 ) );
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setCollisionCentreOffset( 0, -( ofs.vy >> 1 ) );
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@ -39,14 +39,29 @@ void CNpcSquidDartEnemy::render()
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DVECTOR renderPos;
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DVECTOR renderPos;
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DVECTOR offset = CLevel::getCameraPos();
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DVECTOR offset = CLevel::getCameraPos();
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renderPos.vx = Pos.vx - offset.vx;
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int frame = 6 + ( m_frame >> 8 );
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renderPos.vy = Pos.vy - offset.vy;
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int spriteWidth = m_spriteBank->getFrameWidth( frame );
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int spriteHeight = m_spriteBank->getFrameHeight( frame );
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renderPos.vx = Pos.vx - offset.vx + m_drawOffset.vx;
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if ( m_reversed )
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{
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renderPos.vx += spriteWidth >> 1;
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}
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else
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{
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renderPos.vx -= spriteWidth >> 1;
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}
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renderPos.vy = Pos.vy - offset.vy - ( spriteHeight >> 1 ) + m_drawOffset.vy;
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if ( renderPos.vx >= 0 && renderPos.vx <= VidGetScrW() )
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if ( renderPos.vx >= 0 && renderPos.vx <= VidGetScrW() )
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{
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{
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if ( renderPos.vy >= 0 && renderPos.vy <= VidGetScrH() )
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if ( renderPos.vy >= 0 && renderPos.vy <= VidGetScrH() )
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{
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{
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SprFrame = m_spriteBank->printFT4(6 + (m_frame>>8),renderPos.vx,renderPos.vy,m_reversed,0,10);
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SprFrame = m_spriteBank->printFT4(frame,renderPos.vx,renderPos.vy,m_reversed,0,10);
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setRGB0( SprFrame, 255, 128, 255 );
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setRGB0( SprFrame, 255, 128, 255 );
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}
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}
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}
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}
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@ -46,9 +46,21 @@ void CNpcSmallJellyfishEnemy::render()
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// Render
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// Render
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DVECTOR renderPos;
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DVECTOR renderPos;
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DVECTOR offset = CLevel::getCameraPos();
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DVECTOR offset = CLevel::getCameraPos();
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int spriteWidth = m_spriteBank->getFrameWidth( m_frame >> 8 );
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int spriteHeight = m_spriteBank->getFrameHeight( m_frame >> 8 );
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renderPos.vx = Pos.vx - offset.vx;
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renderPos.vx = Pos.vx - offset.vx + m_drawOffset.vx;
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renderPos.vy = Pos.vy - offset.vy;
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if ( m_reversed )
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{
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renderPos.vx += spriteWidth >> 1;
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}
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else
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{
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renderPos.vx -= spriteWidth >> 1;
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}
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renderPos.vy = Pos.vy - offset.vy - ( spriteHeight >> 1 ) + m_drawOffset.vy;
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if ( renderPos.vx >= 0 && renderPos.vx <= VidGetScrW() )
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if ( renderPos.vx >= 0 && renderPos.vx <= VidGetScrW() )
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{
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{
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