This commit is contained in:
Daveo 2001-06-19 21:19:01 +00:00
parent 662cc8b305
commit abd972b38a
17 changed files with 341 additions and 426 deletions

View file

@ -10,6 +10,8 @@
#include <sprites.h>
#include "level\level.h"
#include "gfx\otpos.h"
#include "player\player.h"
#include "FX\FX.h"
#include "FX\FXjfish.h"
@ -17,13 +19,13 @@
#include "FX\FXBaseAnim.h"
#include "FX\FXBaseEmitter.h"
#include "FX\FXAttachAnim.h"
#include "FX\FXLaser.h"
#include "FX\FXThwack.h"
#include "FX\FXBubble.h"
#include "FX\FXfallingTile.h"
#include "FX\FXSteam.h"
#include "FX\FXGeyser.h"
#include "FX\FXNrgBar.h"
@ -32,197 +34,49 @@
/*****************************************************************************/
// Anim Data
CFXBaseAnim::sFXAnim FXWaterSplashData=
CFX::sFXRGB CFX::FXRGBTable[CFX::FX_RGB_MAX]=
{
ONE,
FRM__SPLASH001,FRM__SPLASH006,
1,
127,127,255,
0,
{0,0},
CFX::FX_TYPE_NONE
{127,127,255}, // Water
{127,255,127}, // Acid
{255, 0, 0}, // Lava
{ 64, 64, 64}, // Oil
};
CFXBaseAnim::sFXAnim FXAcidSplashData=
CFX::sFXRGB FXRgbWater={127,127,255};
/*****************************************************************************/
CFXBaseAnim::sFXBaseData FXDropBaseData=
{
ONE,
FRM__SPLASH001,FRM__SPLASH006,
1,
127,255,127,
0,
{0,0},
CFX::FX_TYPE_NONE
};
CFXBaseAnim::sFXAnim FXLavaSplashData=
{
ONE,
FRM__SPLASH001,FRM__SPLASH006,
1,
255,0,0,
0,
{0,0},
CFX::FX_TYPE_NONE
};
CFXBaseAnim::sFXAnim FXOilSplashData=
{
ONE,
FRM__SPLASH001,FRM__SPLASH006,
1,
64,64,64,
0,
{0,0},
CFX::FX_TYPE_EXPLODE,
FRM__DRIP,FRM__DRIP,1,
FX_FLAG_LOOP | FX_FLAG_COLLIDE_KILL | FX_FLAG_HAS_GRAVITY | FX_FLAG_NO_THINK_KILL,
};
CFXBaseAnim::sFXAnim FXExplodeData=
CFXBaseAnim::sFXBaseData FXSplashBaseData=
{
ONE,
FRM__EXPLOSION0001,FRM__EXPLOSION0006,
1,
127,127,127,
0,
{0,0},
CFX::FX_TYPE_NONE
FRM__SPLASH001,FRM__SPLASH006,1,
FX_FLAG_NO_THINK_KILL,
};
CFXBaseAnim::sFXAnim FXFireData=
CFXBaseAnim::sFXBaseData FXExplodeBaseData=
{
ONE,
FRM__FIRE01,FRM__FIRE08,
1,
127,127,127,
CFXBaseAnim::FXANIM_FLAG_LOOP | CFXBaseAnim::FXANIM_FLAG_TRANS,
{0,0},
CFX::FX_TYPE_NONE
FRM__EXPLOSION0001,FRM__EXPLOSION0006,1,
FX_FLAG_NO_THINK_KILL,
};
CFXBaseAnim::sFXAnim FXWaterDripData=
CFXBaseAnim::sFXBaseData FXFireBaseData=
{
ONE,
FRM__DRIP,FRM__DRIP,
1,
127,127,255,
CFXBaseAnim::FXANIM_FLAG_LOOP | CFXBaseAnim::FXANIM_FLAG_COLLIDE_KILL | CFXBaseAnim::FXANIM_FLAG_HAS_GRAVITY,
{0,1},
CFX::FX_TYPE_SPLASH_WATER
FRM__FIRE01,FRM__FIRE08,1,
FX_FLAG_LOOP | FX_FLAG_TRANS,
};
CFXBaseAnim::sFXAnim FXAcidDripData=
CFXBaseAnim::sFXBaseData FXBubbleBaseData=
{
ONE,
FRM__DRIP,FRM__DRIP,
1,
127,255,127,
CFXBaseAnim::FXANIM_FLAG_LOOP | CFXBaseAnim::FXANIM_FLAG_COLLIDE_KILL | CFXBaseAnim::FXANIM_FLAG_HAS_GRAVITY | CFXBaseAnim::FXANIM_FLAG_INJURE_PLAYER,
{0,1},
CFX::FX_TYPE_SPLASH_ACID
};
CFXBaseAnim::sFXAnim FXLavaDripData=
{
ONE,
FRM__DRIP,FRM__DRIP,
1,
255,127,127,
CFXBaseAnim::FXANIM_FLAG_LOOP | CFXBaseAnim::FXANIM_FLAG_COLLIDE_KILL | CFXBaseAnim::FXANIM_FLAG_HAS_GRAVITY | CFXBaseAnim::FXANIM_FLAG_INJURE_PLAYER,
{0,1},
CFX::FX_TYPE_SPLASH_LAVA
};
CFXBaseAnim::sFXAnim FXOilDripData=
{
ONE,
FRM__DRIP,FRM__DRIP,
1,
64,64,64,
CFXBaseAnim::FXANIM_FLAG_LOOP | CFXBaseAnim::FXANIM_FLAG_COLLIDE_KILL | CFXBaseAnim::FXANIM_FLAG_HAS_GRAVITY | CFXBaseAnim::FXANIM_FLAG_INJURE_PLAYER,
{0,1},
CFX::FX_TYPE_SPLASH_OIL
};
// Bubble
CFXBaseAnim::sFXAnim FXBubbleWaterData=
{
ONE,
FRM__BUBBLE_2,FRM__BUBBLE_2,
1,
127,127,255,
CFXBaseAnim::FXANIM_FLAG_LOOP | CFXBaseAnim::FXANIM_FLAG_COLLIDE_KILL,
{0,-1},
CFX::FX_TYPE_NONE
};
CFXBaseAnim::sFXAnim FXBubbleAcidData=
{
ONE,
FRM__BUBBLE_2,FRM__BUBBLE_2,
1,
0,255,0,
CFXBaseAnim::FXANIM_FLAG_LOOP | CFXBaseAnim::FXANIM_FLAG_COLLIDE_KILL,
{0,-1},
CFX::FX_TYPE_NONE
};
CFXBaseAnim::sFXAnim FXBubbleLavaData=
{
ONE,
FRM__BUBBLE_2,FRM__BUBBLE_2,
1,
255,0,0,
CFXBaseAnim::FXANIM_FLAG_LOOP | CFXBaseAnim::FXANIM_FLAG_COLLIDE_KILL,
{0,-1},
CFX::FX_TYPE_NONE
};
CFXBaseAnim::sFXAnim FXBubbleOilData=
{
ONE,
FRM__BUBBLE_2,FRM__BUBBLE_2,
1,
32,32,32,
CFXBaseAnim::FXANIM_FLAG_LOOP | CFXBaseAnim::FXANIM_FLAG_COLLIDE_KILL,
{0,-1},
CFX::FX_TYPE_NONE
};
CFXBaseAnim::sFXAnim FXWaterFountainData=
{
ONE,
FRM__GUSH000,FRM__GUSH003,
3,
127,127,255,
CFXBaseAnim::FXANIM_FLAG_LOOP,
{0,0},
CFX::FX_TYPE_NONE
};
CFXBaseAnim::sFXAnim FXAcidFountainData=
{
ONE,
FRM__GUSH000,FRM__GUSH002,
3,
0,255,0,
CFXBaseAnim::FXANIM_FLAG_LOOP,
{0,0},
CFX::FX_TYPE_NONE
};
CFXBaseAnim::sFXAnim FXLavaFountainData=
{
ONE,
FRM__GUSH000,FRM__GUSH002,
3,
255,0,0,
CFXBaseAnim::FXANIM_FLAG_LOOP,
{0,0},
CFX::FX_TYPE_NONE
};
CFXBaseAnim::sFXAnim FXOilFountainData=
{
ONE,
FRM__GUSH000,FRM__GUSH002,
3,
32,32,32,
CFXBaseAnim::FXANIM_FLAG_LOOP,
{0,0},
CFX::FX_TYPE_NONE
FRM__BUBBLE_2,FRM__BUBBLE_2,1,
FX_FLAG_LOOP | FX_FLAG_COLLIDE_KILL | FX_FLAG_NO_THINK_KILL,
};
/*****************************************************************************/
/*
CFXLaser *TestFXPtr=0;
void TestFX(DVECTOR Pos,CThing *Parent)
{
@ -230,7 +84,6 @@ void TestFX(DVECTOR Pos,CThing *Parent)
{
TestFXPtr=(CFXLaser*)CFX::Create(CFX::FX_TYPE_LASER,Parent);
// TestFXPtr->setLife(32);
// TestFXPtr->setRelativeToMap(false);
// TestFXPtr=0;
}
else
@ -239,27 +92,18 @@ void TestFX(DVECTOR Pos,CThing *Parent)
TestFXPtr=0;
}
}
*/
/*****************************************************************************/
/*
int FXType=(CFX::FX_TYPE)CFX::FX_TYPE_LASER;
int FXType=(CFX::FX_TYPE)CFX::FX_TYPE_GEYSER_WATER;
#include "game\game.h"
int OX=32;
int OY=32;
void TestFX(DVECTOR Pos,CThing *Parent)
{
CFXLaser *FX=(CFXLaser*)CFX::Create((CFX::FX_TYPE)FXType,Pos);
CFX::Create((CFX::FX_TYPE)FXType,Pos);
// FX->setOrigin(Pos);
Pos.vx+=OX;
Pos.vy+=OY;
FX->setTarget(Pos);
// Parent->addChild(FX);
// TestFXPtr->setLife(32);
// CGameScene::dropHealth(Pos,0,0);
}
*/
/*****************************************************************************/
CFX *CFX::Create(const FX_TYPE Type)
{
@ -272,115 +116,137 @@ CFX *NewFX;
case FX_TYPE_NONE:
ASSERT(!"FX NONE CANT BE CREATED!");
break;
case FX_TYPE_FALLINGTILE:
NewFX=new ("FXFalling Tile") CFXFallingTile();
break;
case FX_TYPE_STEAM:
NewFX=new ("FXSteam") CFXSteam();
break;
case FX_TYPE_SPLASH_WATER:
NewFX=new ("FXWaterSplash") CFXBaseAnim();
NewFX->setData(&FXWaterSplashData);
break;
case FX_TYPE_SPLASH_ACID:
NewFX=new ("FXAcidSplash") CFXBaseAnim();
NewFX->setData(&FXAcidSplashData);
break;
case FX_TYPE_SPLASH_LAVA:
NewFX=new ("FXLavaSplash") CFXBaseAnim();
NewFX->setData(&FXLavaSplashData);
break;
case FX_TYPE_SPLASH_OIL:
NewFX=new ("FXOilSplash") CFXBaseAnim();
NewFX->setData(&FXOilSplashData);
break;
case FX_TYPE_EXPLODE:
NewFX=new ("FXExplode") CFXBaseAnim();
NewFX->setData(&FXExplodeData);
break;
case FX_TYPE_FLAMES:
NewFX=new ("FXFlames") CFXBaseAnim();
NewFX->setData(&FXFireData);
break;
case FX_TYPE_DROP_WATER:
NewFX=new ("FXWaterDrip") CFXBaseAnim();
NewFX->setData(&FXWaterDripData);
NewFX->setBaseData(&FXDropBaseData);
NewFX->setRGB(FX_RGB_WATER);
NewFX->setAfterEffect(CFX::FX_TYPE_SPLASH_WATER);
break;
case FX_TYPE_DROP_ACID:
NewFX=new ("FXAcidDrip") CFXBaseAnim();
NewFX->setData(&FXAcidDripData);
NewFX->setBaseData(&FXDropBaseData);
NewFX->setRGB(FX_RGB_ACID);
NewFX->setAfterEffect(CFX::FX_TYPE_SPLASH_ACID);
break;
case FX_TYPE_DROP_LAVA:
NewFX=new ("FXLavaDrip") CFXBaseAnim();
NewFX->setData(&FXLavaDripData);
NewFX->setBaseData(&FXDropBaseData);
NewFX->setRGB(FX_RGB_LAVA);
NewFX->setAfterEffect(CFX::FX_TYPE_SPLASH_LAVA);
break;
case FX_TYPE_DROP_OIL:
NewFX=new ("FXOilDrip") CFXBaseAnim();
NewFX->setData(&FXOilDripData);
NewFX->setBaseData(&FXDropBaseData);
NewFX->setRGB(FX_RGB_OIL);
NewFX->setAfterEffect(CFX::FX_TYPE_SPLASH_OIL);
break;
case FX_TYPE_SPLASH_WATER:
NewFX=new ("FXWaterSplash") CFXBaseAnim();
NewFX->setBaseData(&FXSplashBaseData);
NewFX->setRGB(FX_RGB_WATER);
break;
case FX_TYPE_SPLASH_ACID:
NewFX=new ("FXAcidSplash") CFXBaseAnim();
NewFX->setBaseData(&FXSplashBaseData);
NewFX->setRGB(FX_RGB_ACID);
break;
case FX_TYPE_SPLASH_LAVA:
NewFX=new ("FXLavaSplash") CFXBaseAnim();
NewFX->setBaseData(&FXSplashBaseData);
NewFX->setRGB(FX_RGB_LAVA);
break;
case FX_TYPE_SPLASH_OIL:
NewFX=new ("FXOilSplash") CFXBaseAnim();
NewFX->setBaseData(&FXSplashBaseData);
NewFX->setRGB(FX_RGB_OIL);
NewFX->setAfterEffect(CFX::FX_TYPE_EXPLODE);
break;
case FX_TYPE_BUBBLE_WATER:
NewFX=new ("FXBubbleWater") CFXBubble();
NewFX->setData(&FXBubbleWaterData);
NewFX->setBaseData(&FXBubbleBaseData);
NewFX->setRGB(FX_RGB_WATER);
break;
case FX_TYPE_BUBBLE_ACID:
NewFX=new ("FXBubbleAcid") CFXBubble();
NewFX->setData(&FXBubbleAcidData);
NewFX->setBaseData(&FXBubbleBaseData);
NewFX->setRGB(FX_RGB_ACID);
break;
case FX_TYPE_BUBBLE_LAVA:
NewFX=new ("FXBubbleLava") CFXBubble();
NewFX->setData(&FXBubbleLavaData);
NewFX->setBaseData(&FXBubbleBaseData);
NewFX->setRGB(FX_RGB_LAVA);
break;
case FX_TYPE_BUBBLE_OIL:
NewFX=new ("FXBubbleOil") CFXBubble();
NewFX->setData(&FXBubbleOilData);
NewFX->setBaseData(&FXBubbleBaseData);
NewFX->setRGB(FX_RGB_OIL);
break;
case FX_TYPE_FOUNTAIN_WATER:
NewFX=new ("FXWaterFountain") CFXAttachAnim();
NewFX->setData(&FXWaterFountainData);
case FX_TYPE_GEYSER_WATER:
NewFX=new ("FXWaterGEYSER") CFXGeyser();
NewFX->setRGB(FX_RGB_WATER);
break;
case FX_TYPE_FOUNTAIN_ACID:
NewFX=new ("FXAcidFountain") CFXAttachAnim();
NewFX->setData(&FXAcidFountainData);
case FX_TYPE_GEYSER_ACID:
NewFX=new ("FXAcidGEYSER") CFXGeyser();
NewFX->setRGB(FX_RGB_ACID);
break;
case FX_TYPE_FOUNTAIN_LAVA:
NewFX=new ("FXLavaFountain") CFXAttachAnim();
NewFX->setData(&FXLavaFountainData);
case FX_TYPE_GEYSER_LAVA:
NewFX=new ("FXLavaGEYSER") CFXGeyser();
NewFX->setRGB(FX_RGB_LAVA);
break;
case FX_TYPE_FOUNTAIN_OIL:
NewFX=new ("FXOilFountain") CFXAttachAnim();
NewFX->setData(&FXOilFountainData);
case FX_TYPE_GEYSER_OIL:
NewFX=new ("FXOilGEYSER") CFXGeyser();
NewFX->setRGB(FX_RGB_OIL);
break;
case FX_TYPE_THWACK:
NewFX=new ("FXThwack") CFXThwack();
break;
case FX_TYPE_NRG_BAR:
NewFX=new ("NRG Bar") CFXNRGBar();
case FX_TYPE_LIGHTNING_BOLT:
ASSERT(!"FX_TYPE_LIGHTNING_BOLT");
break;
case FX_TYPE_STEAM:
NewFX=new ("FXSteam") CFXSteam();
break;
case FX_TYPE_SMOKE:
ASSERT(!"FX_TYPE_SMOKE");
break;
case FX_TYPE_GAS:
ASSERT(!"FX_TYPE_GAS");
break;
case FX_TYPE_FLAMES:
NewFX=new ("FXFlames") CFXBaseAnim();
NewFX->setBaseData(&FXFireBaseData);
break;
case FX_TYPE_JELLYFISH_LEGS:
NewFX=new ("JellyFish Legs") CFXJellyFishLegs();
break;
case FX_TYPE_FALLINGTILE:
NewFX=new ("FXFalling Tile") CFXFallingTile();
break;
case FX_TYPE_EXPLODE:
NewFX=new ("FXExplode") CFXBaseAnim();
NewFX->setBaseData(&FXExplodeBaseData);
break;
case FX_TYPE_NRG_BAR:
NewFX=new ("NRG Bar") CFXNRGBar();
break;
case FX_TYPE_LASER:
NewFX=new ("FX Laser") CFXLaser();
break;
case FX_TYPE_LIGHTNING_BOLT:
case FX_TYPE_DAZE:
case FX_TYPE_SMOKE:
case FX_TYPE_GAS:
default:
ASSERT(!"UNKNOWN FX TYPE");
return NULL;
}
NewFX->setThingSubType(Type);
return NewFX;
}
NewFX->setThingSubType(Type);
return NewFX;
}
/*****************************************************************************/
@ -412,9 +278,8 @@ void CFX::init()
{
CFXThing::init();
OtPos=OTPOS__ACTOR_POS;
RelativeToMap=true;
Life=-1; // Set to immortal
IsVisible=true;
Flags=0;
Velocity.vx=Velocity.vy=0;
}
/*****************************************************************************/
@ -424,6 +289,13 @@ void CFX::init(DVECTOR const &_Pos)
Pos=_Pos;
}
/*****************************************************************************/
void CFX::setBaseData(void *Data)
{
setRGB(127,127,127);
AfterEffect=FX_TYPE_NONE;
}
/*****************************************************************************/
void CFX::shutdown()
{
@ -444,8 +316,40 @@ void CFX::think(int _frames)
}
}
if (Flags & FX_FLAG_HAS_GRAVITY)
{
Velocity.vy++;
}
Pos.vx+=Velocity.vx;
Pos.vy+=Velocity.vy;
if (Flags & FX_FLAG_COLLIDE_KILL)
{
CLayerCollision *ColLayer=CGameScene::getCollision();
int DistY = ColLayer->getHeightFromGround( Pos.vx, Pos.vy, 16 );
if (DistY<=0)
{
Pos.vy-=DistY;
killFX();
}
}
}
/*****************************************************************************/
void CFX::killFX()
{
setToShutdown();
// If has follow on effect, create it now
if (AfterEffect!=CFX::FX_TYPE_NONE && canThink())
{
CFX::Create((CFX::FX_TYPE)AfterEffect,getPos());
}
}
/*****************************************************************************/
void CFX::render()
{
@ -458,13 +362,13 @@ bool CFX::getFXParentPos(DVECTOR &Pos)
CThing *Parent=getParent();
if (!Parent) return(false);
if (RelativeToMap)
if (Flags & FX_FLAG_SCREEN_FX)
{
Pos=Parent->getPos();
Pos=getPos();
}
else
{
Pos=getPos();
Pos=Parent->getPos();
}
return(true);
}
@ -472,18 +376,36 @@ CThing *Parent=getParent();
/*****************************************************************************/
void CFX::getFXRenderPos(DVECTOR &Pos)
{
if (RelativeToMap)
if (Flags & FX_FLAG_SCREEN_FX)
{
CFX::render();
Pos=getRenderPos();
Pos=getPos();
}
else
{
Pos=getPos();
CFX::render();
Pos=getRenderPos();
}
}
/*****************************************************************************/
void CFX::collidedWith(CThing *_thisThing)
{
ASSERT(canCollide());
switch(_thisThing->getThingType())
{
case TYPE_PLAYER:
{
CPlayer *player = (CPlayer *) _thisThing;
if ( !player->isRecoveringFromHit() )
{
player->takeDamage( DAMAGE__HIT_ENEMY );
}
break;
}
default:
break;
}
}