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24 changed files with 429 additions and 164 deletions
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@ -106,6 +106,22 @@ typedef enum
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}DAMAGE_TYPE;
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// The input from the control pad is remapped to this rather than keeping it in the
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// normal pad format. This allows us to store all input in one byte ( as opposed to
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// two bytes ) for demo recording and means that the player state codes don't have
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// to keep using CPadConfig to remap the controls internally.
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typedef enum
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{
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PI_NONE =0,
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PI_UP =1<<0,
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PI_DOWN =1<<1,
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PI_LEFT =1<<2,
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PI_RIGHT =1<<3,
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PI_JUMP =1<<4,
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PI_ACTION =1<<5,
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}PLAYERINPUT;
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/*----------------------------------------------------------------------
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Structure defintions
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-------------------- */
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@ -124,10 +140,10 @@ public:
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VELOCITY_SHIFT=2
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};
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void init();
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void shutdown();
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void think(int _frames);
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void render();
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virtual void init();
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virtual void shutdown();
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virtual void think(int _frames);
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virtual void render();
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DVECTOR getCameraPos();
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@ -161,8 +177,8 @@ protected:
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DVECTOR getMoveVelocity();
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void setMoveVelocity(DVECTOR *_moveVel);
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DVECTOR getPlayerPos();
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int getPadInputHeld();
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int getPadInputDown();
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PLAYERINPUT getPadInputHeld();
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PLAYERINPUT getPadInputDown();
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// Collision
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int isOnSolidGround();
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@ -231,17 +247,19 @@ private:
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int m_lives;
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DVECTOR m_cameraOffsetTarget;
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DVECTOR m_cameraOffset;
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int m_cameraLookYOffset;
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int m_cameraLookTimer;
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void updatePadInput();
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virtual int readPadInput();
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int m_padInput; // Controls that are being held down
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int m_lastPadInput; // Last frames controls
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int m_padInputDown; // Controls that were pressed this frame
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protected:
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virtual PLAYERINPUT readPadInput();
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private:
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PLAYERINPUT m_padInput; // Controls that are being held down
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PLAYERINPUT m_lastPadInput; // Last frames controls
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PLAYERINPUT m_padInputDown; // Controls that were pressed this frame
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// Pointer to the collision layer for the current map
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class CLayerCollision *m_layerCollision;
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};
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