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2 changed files with 3 additions and 3 deletions
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@ -125,6 +125,8 @@ public:
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bool suckUp( DVECTOR *suckPos, int _frames );
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int getHealth() {return(m_health);}
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bool alwaysThink() {return(m_isDying);} // makes sure enemy drops off screen and is killed normally
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protected:
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// NPC data structure definitions //
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