This commit is contained in:
parent
2798d8f7ba
commit
a866a07974
3 changed files with 20 additions and 4 deletions
|
@ -78,7 +78,7 @@ int s_globalLevelSelectThing=0;
|
|||
int s_globalLevelSelectThing=1;
|
||||
#endif
|
||||
int CGameScene::s_readyToExit;
|
||||
int exitToNextLevel;
|
||||
int CGameScene::s_levelFinished;
|
||||
|
||||
|
||||
/*****************************************************************************/
|
||||
|
@ -140,7 +140,8 @@ void CGameScene::init()
|
|||
SetGeomScreen(GH);
|
||||
|
||||
s_readyToExit=false;
|
||||
exitToNextLevel=false;
|
||||
s_levelFinished=false;
|
||||
|
||||
}
|
||||
|
||||
/*****************************************************************************/
|
||||
|
@ -217,7 +218,7 @@ void CGameScene::think(int _frames)
|
|||
|
||||
if(PadGetDown(0)&PAD_R2)
|
||||
{
|
||||
exitToNextLevel=true;
|
||||
levelFinished();
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -227,7 +228,7 @@ void CGameScene::think(int _frames)
|
|||
// Temporarily.. exiting game scene always goes back to the front end (pkg)
|
||||
GameState::setNextScene(&FrontEndScene);
|
||||
}
|
||||
else if(exitToNextLevel)
|
||||
else if(s_levelFinished)
|
||||
{
|
||||
s_globalLevelSelectThing++;
|
||||
GameState::setNextScene(&GameScene);
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue