This commit is contained in:
Paul 2001-06-25 20:25:28 +00:00
parent 916cdef0aa
commit a5e3a138c2
14 changed files with 464 additions and 70 deletions

View file

@ -25,7 +25,59 @@
#include "gfx\font.h"
#endif
#include "game/game.h"
#ifndef __GAME_GAME_H__
#include "game/game.h"
#endif
// States
#ifndef __PLAYER__PSLOOK_H__
#include "player\pslook.h"
#endif
#ifndef __PLAYER__PSJUMP_H__
#include "player\psjump.h"
#endif
#ifndef __PLAYER__PSJMPBCK_H__
#include "player\psjmpbck.h"
#endif
#ifndef __PLAYER__PSRUN_H__
#include "player\psrun.h"
#endif
#ifndef __PLAYER__PSFALL_H__
#include "player\psfall.h"
#endif
#ifndef __PLAYER__PSHITGND_H__
#include "player\pshitgnd.h"
#endif
#ifndef __PLAYER__PSIDLE_H__
#include "player\psidle.h"
#endif
#ifndef __PLAYER__PSBUTT_H__
#include "player\psbutt.h"
#endif
#ifndef __PLAYER__PSDUCK_H__
#include "player\psduck.h"
#endif
#ifndef __PLAYER__PSSPRING_H__
#include "player\psspring.h"
#endif
#ifndef __PLAYER_PSCART_H__
#include "player\pscart.h"
#endif
#ifndef __PLAYER_PSFLOAT_H__
#include "player\psfloat.h"
#endif
/* Std Lib
------- */
@ -58,6 +110,32 @@
Vars
---- */
static CPlayerState *s_stateTable[]=
{
&s_stateNoAnimIdle, // STATE_IDLE
&s_stateTeeterIdle, // STATE_IDLETEETER
&s_stateJump, // STATE_JUMP
&s_stateSpring, // STATE_SPRINGUP
&s_stateRun, // STATE_RUN
&s_stateFall, // STATE_FALL
&s_stateFallFar, // STATE_FALLFAR
&s_stateHitGround, // STATE_HITGROUND
&s_stateButtBounce, // STATE_BUTTBOUNCE
&s_stateButtBounceFall, // STATE_BUTTFALL
&s_stateButtBounceLand, // STATE_BUTTLAND
&s_stateButtBounceUp, // STATE_BUTTBOUNCEUP
&s_stateSoakUp, // STATE_SOAKUP
&s_stateGetUp, // STATE_GETUP
&s_stateLookDown, // STATE_LOOKDOWN
&s_stateLookDownRelax, // STATE_LOOKDOWNRELAX
&s_stateLookUp, // STATE_LOOKUP
&s_stateLookUpRelax, // STATE_LOOKUPRELAX
&s_stateJumpBack, // STATE_JUMPBACK
&s_stateCart, // STATE_CART
&s_stateFloat, // STATE_FLOAT
};
/*----------------------------------------------------------------------
Function:
Purpose:
@ -217,5 +295,16 @@ int CPlayerModeBubbleMixture::canBlowBubbleFromThisState()
return ret;
}
/*----------------------------------------------------------------------
Function:
Purpose:
Params:
Returns:
---------------------------------------------------------------------- */
CPlayerState **CPlayerModeBubbleMixture::getStateTable()
{
return s_stateTable;
}
/*===========================================================================
end */