This commit is contained in:
parent
916cdef0aa
commit
a5e3a138c2
14 changed files with 464 additions and 70 deletions
|
@ -299,7 +299,7 @@ PLAYER_ADDONS s_addonNumbers[NUM_PLAYERMODES]=
|
|||
NO_ADDON, // PLAYER_MODE_CART
|
||||
};
|
||||
|
||||
static s8 s_animMapNet[NUM_PLAYER_ADDONS][NUM_ANIM_SPONGEBOB]=
|
||||
s8 s_animMapNet[NUM_PLAYER_ADDONS][NUM_ANIM_SPONGEBOB]=
|
||||
{
|
||||
// PLAYER_ADDON_NET,
|
||||
{
|
||||
|
@ -498,7 +498,7 @@ static s8 s_animMapNet[NUM_PLAYER_ADDONS][NUM_ANIM_SPONGEBOB]=
|
|||
-1, // ANIM_SPONGEBOB_BLOWBUBBLE,
|
||||
-1, // ANIM_SPONGEBOB_FIREEND,
|
||||
-1, // ANIM_SPONGEBOB_FIRESTART,
|
||||
-1, // ANIM_SPONGEBOB_IDLEWEAPON,
|
||||
ANIM_SPONGEBOB_JELLYFISH_IDLEWEAPON, // ANIM_SPONGEBOB_IDLEWEAPON,
|
||||
-1, // ANIM_SPONGEBOB_WALK,
|
||||
-1, // ANIM_SPONGEBOB_KARATE,
|
||||
ANIM_SPONGEBOB_JELLYFISH_GETHIT, // ANIM_SPONGEBOB_GETHIT
|
||||
|
@ -513,7 +513,7 @@ static s8 s_animMapNet[NUM_PLAYER_ADDONS][NUM_ANIM_SPONGEBOB]=
|
|||
-1, // ANIM_SPONGEBOB_IDLEMATURE,
|
||||
-1, // ANIM_SPONGEBOB_IDLEMOUSTACHE,
|
||||
-1, // ANIM_SPONGEBOB_IDLENOFACE,
|
||||
-1, // ANIM_SPONGEBOB_IDLENET,
|
||||
ANIM_SPONGEBOB_JELLYFISH_IDLENET, // ANIM_SPONGEBOB_IDLENET,
|
||||
-1, // ANIM_SPONGEBOB_IDLEZORRO,
|
||||
},
|
||||
|
||||
|
|
|
@ -25,7 +25,59 @@
|
|||
#include "gfx\font.h"
|
||||
#endif
|
||||
|
||||
#include "game/game.h"
|
||||
#ifndef __GAME_GAME_H__
|
||||
#include "game/game.h"
|
||||
#endif
|
||||
|
||||
// States
|
||||
#ifndef __PLAYER__PSLOOK_H__
|
||||
#include "player\pslook.h"
|
||||
#endif
|
||||
|
||||
#ifndef __PLAYER__PSJUMP_H__
|
||||
#include "player\psjump.h"
|
||||
#endif
|
||||
|
||||
#ifndef __PLAYER__PSJMPBCK_H__
|
||||
#include "player\psjmpbck.h"
|
||||
#endif
|
||||
|
||||
#ifndef __PLAYER__PSRUN_H__
|
||||
#include "player\psrun.h"
|
||||
#endif
|
||||
|
||||
#ifndef __PLAYER__PSFALL_H__
|
||||
#include "player\psfall.h"
|
||||
#endif
|
||||
|
||||
#ifndef __PLAYER__PSHITGND_H__
|
||||
#include "player\pshitgnd.h"
|
||||
#endif
|
||||
|
||||
#ifndef __PLAYER__PSIDLE_H__
|
||||
#include "player\psidle.h"
|
||||
#endif
|
||||
|
||||
#ifndef __PLAYER__PSBUTT_H__
|
||||
#include "player\psbutt.h"
|
||||
#endif
|
||||
|
||||
#ifndef __PLAYER__PSDUCK_H__
|
||||
#include "player\psduck.h"
|
||||
#endif
|
||||
|
||||
#ifndef __PLAYER__PSSPRING_H__
|
||||
#include "player\psspring.h"
|
||||
#endif
|
||||
|
||||
#ifndef __PLAYER_PSCART_H__
|
||||
#include "player\pscart.h"
|
||||
#endif
|
||||
|
||||
#ifndef __PLAYER_PSFLOAT_H__
|
||||
#include "player\psfloat.h"
|
||||
#endif
|
||||
|
||||
|
||||
/* Std Lib
|
||||
------- */
|
||||
|
@ -58,6 +110,32 @@
|
|||
Vars
|
||||
---- */
|
||||
|
||||
static CPlayerState *s_stateTable[]=
|
||||
{
|
||||
&s_stateNoAnimIdle, // STATE_IDLE
|
||||
&s_stateTeeterIdle, // STATE_IDLETEETER
|
||||
&s_stateJump, // STATE_JUMP
|
||||
&s_stateSpring, // STATE_SPRINGUP
|
||||
&s_stateRun, // STATE_RUN
|
||||
&s_stateFall, // STATE_FALL
|
||||
&s_stateFallFar, // STATE_FALLFAR
|
||||
&s_stateHitGround, // STATE_HITGROUND
|
||||
&s_stateButtBounce, // STATE_BUTTBOUNCE
|
||||
&s_stateButtBounceFall, // STATE_BUTTFALL
|
||||
&s_stateButtBounceLand, // STATE_BUTTLAND
|
||||
&s_stateButtBounceUp, // STATE_BUTTBOUNCEUP
|
||||
&s_stateSoakUp, // STATE_SOAKUP
|
||||
&s_stateGetUp, // STATE_GETUP
|
||||
&s_stateLookDown, // STATE_LOOKDOWN
|
||||
&s_stateLookDownRelax, // STATE_LOOKDOWNRELAX
|
||||
&s_stateLookUp, // STATE_LOOKUP
|
||||
&s_stateLookUpRelax, // STATE_LOOKUPRELAX
|
||||
&s_stateJumpBack, // STATE_JUMPBACK
|
||||
&s_stateCart, // STATE_CART
|
||||
&s_stateFloat, // STATE_FLOAT
|
||||
};
|
||||
|
||||
|
||||
/*----------------------------------------------------------------------
|
||||
Function:
|
||||
Purpose:
|
||||
|
@ -217,5 +295,16 @@ int CPlayerModeBubbleMixture::canBlowBubbleFromThisState()
|
|||
return ret;
|
||||
}
|
||||
|
||||
/*----------------------------------------------------------------------
|
||||
Function:
|
||||
Purpose:
|
||||
Params:
|
||||
Returns:
|
||||
---------------------------------------------------------------------- */
|
||||
CPlayerState **CPlayerModeBubbleMixture::getStateTable()
|
||||
{
|
||||
return s_stateTable;
|
||||
}
|
||||
|
||||
/*===========================================================================
|
||||
end */
|
|
@ -57,6 +57,9 @@ private:
|
|||
int m_blowing;
|
||||
int m_bubbleDelay;
|
||||
|
||||
protected:
|
||||
virtual class CPlayerState **getStateTable();
|
||||
|
||||
};
|
||||
|
||||
|
||||
|
|
|
@ -33,7 +33,59 @@
|
|||
#include "gfx\font.h"
|
||||
#endif
|
||||
|
||||
#include "game/game.h"
|
||||
#ifndef __GAME_GAME_H__
|
||||
#include "game/game.h"
|
||||
#endif
|
||||
|
||||
// States
|
||||
#ifndef __PLAYER__PSLOOK_H__
|
||||
#include "player\pslook.h"
|
||||
#endif
|
||||
|
||||
#ifndef __PLAYER__PSJUMP_H__
|
||||
#include "player\psjump.h"
|
||||
#endif
|
||||
|
||||
#ifndef __PLAYER__PSJMPBCK_H__
|
||||
#include "player\psjmpbck.h"
|
||||
#endif
|
||||
|
||||
#ifndef __PLAYER__PSRUN_H__
|
||||
#include "player\psrun.h"
|
||||
#endif
|
||||
|
||||
#ifndef __PLAYER__PSFALL_H__
|
||||
#include "player\psfall.h"
|
||||
#endif
|
||||
|
||||
#ifndef __PLAYER__PSHITGND_H__
|
||||
#include "player\pshitgnd.h"
|
||||
#endif
|
||||
|
||||
#ifndef __PLAYER__PSIDLE_H__
|
||||
#include "player\psidle.h"
|
||||
#endif
|
||||
|
||||
#ifndef __PLAYER__PSBUTT_H__
|
||||
#include "player\psbutt.h"
|
||||
#endif
|
||||
|
||||
#ifndef __PLAYER__PSDUCK_H__
|
||||
#include "player\psduck.h"
|
||||
#endif
|
||||
|
||||
#ifndef __PLAYER__PSSPRING_H__
|
||||
#include "player\psspring.h"
|
||||
#endif
|
||||
|
||||
#ifndef __PLAYER_PSCART_H__
|
||||
#include "player\pscart.h"
|
||||
#endif
|
||||
|
||||
#ifndef __PLAYER_PSFLOAT_H__
|
||||
#include "player\psfloat.h"
|
||||
#endif
|
||||
|
||||
|
||||
/* Std Lib
|
||||
------- */
|
||||
|
@ -66,6 +118,32 @@
|
|||
Vars
|
||||
---- */
|
||||
|
||||
static CPlayerState *s_stateTable[]=
|
||||
{
|
||||
&s_stateWeaponIdle, // STATE_IDLE
|
||||
&s_stateTeeterIdle, // STATE_IDLETEETER
|
||||
&s_stateJump, // STATE_JUMP
|
||||
&s_stateSpring, // STATE_SPRINGUP
|
||||
&s_stateRun, // STATE_RUN
|
||||
&s_stateFall, // STATE_FALL
|
||||
&s_stateFallFar, // STATE_FALLFAR
|
||||
&s_stateHitGround, // STATE_HITGROUND
|
||||
&s_stateButtBounce, // STATE_BUTTBOUNCE
|
||||
&s_stateButtBounceFall, // STATE_BUTTFALL
|
||||
&s_stateButtBounceLand, // STATE_BUTTLAND
|
||||
&s_stateButtBounceUp, // STATE_BUTTBOUNCEUP
|
||||
&s_stateSoakUp, // STATE_SOAKUP
|
||||
&s_stateGetUp, // STATE_GETUP
|
||||
&s_stateLookDown, // STATE_LOOKDOWN
|
||||
&s_stateLookDownRelax, // STATE_LOOKDOWNRELAX
|
||||
&s_stateLookUp, // STATE_LOOKUP
|
||||
&s_stateLookUpRelax, // STATE_LOOKUPRELAX
|
||||
&s_stateJumpBack, // STATE_JUMPBACK
|
||||
&s_stateCart, // STATE_CART
|
||||
&s_stateFloat, // STATE_FLOAT
|
||||
};
|
||||
|
||||
|
||||
/*----------------------------------------------------------------------
|
||||
Function:
|
||||
Purpose:
|
||||
|
@ -326,5 +404,16 @@ void CPlayerModeJellyLauncher::launchProjectile()
|
|||
}
|
||||
}
|
||||
|
||||
/*----------------------------------------------------------------------
|
||||
Function:
|
||||
Purpose:
|
||||
Params:
|
||||
Returns:
|
||||
---------------------------------------------------------------------- */
|
||||
CPlayerState **CPlayerModeJellyLauncher::getStateTable()
|
||||
{
|
||||
return s_stateTable;
|
||||
}
|
||||
|
||||
/*===========================================================================
|
||||
end */
|
||||
|
|
|
@ -66,6 +66,9 @@ private:
|
|||
FIRING_STATE m_firingState;
|
||||
int m_firingTime;
|
||||
|
||||
protected:
|
||||
virtual class CPlayerState **getStateTable();
|
||||
|
||||
};
|
||||
|
||||
|
||||
|
|
|
@ -56,6 +56,7 @@
|
|||
|
||||
CPlayerStateUnarmedIdle s_stateUnarmedIdle;
|
||||
CPlayerStateTeeterIdle s_stateTeeterIdle;
|
||||
CPlayerStateNoAnimIdle s_stateNoAnimIdle;
|
||||
CPlayerStateWeaponIdle s_stateWeaponIdle;
|
||||
CPlayerStateNetIdle s_stateNetIdle;
|
||||
|
||||
|
@ -136,6 +137,31 @@ void CPlayerStateTeeterIdle::think(CPlayerModeBase *_playerMode)
|
|||
}
|
||||
|
||||
|
||||
/*----------------------------------------------------------------------
|
||||
Function:
|
||||
Purpose:
|
||||
Params:
|
||||
Returns:
|
||||
---------------------------------------------------------------------- */
|
||||
void CPlayerStateNoAnimIdle::enter(CPlayerModeBase *_playerMode)
|
||||
{
|
||||
_playerMode->setAnimNo(ANIM_SPONGEBOB_IDLEBREATH);
|
||||
}
|
||||
|
||||
|
||||
/*----------------------------------------------------------------------
|
||||
Function:
|
||||
Purpose:
|
||||
Params:
|
||||
Returns:
|
||||
---------------------------------------------------------------------- */
|
||||
void CPlayerStateNoAnimIdle::think(CPlayerModeBase *_playerMode)
|
||||
{
|
||||
_playerMode->advanceAnimFrameAndCheckForEndOfAnim();
|
||||
thinkControl(_playerMode);
|
||||
}
|
||||
|
||||
|
||||
/*----------------------------------------------------------------------
|
||||
Function:
|
||||
Purpose:
|
||||
|
@ -296,9 +322,9 @@ int CPlayerStateUnarmedIdle::getNumIdleAnims()
|
|||
static IdleAnims s_weaponIdleAnims[]=
|
||||
{
|
||||
// start frame loop frame end frame loop count
|
||||
{ -1, ANIM_SPONGEBOB_IDLEBREATH, -1, 10*60 }, // default
|
||||
{ -1, ANIM_SPONGEBOB_IDLEBREATH, -1, 5*60 },
|
||||
{ -1, ANIM_SPONGEBOB_IDLEBREATH, -1, 5*60 },
|
||||
{ -1, ANIM_SPONGEBOB_IDLEBREATH, -1, 10*6 }, // default
|
||||
{ -1, ANIM_SPONGEBOB_IDLEBREATH, -1, 5*6 },
|
||||
{ -1, ANIM_SPONGEBOB_IDLEBREATH, -1, 5*6 },
|
||||
{ -1, ANIM_SPONGEBOB_IDLEWEAPON, -1, 1 },
|
||||
};
|
||||
static int s_numWeaponIdleAnims=sizeof(s_weaponIdleAnims)/sizeof(IdleAnims);
|
||||
|
|
|
@ -49,6 +49,14 @@ public:
|
|||
};
|
||||
|
||||
|
||||
class CPlayerStateNoAnimIdle : public CPlayerStateBaseIdle
|
||||
{
|
||||
public:
|
||||
virtual void enter(class CPlayerModeBase *_playerMode);
|
||||
virtual void think(class CPlayerModeBase *_playerMode);
|
||||
};
|
||||
|
||||
|
||||
////
|
||||
typedef struct
|
||||
{
|
||||
|
@ -118,6 +126,7 @@ private:
|
|||
|
||||
extern CPlayerStateUnarmedIdle s_stateUnarmedIdle;
|
||||
extern CPlayerStateTeeterIdle s_stateTeeterIdle;
|
||||
extern CPlayerStateNoAnimIdle s_stateNoAnimIdle;
|
||||
extern CPlayerStateWeaponIdle s_stateWeaponIdle;
|
||||
extern CPlayerStateNetIdle s_stateNetIdle;
|
||||
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue