This commit is contained in:
Paul 2001-06-12 18:56:40 +00:00
parent bd4323bd18
commit a52ee00ff3
5 changed files with 182 additions and 42 deletions

View file

@ -231,34 +231,36 @@ void CMapScene::render()
// Render spatula/kelp counts and quest items
for(i=0;i<MAP_NUM_LEVELS_PER_CHAPTER;i++)
{
DVECTOR pos;
pos=s_mapLevelPositions[i];
if(!level->m_kelpWorldLevel)
if(isLevelOpen(m_currentChapterSelection,i))
{
sFrameHdr *fh;
POLY_FT4 *ft4;
DVECTOR pos;
// Normal level
m_font->setColour(253,251,67);
sprintf(buf,"%d/%d",CGameSlotManager::getSlotData()->getSpatulaCollectedCount(m_currentChapterSelection,i),level->m_spatulaOrTokenCounts);
fh=sb->getFrameHeader(level->m_questItemFrame);
ft4=sb->printFT4(fh,pos.vx+MAP_LEVEL_WIDTH-fh->W,pos.vy+MAP_LEVEL_HEIGHT-fh->H,0,0,10);
if(!hasQuestItemBeenCollected(m_currentChapterSelection,i))
pos=s_mapLevelPositions[i];
if(!level->m_kelpWorldLevel)
{
setRGB0(ft4,50,50,50);
sFrameHdr *fh;
POLY_FT4 *ft4;
// Normal level
m_font->setColour(253,251,67);
sprintf(buf,"%d/%d",CGameSlotManager::getSlotData()->getSpatulaCollectedCount(m_currentChapterSelection,i),level->m_spatulaOrTokenCounts);
fh=sb->getFrameHeader(level->m_questItemFrame);
ft4=sb->printFT4(fh,pos.vx+MAP_LEVEL_WIDTH-fh->W,pos.vy+MAP_LEVEL_HEIGHT-fh->H,0,0,10);
if(!hasQuestItemBeenCollected(m_currentChapterSelection,i))
{
setRGB0(ft4,50,50,50);
}
}
else
{
// Bonuse level
m_font->setColour(67,251,67);
sprintf(buf,"%d/%d",CGameSlotManager::getSlotData()->getKelpTokenCollectedCount(m_currentChapterSelection,i),level->m_spatulaOrTokenCounts);
}
}
else
{
// Bonuse level
m_font->setColour(67,251,67);
sprintf(buf,"%d/%d",CGameSlotManager::getSlotData()->getKelpTokenCollectedCount(m_currentChapterSelection,i),level->m_spatulaOrTokenCounts);
}
m_font->print(pos.vx,pos.vy,buf);
m_font->print(pos.vx,pos.vy,buf);
}
level++;
}
@ -305,11 +307,16 @@ void CMapScene::renderPointer()
void CMapScene::renderInstructions()
{
// Instructions
int renderChapterControls;
SpriteBank *sb;
sFrameHdr *fh1,*fh2;
int width;
int x,y;
// If only the first chapter is open then you can't select other ones...
renderChapterControls=isChapterOpen(1)?true:false;
sb=CGameScene::getSpriteBank();
m_font->setColour(MAP_INSTRUCTIONS_TEXT_R,MAP_INSTRUCTIONS_TEXT_G,MAP_INSTRUCTIONS_TEXT_B);
@ -329,11 +336,20 @@ void CMapScene::renderInstructions()
fh2=sb->getFrameHeader(FRM__BUTD);
width=fh1->W+MAP_INSTRUCTIONS_GAP_BETWEEN_BUTTONS+fh2->W+MAP_INSTRUCTIONS_GAP_BETWEEN_BUTTONS_AND_TEXT+m_font->getStringWidth(STR__MAP_SCREEN__UP_DOWN_TO_SELECT_CHAPTER);
x=256-(width/2);
sb->printFT4(fh1,x,y+MAP_INSTRUCTIONS_BUTTON_Y_OFFSET,0,0,0);
if(renderChapterControls)
{
sb->printFT4(fh1,x,y+MAP_INSTRUCTIONS_BUTTON_Y_OFFSET,0,0,0);
}
x+=fh1->W+MAP_INSTRUCTIONS_GAP_BETWEEN_BUTTONS;
sb->printFT4(fh2,x,y+MAP_INSTRUCTIONS_BUTTON_Y_OFFSET,0,0,0);
if(renderChapterControls)
{
sb->printFT4(fh2,x,y+MAP_INSTRUCTIONS_BUTTON_Y_OFFSET,0,0,0);
}
x+=fh2->W+MAP_INSTRUCTIONS_GAP_BETWEEN_BUTTONS_AND_TEXT;
m_font->print(x,y,STR__MAP_SCREEN__UP_DOWN_TO_SELECT_CHAPTER);
if(renderChapterControls)
{
m_font->print(x,y,STR__MAP_SCREEN__UP_DOWN_TO_SELECT_CHAPTER);
}
y+=MAP_INSTRUCTIONS_Y_SPACE_BETWEEN_LINES;
fh1=sb->getFrameHeader(FRM__BUTX);
@ -355,21 +371,50 @@ void CMapScene::think(int _frames)
{
if(!CFader::isFading()&&!m_readyToExit)
{
int pad=PadGetDown(0);
// Change chapter
if(PadGetDown(0)&PAD_UP)
if(pad&PAD_UP)
{
if(++m_currentChapterSelection>=MAP_NUM_CHAPTERS)m_currentChapterSelection=0;
generateMapScreenImage();
}
else if(PadGetDown(0)&PAD_DOWN)
{
if(--m_currentChapterSelection<0)m_currentChapterSelection=MAP_NUM_CHAPTERS-1;
int nextChapter=m_currentChapterSelection;
do
{
nextChapter++;
if(nextChapter==MAP_NUM_CHAPTERS)nextChapter=0;
}
while(!isChapterOpen(nextChapter));
if(nextChapter!=m_currentChapterSelection)
{
m_currentChapterSelection=nextChapter;
generateMapScreenImage();
}
}
else if(pad&PAD_DOWN)
{
int nextChapter=m_currentChapterSelection;
do
{
nextChapter--;
if(nextChapter<0)nextChapter=MAP_NUM_CHAPTERS-1;
}
while(!isChapterOpen(nextChapter));
if(nextChapter!=m_currentChapterSelection)
{
m_currentChapterSelection=nextChapter;
generateMapScreenImage();
}
}
#ifdef __VERSION_DEBUG__
else if(pad&PAD_L1)
{
CGameSlotManager::getSlotData()->debugCheatOpenAllLevels();
generateMapScreenImage();
}
#endif
// Move cursor
int lastLevel=m_currentLevelSelection;
if(PadGetDown(0)&PAD_LEFT)
if(pad&PAD_LEFT)
{
do
{
@ -377,7 +422,7 @@ void CMapScene::think(int _frames)
}
while(!isLevelOpen(m_currentChapterSelection,m_currentLevelSelection));
}
else if(PadGetDown(0)&PAD_RIGHT)
else if(pad&PAD_RIGHT)
{
do
{
@ -438,7 +483,7 @@ void CMapScene::think(int _frames)
}
if(m_pointerArrivedAtTarget&&
PadGetDown(0)&PAD_CROSS)
pad&PAD_CROSS)
{
CSoundMediator::playSfx(CSoundMediator::SFX_FRONT_END__OK);
s_globalLevelSelectThing=s_mapLevelData[m_currentChapterSelection][m_currentLevelSelection].m_globalLevelNumber;
@ -540,7 +585,12 @@ DVECTOR CMapScene::getPointerTargetPosition()
---------------------------------------------------------------------- */
int CMapScene::isLevelOpen(unsigned int _chapter,unsigned int _level)
{
return true;
return CGameSlotManager::getSlotData()->isLevelOpen(_chapter,_level);
}
int CMapScene::isChapterOpen(unsigned int _chapter)
{
return CGameSlotManager::getSlotData()->isLevelOpen(_chapter,0);
}
int CMapScene::getSpatulaCollectedCount(unsigned int _chapter,unsigned int _level)
@ -550,7 +600,7 @@ int CMapScene::getSpatulaCollectedCount(unsigned int _chapter,unsigned int _lev
int CMapScene::hasQuestItemBeenCollected(unsigned int _chapter,unsigned int _level)
{
return _level&1;
return CGameSlotManager::getSlotData()->hasQustItemBeenCollected(_chapter,_level);
}