This commit is contained in:
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a74745a7b2
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a4b8372440
19 changed files with 160 additions and 40 deletions
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@ -396,9 +396,15 @@ void CNpcAnemone2Enemy::render()
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renderPos.vx = Pos.vx - offset.vx;
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renderPos.vy = Pos.vy - offset.vy;
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if ( renderPos.vx >= 0 && renderPos.vx <= VidGetScrW() )
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CRECT collisionRect = getCollisionArea();
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collisionRect.x1 -= Pos.vx;
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collisionRect.x2 -= Pos.vx;
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collisionRect.y1 -= Pos.vy;
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collisionRect.y2 -= Pos.vy;
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if ( renderPos.vx + collisionRect.x2 >= 0 && renderPos.vx + collisionRect.x1 <= VidGetScrW() )
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{
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if ( renderPos.vy >= 0 && renderPos.vy <= VidGetScrH() )
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if ( renderPos.vy + collisionRect.y2 >= 0 && renderPos.vy + collisionRect.y1 <= VidGetScrH() )
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{
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SprFrame = m_actorGfx->Render(renderPos,m_animNo,( m_frame >> 8 ),m_reversed);
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m_actorGfx->RotateScale( SprFrame, renderPos, m_drawRotation, m_scaleX, m_scaleY );
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@ -316,9 +316,15 @@ void CNpcMotherJellyfishEnemy::render()
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renderPos.vx = Pos.vx - offset.vx;
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renderPos.vy = Pos.vy - offset.vy;
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if ( renderPos.vx >= 0 && renderPos.vx <= VidGetScrW() )
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CRECT collisionRect = getCollisionArea();
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collisionRect.x1 -= Pos.vx;
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collisionRect.x2 -= Pos.vx;
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collisionRect.y1 -= Pos.vy;
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collisionRect.y2 -= Pos.vy;
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if ( renderPos.vx + collisionRect.x2 >= 0 && renderPos.vx + collisionRect.x1 <= VidGetScrW() )
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{
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if ( renderPos.vy >= 0 && renderPos.vy <= VidGetScrH() )
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if ( renderPos.vy + collisionRect.y2 >= 0 && renderPos.vy + collisionRect.y1 <= VidGetScrH() )
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{
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SprFrame = m_actorGfx->Render(renderPos,m_animNo,( m_frame >> 8 ),false);
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m_actorGfx->RotateScale( SprFrame, renderPos, m_drawRotation, 8192, 8192 );
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@ -1308,9 +1308,15 @@ void CNpcEnemy::render()
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renderPos.vx = Pos.vx - offset.vx;
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renderPos.vy = Pos.vy - offset.vy;
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if ( renderPos.vx >= 0 && renderPos.vx <= VidGetScrW() )
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CRECT collisionRect = getCollisionArea();
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collisionRect.x1 -= Pos.vx;
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collisionRect.x2 -= Pos.vx;
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collisionRect.y1 -= Pos.vy;
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collisionRect.y2 -= Pos.vy;
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if ( renderPos.vx + collisionRect.x2 >= 0 && renderPos.vx + collisionRect.x1 <= VidGetScrW() )
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{
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if ( renderPos.vy >= 0 && renderPos.vy <= VidGetScrH() )
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if ( renderPos.vy + collisionRect.y2 >= 0 && renderPos.vy + collisionRect.y1 <= VidGetScrH() )
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{
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SprFrame = m_actorGfx->Render(renderPos,m_animNo,( m_frame >> 8 ),m_reversed);
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m_actorGfx->RotateScale( SprFrame, renderPos, m_drawRotation, 4096, 4096 );
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@ -165,9 +165,15 @@ void CNpcSmallJellyfishProjectileEnemy::render()
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origRenderPos.vy = renderPos.vy;
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renderPos.vy += m_drawOffset.vy - ( spriteHeight >> 1 );
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if ( renderPos.vx >= 0 && renderPos.vx <= VidGetScrW() )
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CRECT collisionRect = getCollisionArea();
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collisionRect.x1 -= Pos.vx;
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collisionRect.x2 -= Pos.vx;
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collisionRect.y1 -= Pos.vy;
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collisionRect.y2 -= Pos.vy;
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if ( renderPos.vx + collisionRect.x2 >= 0 && renderPos.vx + collisionRect.x1 <= VidGetScrW() )
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{
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if ( renderPos.vy >= 0 && renderPos.vy <= VidGetScrH() )
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if ( renderPos.vy + collisionRect.y2 >= 0 && renderPos.vy + collisionRect.y1 <= VidGetScrH() )
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{
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SprFrame = m_spriteBank->printRotatedScaledSprite( FRM_JELLYFISH1_SWIM1 + ( m_frame >> 8 ),renderPos.vx,renderPos.vy,4096,4096,m_drawRotation,10);
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setRGB0( SprFrame, 255, 128, 255 ); // Let me know if these change! ALso ket me know when the different coloured ones go in pls! (pkg)
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@ -68,9 +68,15 @@ void CNpcSquidDartEnemy::render()
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origRenderPos.vy = renderPos.vy;
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renderPos.vy += m_drawOffset.vy - ( spriteHeight >> 1 );
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if ( renderPos.vx >= 0 && renderPos.vx <= VidGetScrW() )
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CRECT collisionRect = getCollisionArea();
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collisionRect.x1 -= Pos.vx;
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collisionRect.x2 -= Pos.vx;
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collisionRect.y1 -= Pos.vy;
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collisionRect.y2 -= Pos.vy;
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if ( renderPos.vx + collisionRect.x2 >= 0 && renderPos.vx + collisionRect.x1 <= VidGetScrW() )
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{
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if ( renderPos.vy >= 0 && renderPos.vy <= VidGetScrH() )
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if ( renderPos.vy + collisionRect.y2 >= 0 && renderPos.vy + collisionRect.y1 <= VidGetScrH() )
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{
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SprFrame = m_spriteBank->printFT4(frame,renderPos.vx,renderPos.vy,m_reversed,0,10);
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setRGB0( SprFrame, 255, 128, 255 );
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@ -65,9 +65,15 @@ void CNpcSmallJellyfishEnemy::render()
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origRenderPos.vy = renderPos.vy;
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renderPos.vy += m_drawOffset.vy - ( spriteHeight >> 1 );
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if ( renderPos.vx >= 0 && renderPos.vx <= VidGetScrW() )
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CRECT collisionRect = getCollisionArea();
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collisionRect.x1 -= Pos.vx;
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collisionRect.x2 -= Pos.vx;
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collisionRect.y1 -= Pos.vy;
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collisionRect.y2 -= Pos.vy;
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if ( renderPos.vx + collisionRect.x2 >= 0 && renderPos.vx + collisionRect.x1 <= VidGetScrW() )
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{
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if ( renderPos.vy >= 0 && renderPos.vy <= VidGetScrH() )
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if ( renderPos.vy + collisionRect.y2 >= 0 && renderPos.vy + collisionRect.y1 <= VidGetScrH() )
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{
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SprFrame = m_spriteBank->printRotatedScaledSprite( FRM_JELLYFISH1_SWIM1 + ( m_frame >> 8 ),renderPos.vx,renderPos.vy,4096,4096,m_drawRotation,10);
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setRGB0( SprFrame, 255, 128, 255 ); // Let me know if these change! ALso ket me know when the different coloured ones go in pls! (pkg)
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@ -408,9 +408,15 @@ void CNpcParasiticWormEnemy::render()
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renderPos.vx = Pos.vx - offset.vx;
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renderPos.vy = Pos.vy - offset.vy;
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if ( renderPos.vx >= 0 && renderPos.vx <= VidGetScrW() )
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CRECT collisionRect = getCollisionArea();
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collisionRect.x1 -= Pos.vx;
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collisionRect.x2 -= Pos.vx;
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collisionRect.y1 -= Pos.vy;
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collisionRect.y2 -= Pos.vy;
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if ( renderPos.vx + collisionRect.x2 >= 0 && renderPos.vx + collisionRect.x1 <= VidGetScrW() )
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{
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if ( renderPos.vy >= 0 && renderPos.vy <= VidGetScrH() )
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if ( renderPos.vy + collisionRect.y2 >= 0 && renderPos.vy + collisionRect.y1 <= VidGetScrH() )
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{
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SprFrame = m_actorGfx->Render(renderPos,m_animNo,( m_frame >> 8 ),m_reversed);
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m_actorGfx->RotateScale( SprFrame, renderPos, m_heading, 4096, 4096 );
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@ -440,9 +446,15 @@ void CNpcParasiticWormSegment::render()
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renderPos.vx = Pos.vx - offset.vx;
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renderPos.vy = Pos.vy - offset.vy;
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if ( renderPos.vx >= 0 && renderPos.vx <= VidGetScrW() )
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CRECT collisionRect = getCollisionArea();
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collisionRect.x1 -= Pos.vx;
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collisionRect.x2 -= Pos.vx;
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collisionRect.y1 -= Pos.vy;
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collisionRect.y2 -= Pos.vy;
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if ( renderPos.vx + collisionRect.x2 >= 0 && renderPos.vx + collisionRect.x1 <= VidGetScrW() )
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{
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if ( renderPos.vy >= 0 && renderPos.vy <= VidGetScrH() )
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if ( renderPos.vy + collisionRect.y2 >= 0 && renderPos.vy + collisionRect.y1 <= VidGetScrH() )
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{
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SprFrame = m_actorGfx->Render(renderPos,m_animNo,( m_frame >> 8 ),m_reversed);
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m_actorGfx->RotateScale( SprFrame, renderPos, m_heading, 4096, m_scale );
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@ -74,9 +74,15 @@ void CNpcPlanktonFriend::render()
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renderPos.vx = Pos.vx - offset.vx - ( spriteWidth >> 1 );
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renderPos.vy = Pos.vy - offset.vy - ( spriteHeight >> 1 );
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if ( renderPos.vx >= 0 && renderPos.vx <= VidGetScrW() )
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CRECT collisionRect = getCollisionArea();
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collisionRect.x1 -= Pos.vx;
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collisionRect.x2 -= Pos.vx;
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collisionRect.y1 -= Pos.vy;
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collisionRect.y2 -= Pos.vy;
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if ( renderPos.vx + collisionRect.x2 >= 0 && renderPos.vx + collisionRect.x1 <= VidGetScrW() )
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{
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if ( renderPos.vy >= 0 && renderPos.vy <= VidGetScrH() )
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if ( renderPos.vy + collisionRect.y2 >= 0 && renderPos.vy + collisionRect.y1 <= VidGetScrH() )
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{
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m_spriteBank->printFT4(frame,renderPos.vx,renderPos.vy,0,0,10);
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}
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@ -247,9 +247,15 @@ void CNpcFriend::render()
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renderPos.vx = Pos.vx - offset.vx;
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renderPos.vy = Pos.vy - offset.vy;
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if ( renderPos.vx >= 0 && renderPos.vx <= VidGetScrW() )
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CRECT collisionRect = getCollisionArea();
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collisionRect.x1 -= Pos.vx;
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collisionRect.x2 -= Pos.vx;
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collisionRect.y1 -= Pos.vy;
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collisionRect.y2 -= Pos.vy;
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if ( renderPos.vx + collisionRect.x2 >= 0 && renderPos.vx + collisionRect.x1 <= VidGetScrW() )
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{
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if ( renderPos.vy >= 0 && renderPos.vy <= VidGetScrH() )
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if ( renderPos.vy + collisionRect.y2 >= 0 && renderPos.vy + collisionRect.y1 <= VidGetScrH() )
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{
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m_actorGfx->Render(renderPos,m_animNo,(m_frame>>8),m_reversed);
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@ -342,9 +342,15 @@ void CNpcHazard::render()
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renderPos.vx = Pos.vx - offset.vx;
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renderPos.vy = Pos.vy - offset.vy;
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if ( renderPos.vx >= 0 && renderPos.vx <= VidGetScrW() )
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CRECT collisionRect = getCollisionArea();
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collisionRect.x1 -= Pos.vx;
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collisionRect.x2 -= Pos.vx;
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collisionRect.y1 -= Pos.vy;
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collisionRect.y2 -= Pos.vy;
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if ( renderPos.vx + collisionRect.x2 >= 0 && renderPos.vx + collisionRect.x1 <= VidGetScrW() )
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{
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if ( renderPos.vy >= 0 && renderPos.vy <= VidGetScrH() )
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if ( renderPos.vy + collisionRect.y2 >= 0 && renderPos.vy + collisionRect.y1 <= VidGetScrH() )
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{
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m_modelGfx->Render(renderPos);
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//m_actorGfx->Render(renderPos,0,0,0);
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@ -51,12 +51,18 @@ void CNpcBigWheelHazard::render()
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DVECTOR renderPos;
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DVECTOR offset = CLevel::getCameraPos();
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CRECT collisionRect = getCollisionArea();
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collisionRect.x1 -= Pos.vx;
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collisionRect.x2 -= Pos.vx;
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collisionRect.y1 -= Pos.vy;
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collisionRect.y2 -= Pos.vy;
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renderPos.vx = Pos.vx - offset.vx;
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renderPos.vy = Pos.vy - offset.vy;
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if ( renderPos.vx >= 0 && renderPos.vx <= VidGetScrW() )
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if ( renderPos.vx + collisionRect.x2 >= 0 && renderPos.vx + collisionRect.x1 <= VidGetScrW() )
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{
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if ( renderPos.vy >= 0 && renderPos.vy <= VidGetScrH() )
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if ( renderPos.vy + collisionRect.y2 >= 0 && renderPos.vy + collisionRect.y1 <= VidGetScrH() )
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{
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SVECTOR rotation;
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rotation.vx = 0;
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@ -54,9 +54,15 @@ void CNpcCircularSawHazard::render()
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renderPos.vx = Pos.vx - offset.vx;
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renderPos.vy = Pos.vy - offset.vy;
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if ( renderPos.vx >= 0 && renderPos.vx <= VidGetScrW() )
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CRECT collisionRect = getCollisionArea();
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collisionRect.x1 -= Pos.vx;
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collisionRect.x2 -= Pos.vx;
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collisionRect.y1 -= Pos.vy;
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collisionRect.y2 -= Pos.vy;
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if ( renderPos.vx + collisionRect.x2 >= 0 && renderPos.vx + collisionRect.x1 <= VidGetScrW() )
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{
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if ( renderPos.vy >= 0 && renderPos.vy <= VidGetScrH() )
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if ( renderPos.vy + collisionRect.y2 >= 0 && renderPos.vy + collisionRect.y1 <= VidGetScrH() )
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{
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SVECTOR rotation;
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rotation.vx = 0;
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@ -54,9 +54,15 @@ void CNpcFanHazard::render()
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renderPos.vx = Pos.vx - offset.vx;
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renderPos.vy = Pos.vy - offset.vy;
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if ( renderPos.vx >= 0 && renderPos.vx <= VidGetScrW() )
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CRECT collisionRect = getCollisionArea();
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collisionRect.x1 -= Pos.vx;
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collisionRect.x2 -= Pos.vx;
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collisionRect.y1 -= Pos.vy;
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collisionRect.y2 -= Pos.vy;
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if ( renderPos.vx + collisionRect.x2 >= 0 && renderPos.vx + collisionRect.x1 <= VidGetScrW() )
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{
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if ( renderPos.vy >= 0 && renderPos.vy <= VidGetScrH() )
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if ( renderPos.vy + collisionRect.y2 >= 0 && renderPos.vy + collisionRect.y1 <= VidGetScrH() )
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{
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SVECTOR rotation;
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rotation.vx = m_rotation;
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@ -54,9 +54,15 @@ void CNpcMowerHazard::render()
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renderPos.vx = Pos.vx - offset.vx;
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renderPos.vy = Pos.vy - offset.vy;
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if ( renderPos.vx >= 0 && renderPos.vx <= VidGetScrW() )
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CRECT collisionRect = getCollisionArea();
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collisionRect.x1 -= Pos.vx;
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collisionRect.x2 -= Pos.vx;
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collisionRect.y1 -= Pos.vy;
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collisionRect.y2 -= Pos.vy;
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if ( renderPos.vx + collisionRect.x2 >= 0 && renderPos.vx + collisionRect.x1 <= VidGetScrW() )
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{
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if ( renderPos.vy >= 0 && renderPos.vy <= VidGetScrH() )
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if ( renderPos.vy + collisionRect.y2 >= 0 && renderPos.vy + collisionRect.y1 <= VidGetScrH() )
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{
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SVECTOR rotation;
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rotation.vx = 0;
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@ -112,9 +112,15 @@ void CNpcBouncePlatform::render()
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renderPos.vx = Pos.vx - offset.vx;
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renderPos.vy = Pos.vy - offset.vy;
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if ( renderPos.vx >= 0 && renderPos.vx <= VidGetScrW() )
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CRECT collisionRect = getCollisionArea();
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collisionRect.x1 -= Pos.vx;
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collisionRect.x2 -= Pos.vx;
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collisionRect.y1 -= Pos.vy;
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collisionRect.y2 -= Pos.vy;
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if ( renderPos.vx + collisionRect.x2 >= 0 && renderPos.vx + collisionRect.x1 <= VidGetScrW() )
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{
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if ( renderPos.vy >= 0 && renderPos.vy <= VidGetScrH() )
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if ( renderPos.vy + collisionRect.y2 >= 0 && renderPos.vy + collisionRect.y1 <= VidGetScrH() )
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{
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SVECTOR rotation;
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rotation.vx = 0;
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@ -225,9 +225,15 @@ void CNpcBranchPlatform::render()
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renderPos.vx = Pos.vx - offset.vx ;
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renderPos.vy = Pos.vy - offset.vy ;
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if ( renderPos.vx >= 0 && renderPos.vx <= VidGetScrW() )
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CRECT collisionRect = getCollisionArea();
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collisionRect.x1 -= Pos.vx;
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collisionRect.x2 -= Pos.vx;
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collisionRect.y1 -= Pos.vy;
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collisionRect.y2 -= Pos.vy;
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if ( renderPos.vx + collisionRect.x2 >= 0 && renderPos.vx + collisionRect.x1 <= VidGetScrW() )
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{
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if ( renderPos.vy >= 0 && renderPos.vy <= VidGetScrH() )
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if ( renderPos.vy + collisionRect.y2 >= 0 && renderPos.vy + collisionRect.y1 <= VidGetScrH() )
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{
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SVECTOR rotation;
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rotation.vx = 0;
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@ -822,9 +822,15 @@ void CNpcPlatform::render()
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renderPos.vx = Pos.vx - offset.vx;
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renderPos.vy = Pos.vy - offset.vy;
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if ( renderPos.vx >= 0 && renderPos.vx <= VidGetScrW() )
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CRECT collisionRect = getCollisionArea();
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collisionRect.x1 -= Pos.vx;
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collisionRect.x2 -= Pos.vx;
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collisionRect.y1 -= Pos.vy;
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collisionRect.y2 -= Pos.vy;
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if ( renderPos.vx + collisionRect.x2 >= 0 && renderPos.vx + collisionRect.x1 <= VidGetScrW() )
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{
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if ( renderPos.vy >= 0 && renderPos.vy <= VidGetScrH() )
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if ( renderPos.vy + collisionRect.y2 >= 0 && renderPos.vy + collisionRect.y1 <= VidGetScrH() )
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{
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m_modelGfx->Render(renderPos);
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// POLY_F4 *F4=GetPrimF4();
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@ -124,9 +124,15 @@ void CNpcSeesawPlatform::render()
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renderPos.vx = Pos.vx - offset.vx;
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renderPos.vy = Pos.vy - offset.vy;
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if ( renderPos.vx >= 0 && renderPos.vx <= VidGetScrW() )
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CRECT collisionRect = getCollisionArea();
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collisionRect.x1 -= Pos.vx;
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collisionRect.x2 -= Pos.vx;
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collisionRect.y1 -= Pos.vy;
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collisionRect.y2 -= Pos.vy;
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if ( renderPos.vx + collisionRect.x2 >= 0 && renderPos.vx + collisionRect.x1 <= VidGetScrW() )
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{
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if ( renderPos.vy >= 0 && renderPos.vy <= VidGetScrH() )
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if ( renderPos.vy + collisionRect.y2 >= 0 && renderPos.vy + collisionRect.y1 <= VidGetScrH() )
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{
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SVECTOR rotation;
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rotation.vx = 0;
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@ -48,9 +48,15 @@ void CEnemyAsProjectile::render()
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renderPos.vx = Pos.vx - offset.vx;
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renderPos.vy = Pos.vy - offset.vy;
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if ( renderPos.vx >= 0 && renderPos.vx <= VidGetScrW() )
|
||||
CRECT collisionRect = getCollisionArea();
|
||||
collisionRect.x1 -= Pos.vx;
|
||||
collisionRect.x2 -= Pos.vx;
|
||||
collisionRect.y1 -= Pos.vy;
|
||||
collisionRect.y2 -= Pos.vy;
|
||||
|
||||
if ( renderPos.vx + collisionRect.x2 >= 0 && renderPos.vx + collisionRect.x1 <= VidGetScrW() )
|
||||
{
|
||||
if ( renderPos.vy >= 0 && renderPos.vy <= VidGetScrH() )
|
||||
if ( renderPos.vy + collisionRect.y2 >= 0 && renderPos.vy + collisionRect.y1 <= VidGetScrH() )
|
||||
{
|
||||
SprFrame = m_actorGfx->Render(renderPos,0,0,0);
|
||||
m_actorGfx->RotateScale( SprFrame, renderPos, m_rotation, 4096, 4096 );
|
||||
|
|
Loading…
Add table
Reference in a new issue