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3 changed files with 58 additions and 24 deletions
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@ -56,9 +56,23 @@
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---------------------------------------------------------------------- */
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void CLookTrigger::collidedWith(CThing *_thisThing)
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{
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CPlayer *player;
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DVECTOR collCentre;
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CRECT collArea;
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ASSERT(_thisThing->getThingType()==TYPE_PLAYER);
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GameScene.getPlayer()->setLedgeLookAhead(+4);
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// Only collide if players feet are inside the trigger
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player=GameScene.getPlayer();
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collCentre=player->getCollisionCentre();
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collArea.x1=collCentre.vx-5;
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collArea.y1=collCentre.vy-5;
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collArea.x2=collArea.x1+10;
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collArea.y2=collArea.y1+10;
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if(checkCollisionAgainstArea(&collArea))
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{
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player->setLedgeLookAhead(+4);
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}
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}
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/*===========================================================================
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