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3d8fc3912c
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10 changed files with 183 additions and 59 deletions
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@ -3,10 +3,13 @@
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/*************/
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#include "stdafx.h"
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//#include <windows.h> // Header File For Windows
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//#include <stdio.h> // Header File For Standard Input/Output
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#include "gl3d.h"
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#include <gl\gl.h>
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#include <gl\glu.h>
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#include <gl\glut.h>
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#include <gl\glaux.h> // Header File For The Glaux Library
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#include "GLEnabledView.h"
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#include "maths.h"
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@ -155,3 +158,52 @@ TVECTOR Out;
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/**************************************************************************************/
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/**************************************************************************************/
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/**************************************************************************************/
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AUX_RGBImageRec *LoadBMP(char *Filename)
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{
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FILE *File=NULL;
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File=fopen(Filename,"r");
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if (File)
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{
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fclose(File);
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return auxDIBImageLoad(Filename);
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}
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return NULL;
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}
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/**************************************************************************************/
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int LoadGLTexture(char *FileName, GLuint &Text)
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{
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AUX_RGBImageRec *TextureImage[1];
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int Status=FALSE;
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memset(TextureImage,0,sizeof(void *)*1); // Init Buffer
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// Load The Bitmap, Check For Errors, If Bitmap's Not Found Quit
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if (TextureImage[0]=LoadBMP(FileName))
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{
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Status=TRUE; // Set The Status To TRUE
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glGenTextures(1, &Text); // Create The Texture
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// Typical Texture Generation Using Data From The Bitmap
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glBindTexture(GL_TEXTURE_2D, Text);
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glTexImage2D(GL_TEXTURE_2D, 0, 3, TextureImage[0]->sizeX, TextureImage[0]->sizeY, 0, GL_RGB, GL_UNSIGNED_BYTE, TextureImage[0]->data);
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glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_LINEAR);
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glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_LINEAR);
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}
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if (TextureImage[0]) // If Texture Exists
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{
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if (TextureImage[0]->data) // If Texture Image Exists
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{
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free(TextureImage[0]->data); // Free The Texture Image Memory
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}
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free(TextureImage[0]); // Free The Image Structure
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}
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return Status; // Return The Status
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}
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