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source/triggers/trigger.cpp
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110
source/triggers/trigger.cpp
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/*=========================================================================
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trigger source file
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Author: Davey Boy
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Created:
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Project: Spongebob
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Purpose:
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Copyright (c) 2001 Climax Development Ltd
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===========================================================================*/
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#ifndef __TRIGGER_TRIGGER_HEADER__
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#include "triggers\trigger.h"
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#endif
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#ifndef __TRIGGERS_TLEVEXIT_H__
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#include "triggers\tlevexit.h"
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#endif
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#ifndef __TRIGGERS_TRESTART_H__
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#include "triggers\trestart.h"
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#endif
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#ifndef __TRIGGERS_TTELEPRT_H__
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#include "triggers\tteleprt.h"
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#endif
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#ifndef __TRIGGERS_TCAMLOCK_H__
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#include "triggers\tcamlock.h"
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#endif
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#ifndef __TRIGGERS_TWATER_H__
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#include "triggers\twater.h"
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#endif
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#ifndef __GAME_GAME_H__
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#include "game\game.h"
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#endif
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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CTrigger *CTrigger::Create(int Type)
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{
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CTrigger *trigger;
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printf("Trig Type %i\n",Type);
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trigger = (CTrigger*)CThingManager::GetThing(CThing::TYPE_TRIGGER,Type);
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if (!trigger)
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switch( Type )
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{
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// Exit trigger
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case TRIGGER_EXIT:
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trigger=(CTrigger*)new ("LevelExitTrigger") CLevelExitTrigger();
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break;
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// Level respawn trigger
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case TRIGGER_RESPAWN:
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trigger=(CRestartPointTrigger*)new ("RestartTrigger") CRestartPointTrigger();
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break;
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// Teleport trigger
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case TRIGGER_TELEPORT:
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trigger=(CTeleportTrigger*)new ("TeleportTrigger") CTeleportTrigger();
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break;
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// Camera lock trigger
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case TRIGGER_CAMLOCK:
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trigger=NULL;
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break;
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// In/Out of water triggers
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case TRIGGER_WATER:
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trigger=(CInWaterTrigger*)new ("InWaterTrigger") CInWaterTrigger();
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break;
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case 5:
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trigger=(COutOfWaterTrigger*)new ("OutOfWaterTrigger") COutOfWaterTrigger();
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break;
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default:
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trigger=NULL;
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}
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printf("TriggerDone\n");
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ASSERT( trigger);
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trigger->setThingSubType(Type);
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trigger->init();
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return( trigger);
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}
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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CTrigger *CTrigger::Create(sThingTrigger *ThisTrigger)
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{
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CTrigger *trigger=Create(ThisTrigger->Type);
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trigger->setPositionAndSize(ThisTrigger->Pos.X<<4,ThisTrigger->Pos.Y<<4,ThisTrigger->Width<<4,ThisTrigger->Height<<4);
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trigger->setTargetBox(ThisTrigger->TargetPos.X<<4,ThisTrigger->TargetPos.Y<<4,ThisTrigger->TargetSize.X<<4,ThisTrigger->TargetSize.Y<<4);
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return( trigger);
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}
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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void CTrigger::init()
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{
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}
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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void CTrigger::shutdown()
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{
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}
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