This commit is contained in:
Paul 2001-06-10 17:07:06 +00:00
parent 40cddf5885
commit a1b011dfaa
16 changed files with 214 additions and 314 deletions

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@ -2,6 +2,7 @@
} }
sprites/sprites.spr sprites/sprites.spr
shop/shop.spr shop/shop.spr
party/party.spr
scripts/ch1l1_01.dat scripts/ch1l1_01.dat
scripts/ch1l1_02.dat scripts/ch1l1_02.dat
@ -58,6 +59,7 @@ backdrop/start3.gfx
backdrop/start4.gfx backdrop/start4.gfx
backdrop/gameover.gfx backdrop/gameover.gfx
backdrop/shop.gfx backdrop/shop.gfx
backdrop/partybackdrop.gfx
loadingscreens/culture.gfx loadingscreens/culture.gfx
loadingscreens/karate.gfx loadingscreens/karate.gfx
loadingscreens/monitor.gfx loadingscreens/monitor.gfx

View file

@ -49,7 +49,8 @@ CD_FILESYS_LIB := CMXBoot
#---------------------------------------------------------------------------- #----------------------------------------------------------------------------
backend_src := gameover \ backend_src := gameover \
complete complete \
party
enemy_src := npc \ enemy_src := npc \
npcdata \ npcdata \

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@ -309,7 +309,6 @@ SHOP_GFX_TRANS_IN := $(foreach FILE,$(SHOP_GFX_TRANS),$(SHOP_GFX_DIR)/$(FILE).b
SHOP_GFX_TEX_OUT := $(SHOP_GFX_OUT_DIR)/shop.spr SHOP_GFX_TEX_OUT := $(SHOP_GFX_OUT_DIR)/shop.spr
SHOP_GFX_HDR_OUT := $(INC_DIR)/shop.h SHOP_GFX_HDR_OUT := $(INC_DIR)/shop.h
SHOP_GFX_REP_FILE :=
cleanshop: cleanshop:
@$(RM) -f $(SHOP_GFX_TEX_OUT) @$(RM) -f $(SHOP_GFX_TEX_OUT)
@ -324,6 +323,37 @@ GRAF_DIRS_TO_MAKE += $(SHOP_GFX_OUT_DIR)
GFX_DATA_OUT += $(SHOP_GFX_TEX_OUT) GFX_DATA_OUT += $(SHOP_GFX_TEX_OUT)
#----------------------------------------------------------------------------
# Party pieces
#----------------------------------------------------------------------------
PARTY_GFX_DIR := $(GRAF_DIR)/party
PARTY_GFX_OUT_DIR := $(DATA_OUT)/party
PARTY_GFX_TRANS := balloon1 balloon2 banner1 banner2 banner3 banner4 \
bigcake jelly lefttable presents1 presents2 \
sandwiches smallcakes table2 \
toychest
# leave this as last item - some of the code needs it :(
PARTY_GFX_TRANS_IN := $(foreach FILE,$(PARTY_GFX_TRANS),$(PARTY_GFX_DIR)/$(FILE).bmp)
PARTY_GFX_TEX_OUT := $(PARTY_GFX_OUT_DIR)/party.spr
PARTY_GFX_HDR_OUT := $(INC_DIR)/party.h
PARTY_GFX_REP_FILE := $(PARTY_GFX_OUT_DIR)/rep.txt
cleanparty:
@$(RM) -f $(PARTY_GFX_TEX_OUT)
@$(ECHO) Party Cleaned
party: $(PARTY_GFX_TEX_IN)
$(PARTY_GFX_TEX_OUT) : $(PARTY_GFX_TEX_IN)
@parkgrab -c- -z+ -r+ -q+ $(PARTY_GFX_TRANS_IN) -b+ -t:8,4,1 -l:$(REPORT_DIR)/party.lbm -o:$(PARTY_GFX_TEX_OUT) -k:$(PARTY_GFX_REP_FILE)
@$(MV) -f $(PARTY_GFX_OUT_DIR)/party.h $(PARTY_GFX_HDR_OUT)
GRAF_DIRS_TO_MAKE += $(PARTY_GFX_OUT_DIR)
GFX_DATA_OUT += $(PARTY_GFX_TEX_OUT)
#---------------------------------------------------------------------------- #----------------------------------------------------------------------------
#---------------------------------------------------------------------------- #----------------------------------------------------------------------------
SPRITES_OUT_DIR := $(DATA_OUT)/sprites SPRITES_OUT_DIR := $(DATA_OUT)/sprites
@ -411,7 +441,7 @@ GFX_DATA_OUT += $(TRANS_OUT_DAT)
# Big TGA backdrops # Big TGA backdrops
#---------------------------------------------------------------------------- #----------------------------------------------------------------------------
BACKDROPS_IN_DIR := $(GRAF_DIR)/backdrop BACKDROPS_IN_DIR := $(GRAF_DIR)/backdrop
BACKDROPS_IN := credits start1 start2 start3 start4 gameover shop BACKDROPS_IN := credits start1 start2 start3 start4 gameover shop partybackdrop
BACKDROPS_OUT_DIR := $(DATA_OUT)/backdrop BACKDROPS_OUT_DIR := $(DATA_OUT)/backdrop
BACKDROPS_OUT := $(foreach SCREEN,$(BACKDROPS_IN),$(BACKDROPS_OUT_DIR)/$(SCREEN).gfx) BACKDROPS_OUT := $(foreach SCREEN,$(BACKDROPS_IN),$(BACKDROPS_OUT_DIR)/$(SCREEN).gfx)

View file

@ -1,6 +1,6 @@
/*========================================================================= /*=========================================================================
gameover.cpp party.cpp
Author: PKG Author: PKG
Created: Created:
@ -16,11 +16,7 @@
Includes Includes
-------- */ -------- */
#include "backend\gameover.h" #include "backend\party.h"
#ifndef __GFX_FONT_H__
#include "gfx\font.h"
#endif
#ifndef __PAD_PADS_H__ #ifndef __PAD_PADS_H__
#include "pad\pads.h" #include "pad\pads.h"
@ -46,12 +42,20 @@
#include "system\vid.h" #include "system\vid.h"
#endif #endif
#ifndef __MATHTABLE_HEADER__ #ifndef __SHOP_SHOP_H__
#include "utils\mathtab.h" #include "shop\shop.h"
#endif #endif
#ifndef __LOCALE_TEXTDBASE_H__ #ifndef __GFX_SPRBANK_H__
#include "locale\textdbase.h" #include "gfx\sprbank.h"
#endif
#ifndef __ACTOR_HEADER__
#include "gfx\actor.h"
#endif
#ifndef __FRONTEND_FRONTEND_H__
#include "frontend\frontend.h"
#endif #endif
@ -65,6 +69,10 @@
#include <trans.h> #include <trans.h>
#endif #endif
#ifndef __SPR_PARTY_H__
#include <party.h>
#endif
/*---------------------------------------------------------------------- /*----------------------------------------------------------------------
Tyepdefs && Defines Tyepdefs && Defines
@ -82,7 +90,10 @@
Vars Vars
---- */ ---- */
CGameOverScene GameOverScene; CPartyScene PartyScene;
CActorGfx *m_actorSpongebob;
CActorGfx *m_actorPatrick;
/*---------------------------------------------------------------------- /*----------------------------------------------------------------------
@ -91,24 +102,28 @@ CGameOverScene GameOverScene;
Params: Params:
Returns: Returns:
---------------------------------------------------------------------- */ ---------------------------------------------------------------------- */
void CGameOverScene::init() void CPartyScene::init()
{ {
m_image=CFileIO::loadFile(BACKDROP_GAMEOVER_GFX); m_image=CFileIO::loadFile(BACKDROP_PARTYBACKDROP_GFX);
ASSERT(m_image); ASSERT(m_image);
SetScreenImage((u8*)m_image); SetScreenImage((u8*)m_image);
m_font=new ("game over font") ScalableFontBank(); // m_font=new ("game over font") ScalableFontBank();
m_font->initialise(&standardFont); // m_font->initialise(&standardFont);
m_font->setJustification(ScalableFontBank::JUST_CENTRE); // m_font->setJustification(ScalableFontBank::JUST_CENTRE);
m_font->setOt(5); // m_font->setOt(5);
m_sprites=new ("Party sprites") SpriteBank();
m_sprites->load(PARTY_PARTY_SPR);
m_readyToExit=false; m_readyToExit=false;
CFader::setFadingIn(CFader::BLACK_FADE); CFader::setFadingIn(CFader::BLACK_FADE);
initContinue(); CActorPool::Reset();
initGameOver(); m_actorSpongebob=CActorPool::GetActor(ACTORS_SPONGEBOB_SBK);
m_actorSpongebob->SetOtPos(5);
m_state=STATE__CONTINUE; m_actorPatrick=CActorPool::GetActor(ACTORS_PATRICK_SBK);
m_actorPatrick->SetOtPos(5);
} }
@ -118,9 +133,14 @@ void CGameOverScene::init()
Params: Params:
Returns: Returns:
---------------------------------------------------------------------- */ ---------------------------------------------------------------------- */
void CGameOverScene::shutdown() void CPartyScene::shutdown()
{ {
m_font->dump(); delete m_font; delete m_actorPatrick;
delete m_actorSpongebob;
CActorPool::Reset();
m_sprites->dump(); delete m_sprites;
// m_font->dump(); delete m_font;
MemFree(m_image); MemFree(m_image);
} }
@ -132,26 +152,100 @@ void CGameOverScene::shutdown()
Params: Params:
Returns: Returns:
---------------------------------------------------------------------- */ ---------------------------------------------------------------------- */
void CGameOverScene::render() typedef struct
{ {
switch(m_state) CShopScene::SHOPITEM_ID m_itemId;
int m_fh;
u8 m_xOffsetBroken,m_yOffsetBroken;
u8 m_ot;
}PARTY_IMAGE;
static PARTY_IMAGE images[]=
{
{ CShopScene::SHOPITEM_BLOWER, FRM_BALLOON1, 0,0, 2 },
{ CShopScene::SHOPITEM_BLOWER, FRM_BALLOON2, 1,0, 2 },
{ CShopScene::SHOPITEM_PARTYHAT, FRM_BANNER1, 0,0, 1 },
{ CShopScene::SHOPITEM_PARTYHAT, FRM_BANNER2, 0,0, 1 },
{ CShopScene::SHOPITEM_PARTYHAT, FRM_BANNER3, 1,0, 1 },
{ CShopScene::SHOPITEM_PARTYHAT, FRM_BANNER4, 1,0, 1 },
{ CShopScene::SHOPITEM_CAKE, FRM_BIGCAKE, 1,1, 4 },
{ CShopScene::SHOPITEM_CAKE, FRM_TABLE2, 1,1, 5 },
{ CShopScene::SHOPITEM_JELLY2, FRM_JELLY, 1,1, 3 },
{ CShopScene::SHOPITEM_JELLY2, FRM_TABLE2, 1,1, 5 },
{ CShopScene::SHOPITEM_PREZZIE, FRM_PRESENTS1, 0,1, 4 },
{ CShopScene::SHOPITEM_PREZZIE, FRM_PRESENTS2, 2,1, 5 },
{ CShopScene::SHOPITEM_SARNIE, FRM_SANDWICHES, 0,1, 5 },
{ CShopScene::SHOPITEM_SARNIE, FRM_LEFTTABLE, 0,1, 5 },
{ CShopScene::SHOPITEM_CUPCAKE, FRM_SMALLCAKES, 1,1, 4 },
{ CShopScene::SHOPITEM_CUPCAKE, FRM_TABLE2, 1,1, 5 },
{ CShopScene::SHOPITEM_TEDDY, FRM_TOYCHEST, 1,0, 6 },
};
static const int numimages=sizeof(images)/sizeof(PARTY_IMAGE);
static int itemsHeld[CShopScene::NUM_SHOP_ITEM_IDS]=
{
true, // SHOPITEM_BLOWER
true, // SHOPITEM_CAKE
true, // SHOPITEM_CUPCAKE
true, // SHOPITEM_JELLY2
true, // SHOPITEM_PARTYHAT
true, // SHOPITEM_PREZZIE
true, // SHOPITEM_SARNIE
true, // SHOPITEM_TEDDY
};
DVECTOR sbpos={100,100};
DVECTOR patpos={100,100};
void CPartyScene::render()
{
int i;
int drawn[FRM_TOYCHEST+1];
PARTY_IMAGE *pimage;
for(i=0;i<FRM_TOYCHEST+1;i++)
{ {
case STATE__CONTINUE: drawn[i]=false;
renderContinue(); }
break;
case STATE__CONTINUE_TIMED_OUT: pimage=images;
renderContinue(); for(i=0;i<numimages;i++)
renderGameOver(); {
break; ASSERT(pimage->m_fh<=FRM_TOYCHEST);
case STATE__GAME_OVER: if(itemsHeld[pimage->m_itemId]&&!drawn[pimage->m_fh])
renderGameOver(); {
break; m_sprites->printFT4(pimage->m_fh,pimage->m_xOffsetBroken*256,pimage->m_yOffsetBroken*256,0,0,pimage->m_ot);
case STATE__EXITING_TO_GAME: drawn[pimage->m_fh]=true;
renderContinue(); }
break; pimage++;
case STATE__EXITING_TO_FRONT_END: }
renderGameOver();
break; // Actors
// m_actorSpongebob->Render(sbpos,0,0,0,0);
// m_actorPatrick->Render(patpos,0,0,0,0);
}
/*----------------------------------------------------------------------
Function:
Purpose:
Params:
Returns:
---------------------------------------------------------------------- */
void CPartyScene::think(int _frames)
{
if(!CFader::isFading())
{
if(PadGetDown(0)&(PAD_CROSS|PAD_START))
{
m_readyToExit=true;
CFader::setFadingOut();
GameState::setNextScene(&FrontEndScene);
}
} }
} }
@ -162,229 +256,11 @@ void CGameOverScene::render()
Params: Params:
Returns: Returns:
---------------------------------------------------------------------- */ ---------------------------------------------------------------------- */
void CGameOverScene::think(int _frames) int CPartyScene::readyToShutdown()
{
switch(m_state)
{
case STATE__CONTINUE:
thinkContinue(_frames);
break;
case STATE__CONTINUE_TIMED_OUT:
thinkContinue(_frames);
thinkGameOver(_frames);
break;
case STATE__GAME_OVER:
thinkGameOver(_frames);
break;
case STATE__EXITING_TO_GAME:
thinkContinue(_frames);
break;
case STATE__EXITING_TO_FRONT_END:
break;
}
PAUL_DBGMSG("%d",m_state);
}
/*----------------------------------------------------------------------
Function:
Purpose:
Params:
Returns:
---------------------------------------------------------------------- */
int CGameOverScene::readyToShutdown()
{ {
return m_readyToExit&&!CFader::isFading(); return m_readyToExit&&!CFader::isFading();
} }
/*----------------------------------------------------------------------
Function:
Purpose:
Params:
Returns:
---------------------------------------------------------------------- */
void CGameOverScene::initContinue()
{
m_continueFontSin=0;
m_continueFontOffset=100<<2;
m_continueTimer=10*COUNTDOWN_TIME_SECOND_LENGTH;
}
void CGameOverScene::thinkContinue(int _frames)
{
int move;
// Slide the text onscreen
if(m_state==STATE__CONTINUE)
{
if(!CFader::isFading())
{
if(m_continueFontOffset)
{
move=m_continueFontOffset/10;
if(move==0)
{
move=1;
}
m_continueFontOffset-=move;
if(m_continueFontOffset<0)
{
m_continueFontOffset=0;
}
}
else
{
// Countdown ( wait for text to stop first )
if(m_continueTimer)
{
int pad=PadGetDown(0);
if(pad&PAD_CROSS)
{
m_continueTimer-=m_continueTimer%COUNTDOWN_TIME_SECOND_LENGTH;
}
else if(pad&PAD_START)
{
m_readyToExit=true;
CFader::setFadingOut(CFader::BLACK_FADE);
GameState::setNextScene(&GameScene);
m_state=STATE__EXITING_TO_GAME;
}
else
{
m_continueTimer-=_frames;
}
if(m_continueTimer<=0)
{
m_continueTimer=0;
m_state=STATE__CONTINUE_TIMED_OUT;
}
}
}
}
}
else if(m_state==STATE__CONTINUE_TIMED_OUT||STATE__EXITING_TO_GAME)
{
// Slide text back off the screen
m_continueFontOffset=(100<<2)-m_continueFontOffset;
move=m_continueFontOffset/10;
if(move==0)
{
move=1;
}
m_continueFontOffset-=move;
if(m_continueFontOffset<0)
{
if(m_state==STATE__CONTINUE_TIMED_OUT)
{
m_state=STATE__GAME_OVER;
}
}
m_continueFontOffset=(100<<2)-m_continueFontOffset;
}
// Change the text size
m_continueFontSin=(m_continueFontSin+(_frames*CONTINUE_STROBE_SPEED))&4095;
}
void CGameOverScene::renderContinue()
{
int yOfs;
char buf[100];
m_font->setColour(242/2,245/2,15/2);
yOfs=m_continueFontOffset>>2;
sprintf(buf,TranslationDatabase::getString(STR__BACKEND__CONTINUE));
m_font->setScale(((msin(m_continueFontSin)*CONTINUE_FONT_SCALE)>>12)+CONTINUE_FONT_BASE_SIZE);
m_font->print(256,50-m_font->getStringHeight(buf)-yOfs,buf);
sprintf(buf,"%d",m_continueTimer/COUNTDOWN_TIME_SECOND_LENGTH);
m_font->setScale(CONTINUE_FONT_SCALE+CONTINUE_FONT_BASE_SIZE);
m_font->print(256,80-m_font->getStringHeight(buf)-yOfs,buf);
if(!CFader::isFading())
{
if(m_continueFontSin>512&m_state==STATE__CONTINUE)
{
sprintf(buf,TranslationDatabase::getString(STR__BACKEND__PRESS_START));
m_font->setColour(255,0,0);
m_font->print(256,200-m_font->getStringHeight(buf),buf);
}
}
}
/*----------------------------------------------------------------------
Function:
Purpose:
Params:
Returns:
---------------------------------------------------------------------- */
void CGameOverScene::initGameOver()
{
m_gameOverTimer=0;
m_finishedGrowingText=false;
}
void CGameOverScene::thinkGameOver(int _frames)
{
if(!m_finishedGrowingText)
{
m_gameOverTimer+=_frames;
}
else
{
if(!CFader::isFading()&&!m_readyToExit&&
PadGetDown(0)&(PAD_START|PAD_CROSS))
{
m_readyToExit=true;
CFader::setFadingOut(CFader::BLACK_FADE);
GameState::setNextScene(&FrontEndScene);
m_state=STATE__EXITING_TO_FRONT_END;
}
}
}
void CGameOverScene::renderGameOver()
{
char buf[100],*bufPtr;
char letter[]=" \0";
int i,len,step,x;
m_font->setColour(80/2,143/2,248/2);
sprintf(buf,TranslationDatabase::getString(STR__BACKEND__GAME_OVER));
bufPtr=buf;
len=strlen(buf);
step=(400<<2)/len;
x=(256<<2)-(((len-1)*step)/2);
for(i=0;i<strlen(buf);i++)
{
int sin,scale;
sin=(m_gameOverTimer*GAMEOVER_FONT_GROWSPEED)-(i*GAMEOVER_FONT_GROWSPACING);
if(sin>0)
{
if(sin>GAMEOVER_FONT_MAXSIN)
{
sin=GAMEOVER_FONT_MAXSIN;
if(i==strlen(buf)-1)
{
m_finishedGrowingText=true;
}
}
scale=(msin(sin)*GAMEOVER_FONT_SCALE)>>12;
if(scale>50)
{
m_font->setScale(scale);
letter[0]=*bufPtr;
m_font->print(x>>2,100,letter);
}
}
bufPtr++;
x+=step;
}
}
/*=========================================================================== /*===========================================================================
end */ end */

View file

@ -1,6 +1,6 @@
/*========================================================================= /*=========================================================================
gameover.h party.h
Author: PKG Author: PKG
Created: Created:
@ -11,8 +11,8 @@
===========================================================================*/ ===========================================================================*/
#ifndef __BACKEND_GAMEOVER_H__ #ifndef __BACKEND_PARTY_H__
#define __BACKEND_GAMEOVER_H__ #define __BACKEND_PARTY_H__
/*---------------------------------------------------------------------- /*----------------------------------------------------------------------
Includes Includes
@ -34,7 +34,7 @@
Structure defintions Structure defintions
-------------------- */ -------------------- */
class CGameOverScene: public CScene class CPartyScene: public CScene
{ {
public: public:
void init(); void init();
@ -42,52 +42,11 @@ public:
void render(); void render();
void think(int _frames); void think(int _frames);
int readyToShutdown(); int readyToShutdown();
char *getSceneName() {return"GameOver/Continue";} char *getSceneName() {return"Party";}
private: private:
typedef enum class SpriteBank *m_sprites;
{
STATE__CONTINUE,
STATE__CONTINUE_TIMED_OUT,
STATE__GAME_OVER,
STATE__EXITING_TO_GAME,
STATE__EXITING_TO_FRONT_END,
} GAMEOVER_STATE;
// Continue
enum
{
CONTINUE_STROBE_SPEED=75,
CONTINUE_FONT_SCALE=100,
CONTINUE_FONT_BASE_SIZE=400,
COUNTDOWN_TIME_SECOND_LENGTH=100, // Each 'second' on the countdown lasts this long
};
void initContinue();
void thinkContinue(int _frames);
void renderContinue();
int m_continueFontOffset;
int m_continueFontSin;
int m_continueTimer;
// Game over
enum
{
GAMEOVER_FONT_SCALE=511,
GAMEOVER_FONT_GROWSPEED=150,
GAMEOVER_FONT_GROWSPACING=900,
GAMEOVER_FONT_MAXSIN=1500,
};
void initGameOver();
void thinkGameOver(int _frames);
void renderGameOver();
int m_gameOverTimer;
int m_finishedGrowingText;
GAMEOVER_STATE m_state;
class ScalableFontBank *m_font;
int m_readyToExit; int m_readyToExit;
unsigned char *m_image; unsigned char *m_image;
@ -98,7 +57,7 @@ private:
Globals Globals
------- */ ------- */
extern CGameOverScene GameOverScene; extern CPartyScene PartyScene;
/*---------------------------------------------------------------------- /*----------------------------------------------------------------------
@ -107,7 +66,7 @@ extern CGameOverScene GameOverScene;
/*---------------------------------------------------------------------- */ /*---------------------------------------------------------------------- */
#endif /* __BACKEND_GAMEOVER_H__ */ #endif /* __BACKEND_PARTY_H__ */
/*=========================================================================== /*===========================================================================
end */ end */

View file

@ -63,6 +63,10 @@
#include "map\map.h" #include "map\map.h"
#endif #endif
#ifndef __BACKEND_PARTY_H__
#include "backend\party.h"
#endif
/* Std Lib /* Std Lib
------- */ ------- */
@ -99,6 +103,7 @@ CScene *CSceneSelector::s_sceneList[]=
&FmaScene, &FmaScene,
&MapScene, &MapScene,
&ShopScene, &ShopScene,
&PartyScene,
}; };
int CSceneSelector::s_sceneCount=sizeof(s_sceneList)/sizeof(CScene*); int CSceneSelector::s_sceneCount=sizeof(s_sceneList)/sizeof(CScene*);

View file

@ -623,6 +623,20 @@ void CPlayerModeBase::jump()
moveVel.vy=-getPlayerMetrics()->m_metric[PM__JUMP_VELOCITY]<<VELOCITY_SHIFT; moveVel.vy=-getPlayerMetrics()->m_metric[PM__JUMP_VELOCITY]<<VELOCITY_SHIFT;
setMoveVelocity(&moveVel); setMoveVelocity(&moveVel);
} }
int spr=2;
void CPlayerModeBase::spring()
{
DVECTOR moveVel;
moveVel=*m_player->getMoveVelocity();
// moveVel.vy=-getPlayerMetrics()->m_metric[PM__JUMP_VELOCITY]<<VELOCITY_SHIFT;
moveVel.vy-=spr;
if(moveVel.vy<-getPlayerMetrics()->m_metric[PM__JUMP_VELOCITY]<<VELOCITY_SHIFT)
{
moveVel.vy=-getPlayerMetrics()->m_metric[PM__JUMP_VELOCITY]<<VELOCITY_SHIFT;
}
setMoveVelocity(&moveVel);
PAUL_DBGMSG("%d",moveVel.vy);
}
void CPlayerModeBase::jumpback() void CPlayerModeBase::jumpback()
{ {
DVECTOR moveVel; DVECTOR moveVel;

View file

@ -69,8 +69,8 @@ enum
DEFAULT_PLAYER_MAX_SAFE_FALL_FRAMES=30, DEFAULT_PLAYER_MAX_SAFE_FALL_FRAMES=30,
DEFAULT_PLAYER_MAX_RUN_VELOCITY=6, DEFAULT_PLAYER_MAX_RUN_VELOCITY=6,
DEFAULT_PLAYER_RUN_SPEEDUP=2<<2, DEFAULT_PLAYER_RUN_SPEEDUP=2<<2,
DEFAULT_PLAYER_RUN_REVERSESLOWDOWN=4<<2, DEFAULT_PLAYER_RUN_REVERSESLOWDOWN=3<<2,
DEFAULT_PLAYER_RUN_SLOWDOWN=3<<2, DEFAULT_PLAYER_RUN_SLOWDOWN=2<<2,
DEFAULT_PLAYER_PLAYER_GRAVITY=2<<2, DEFAULT_PLAYER_PLAYER_GRAVITY=2<<2,
DEFAULT_PLAYER_TERMINAL_VELOCITY=8, DEFAULT_PLAYER_TERMINAL_VELOCITY=8,
DEFAULT_BUTT_FALL_VELOCITY=14, DEFAULT_BUTT_FALL_VELOCITY=14,
@ -167,6 +167,7 @@ public:
void moveRight(); void moveRight();
int slowdown(); int slowdown();
void jump(); void jump();
void spring();
void jumpback(); void jumpback();
void fall(); void fall();
void buttFall(); void buttFall();

View file

@ -103,6 +103,14 @@ SOURCE=..\..\..\source\backend\gameover.cpp
SOURCE=..\..\..\source\backend\gameover.h SOURCE=..\..\..\source\backend\gameover.h
# End Source File # End Source File
# Begin Source File
SOURCE=..\..\..\source\backend\party.cpp
# End Source File
# Begin Source File
SOURCE=..\..\..\source\backend\party.h
# End Source File
# End Group # End Group
# Begin Group "enemy" # Begin Group "enemy"
@ -2652,6 +2660,10 @@ SOURCE=..\..\..\out\USA\include\BigLump.h
# End Source File # End Source File
# Begin Source File # Begin Source File
SOURCE=..\..\..\out\USA\include\party.h
# End Source File
# Begin Source File
SOURCE=..\..\..\out\USA\include\shop.h SOURCE=..\..\..\out\USA\include\shop.h
# End Source File # End Source File
# Begin Source File # Begin Source File