This commit is contained in:
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40cddf5885
commit
a1b011dfaa
16 changed files with 214 additions and 314 deletions
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@ -1,6 +1,6 @@
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/*=========================================================================
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gameover.cpp
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party.cpp
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Author: PKG
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Created:
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@ -16,11 +16,7 @@
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Includes
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-------- */
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#include "backend\gameover.h"
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#ifndef __GFX_FONT_H__
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#include "gfx\font.h"
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#endif
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#include "backend\party.h"
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#ifndef __PAD_PADS_H__
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#include "pad\pads.h"
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@ -46,12 +42,20 @@
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#include "system\vid.h"
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#endif
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#ifndef __MATHTABLE_HEADER__
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#include "utils\mathtab.h"
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#ifndef __SHOP_SHOP_H__
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#include "shop\shop.h"
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#endif
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#ifndef __LOCALE_TEXTDBASE_H__
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#include "locale\textdbase.h"
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#ifndef __GFX_SPRBANK_H__
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#include "gfx\sprbank.h"
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#endif
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#ifndef __ACTOR_HEADER__
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#include "gfx\actor.h"
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#endif
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#ifndef __FRONTEND_FRONTEND_H__
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#include "frontend\frontend.h"
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#endif
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@ -65,6 +69,10 @@
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#include <trans.h>
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#endif
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#ifndef __SPR_PARTY_H__
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#include <party.h>
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#endif
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/*----------------------------------------------------------------------
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Tyepdefs && Defines
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@ -82,7 +90,10 @@
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Vars
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---- */
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CGameOverScene GameOverScene;
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CPartyScene PartyScene;
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CActorGfx *m_actorSpongebob;
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CActorGfx *m_actorPatrick;
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/*----------------------------------------------------------------------
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@ -91,24 +102,28 @@ CGameOverScene GameOverScene;
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Params:
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Returns:
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---------------------------------------------------------------------- */
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void CGameOverScene::init()
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void CPartyScene::init()
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{
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m_image=CFileIO::loadFile(BACKDROP_GAMEOVER_GFX);
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m_image=CFileIO::loadFile(BACKDROP_PARTYBACKDROP_GFX);
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ASSERT(m_image);
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SetScreenImage((u8*)m_image);
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m_font=new ("game over font") ScalableFontBank();
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m_font->initialise(&standardFont);
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m_font->setJustification(ScalableFontBank::JUST_CENTRE);
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m_font->setOt(5);
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// m_font=new ("game over font") ScalableFontBank();
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// m_font->initialise(&standardFont);
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// m_font->setJustification(ScalableFontBank::JUST_CENTRE);
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// m_font->setOt(5);
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m_sprites=new ("Party sprites") SpriteBank();
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m_sprites->load(PARTY_PARTY_SPR);
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m_readyToExit=false;
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CFader::setFadingIn(CFader::BLACK_FADE);
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initContinue();
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initGameOver();
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m_state=STATE__CONTINUE;
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CActorPool::Reset();
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m_actorSpongebob=CActorPool::GetActor(ACTORS_SPONGEBOB_SBK);
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m_actorSpongebob->SetOtPos(5);
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m_actorPatrick=CActorPool::GetActor(ACTORS_PATRICK_SBK);
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m_actorPatrick->SetOtPos(5);
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}
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@ -118,9 +133,14 @@ void CGameOverScene::init()
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Params:
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Returns:
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---------------------------------------------------------------------- */
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void CGameOverScene::shutdown()
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void CPartyScene::shutdown()
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{
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m_font->dump(); delete m_font;
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delete m_actorPatrick;
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delete m_actorSpongebob;
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CActorPool::Reset();
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m_sprites->dump(); delete m_sprites;
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// m_font->dump(); delete m_font;
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MemFree(m_image);
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}
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@ -132,26 +152,100 @@ void CGameOverScene::shutdown()
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Params:
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Returns:
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---------------------------------------------------------------------- */
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void CGameOverScene::render()
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typedef struct
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{
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switch(m_state)
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CShopScene::SHOPITEM_ID m_itemId;
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int m_fh;
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u8 m_xOffsetBroken,m_yOffsetBroken;
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u8 m_ot;
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}PARTY_IMAGE;
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static PARTY_IMAGE images[]=
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{
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{ CShopScene::SHOPITEM_BLOWER, FRM_BALLOON1, 0,0, 2 },
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{ CShopScene::SHOPITEM_BLOWER, FRM_BALLOON2, 1,0, 2 },
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{ CShopScene::SHOPITEM_PARTYHAT, FRM_BANNER1, 0,0, 1 },
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{ CShopScene::SHOPITEM_PARTYHAT, FRM_BANNER2, 0,0, 1 },
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{ CShopScene::SHOPITEM_PARTYHAT, FRM_BANNER3, 1,0, 1 },
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{ CShopScene::SHOPITEM_PARTYHAT, FRM_BANNER4, 1,0, 1 },
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{ CShopScene::SHOPITEM_CAKE, FRM_BIGCAKE, 1,1, 4 },
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{ CShopScene::SHOPITEM_CAKE, FRM_TABLE2, 1,1, 5 },
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{ CShopScene::SHOPITEM_JELLY2, FRM_JELLY, 1,1, 3 },
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{ CShopScene::SHOPITEM_JELLY2, FRM_TABLE2, 1,1, 5 },
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{ CShopScene::SHOPITEM_PREZZIE, FRM_PRESENTS1, 0,1, 4 },
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{ CShopScene::SHOPITEM_PREZZIE, FRM_PRESENTS2, 2,1, 5 },
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{ CShopScene::SHOPITEM_SARNIE, FRM_SANDWICHES, 0,1, 5 },
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{ CShopScene::SHOPITEM_SARNIE, FRM_LEFTTABLE, 0,1, 5 },
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{ CShopScene::SHOPITEM_CUPCAKE, FRM_SMALLCAKES, 1,1, 4 },
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{ CShopScene::SHOPITEM_CUPCAKE, FRM_TABLE2, 1,1, 5 },
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{ CShopScene::SHOPITEM_TEDDY, FRM_TOYCHEST, 1,0, 6 },
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};
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static const int numimages=sizeof(images)/sizeof(PARTY_IMAGE);
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static int itemsHeld[CShopScene::NUM_SHOP_ITEM_IDS]=
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{
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true, // SHOPITEM_BLOWER
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true, // SHOPITEM_CAKE
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true, // SHOPITEM_CUPCAKE
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true, // SHOPITEM_JELLY2
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true, // SHOPITEM_PARTYHAT
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true, // SHOPITEM_PREZZIE
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true, // SHOPITEM_SARNIE
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true, // SHOPITEM_TEDDY
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};
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DVECTOR sbpos={100,100};
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DVECTOR patpos={100,100};
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void CPartyScene::render()
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{
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int i;
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int drawn[FRM_TOYCHEST+1];
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PARTY_IMAGE *pimage;
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for(i=0;i<FRM_TOYCHEST+1;i++)
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{
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case STATE__CONTINUE:
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renderContinue();
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break;
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case STATE__CONTINUE_TIMED_OUT:
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renderContinue();
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renderGameOver();
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break;
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case STATE__GAME_OVER:
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renderGameOver();
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break;
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case STATE__EXITING_TO_GAME:
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renderContinue();
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break;
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case STATE__EXITING_TO_FRONT_END:
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renderGameOver();
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break;
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drawn[i]=false;
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}
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pimage=images;
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for(i=0;i<numimages;i++)
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{
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ASSERT(pimage->m_fh<=FRM_TOYCHEST);
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if(itemsHeld[pimage->m_itemId]&&!drawn[pimage->m_fh])
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{
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m_sprites->printFT4(pimage->m_fh,pimage->m_xOffsetBroken*256,pimage->m_yOffsetBroken*256,0,0,pimage->m_ot);
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drawn[pimage->m_fh]=true;
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}
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pimage++;
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}
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// Actors
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// m_actorSpongebob->Render(sbpos,0,0,0,0);
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// m_actorPatrick->Render(patpos,0,0,0,0);
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}
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/*----------------------------------------------------------------------
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Function:
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Purpose:
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Params:
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Returns:
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---------------------------------------------------------------------- */
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void CPartyScene::think(int _frames)
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{
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if(!CFader::isFading())
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{
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if(PadGetDown(0)&(PAD_CROSS|PAD_START))
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{
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m_readyToExit=true;
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CFader::setFadingOut();
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GameState::setNextScene(&FrontEndScene);
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}
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}
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}
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Params:
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Returns:
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---------------------------------------------------------------------- */
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void CGameOverScene::think(int _frames)
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{
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switch(m_state)
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{
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case STATE__CONTINUE:
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thinkContinue(_frames);
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break;
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case STATE__CONTINUE_TIMED_OUT:
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thinkContinue(_frames);
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thinkGameOver(_frames);
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break;
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case STATE__GAME_OVER:
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thinkGameOver(_frames);
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break;
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case STATE__EXITING_TO_GAME:
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thinkContinue(_frames);
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break;
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case STATE__EXITING_TO_FRONT_END:
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break;
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}
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PAUL_DBGMSG("%d",m_state);
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}
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/*----------------------------------------------------------------------
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Function:
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Purpose:
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Params:
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Returns:
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---------------------------------------------------------------------- */
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int CGameOverScene::readyToShutdown()
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int CPartyScene::readyToShutdown()
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{
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return m_readyToExit&&!CFader::isFading();
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}
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/*----------------------------------------------------------------------
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Function:
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Purpose:
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Params:
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Returns:
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---------------------------------------------------------------------- */
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void CGameOverScene::initContinue()
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{
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m_continueFontSin=0;
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m_continueFontOffset=100<<2;
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m_continueTimer=10*COUNTDOWN_TIME_SECOND_LENGTH;
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}
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void CGameOverScene::thinkContinue(int _frames)
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{
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int move;
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// Slide the text onscreen
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if(m_state==STATE__CONTINUE)
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{
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if(!CFader::isFading())
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{
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if(m_continueFontOffset)
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{
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move=m_continueFontOffset/10;
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if(move==0)
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{
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move=1;
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}
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m_continueFontOffset-=move;
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if(m_continueFontOffset<0)
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{
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m_continueFontOffset=0;
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}
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}
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else
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{
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// Countdown ( wait for text to stop first )
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if(m_continueTimer)
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{
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int pad=PadGetDown(0);
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if(pad&PAD_CROSS)
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{
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m_continueTimer-=m_continueTimer%COUNTDOWN_TIME_SECOND_LENGTH;
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}
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else if(pad&PAD_START)
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{
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m_readyToExit=true;
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CFader::setFadingOut(CFader::BLACK_FADE);
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GameState::setNextScene(&GameScene);
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m_state=STATE__EXITING_TO_GAME;
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}
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else
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{
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m_continueTimer-=_frames;
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}
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if(m_continueTimer<=0)
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{
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m_continueTimer=0;
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m_state=STATE__CONTINUE_TIMED_OUT;
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}
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}
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}
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}
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}
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else if(m_state==STATE__CONTINUE_TIMED_OUT||STATE__EXITING_TO_GAME)
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{
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// Slide text back off the screen
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m_continueFontOffset=(100<<2)-m_continueFontOffset;
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move=m_continueFontOffset/10;
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if(move==0)
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{
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move=1;
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}
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m_continueFontOffset-=move;
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if(m_continueFontOffset<0)
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{
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if(m_state==STATE__CONTINUE_TIMED_OUT)
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{
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m_state=STATE__GAME_OVER;
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}
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}
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m_continueFontOffset=(100<<2)-m_continueFontOffset;
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}
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// Change the text size
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m_continueFontSin=(m_continueFontSin+(_frames*CONTINUE_STROBE_SPEED))&4095;
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}
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void CGameOverScene::renderContinue()
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{
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int yOfs;
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char buf[100];
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m_font->setColour(242/2,245/2,15/2);
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yOfs=m_continueFontOffset>>2;
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sprintf(buf,TranslationDatabase::getString(STR__BACKEND__CONTINUE));
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m_font->setScale(((msin(m_continueFontSin)*CONTINUE_FONT_SCALE)>>12)+CONTINUE_FONT_BASE_SIZE);
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m_font->print(256,50-m_font->getStringHeight(buf)-yOfs,buf);
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sprintf(buf,"%d",m_continueTimer/COUNTDOWN_TIME_SECOND_LENGTH);
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m_font->setScale(CONTINUE_FONT_SCALE+CONTINUE_FONT_BASE_SIZE);
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m_font->print(256,80-m_font->getStringHeight(buf)-yOfs,buf);
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if(!CFader::isFading())
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{
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if(m_continueFontSin>512&m_state==STATE__CONTINUE)
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{
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sprintf(buf,TranslationDatabase::getString(STR__BACKEND__PRESS_START));
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m_font->setColour(255,0,0);
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m_font->print(256,200-m_font->getStringHeight(buf),buf);
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}
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}
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}
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/*----------------------------------------------------------------------
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Function:
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Purpose:
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Params:
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Returns:
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---------------------------------------------------------------------- */
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void CGameOverScene::initGameOver()
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{
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m_gameOverTimer=0;
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m_finishedGrowingText=false;
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}
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void CGameOverScene::thinkGameOver(int _frames)
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{
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if(!m_finishedGrowingText)
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{
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m_gameOverTimer+=_frames;
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}
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else
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{
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if(!CFader::isFading()&&!m_readyToExit&&
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PadGetDown(0)&(PAD_START|PAD_CROSS))
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{
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m_readyToExit=true;
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CFader::setFadingOut(CFader::BLACK_FADE);
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GameState::setNextScene(&FrontEndScene);
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m_state=STATE__EXITING_TO_FRONT_END;
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}
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}
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}
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void CGameOverScene::renderGameOver()
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{
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char buf[100],*bufPtr;
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char letter[]=" \0";
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int i,len,step,x;
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m_font->setColour(80/2,143/2,248/2);
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sprintf(buf,TranslationDatabase::getString(STR__BACKEND__GAME_OVER));
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bufPtr=buf;
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len=strlen(buf);
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step=(400<<2)/len;
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x=(256<<2)-(((len-1)*step)/2);
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for(i=0;i<strlen(buf);i++)
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{
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int sin,scale;
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sin=(m_gameOverTimer*GAMEOVER_FONT_GROWSPEED)-(i*GAMEOVER_FONT_GROWSPACING);
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if(sin>0)
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{
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if(sin>GAMEOVER_FONT_MAXSIN)
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{
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sin=GAMEOVER_FONT_MAXSIN;
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if(i==strlen(buf)-1)
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{
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m_finishedGrowingText=true;
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}
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}
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scale=(msin(sin)*GAMEOVER_FONT_SCALE)>>12;
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if(scale>50)
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{
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m_font->setScale(scale);
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letter[0]=*bufPtr;
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m_font->print(x>>2,100,letter);
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}
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}
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bufPtr++;
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x+=step;
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}
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}
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/*===========================================================================
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end */
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