This commit is contained in:
Paul 2001-06-10 17:07:06 +00:00
parent 40cddf5885
commit a1b011dfaa
16 changed files with 214 additions and 314 deletions

View file

@ -1,6 +1,6 @@
/*=========================================================================
gameover.cpp
party.cpp
Author: PKG
Created:
@ -16,11 +16,7 @@
Includes
-------- */
#include "backend\gameover.h"
#ifndef __GFX_FONT_H__
#include "gfx\font.h"
#endif
#include "backend\party.h"
#ifndef __PAD_PADS_H__
#include "pad\pads.h"
@ -46,12 +42,20 @@
#include "system\vid.h"
#endif
#ifndef __MATHTABLE_HEADER__
#include "utils\mathtab.h"
#ifndef __SHOP_SHOP_H__
#include "shop\shop.h"
#endif
#ifndef __LOCALE_TEXTDBASE_H__
#include "locale\textdbase.h"
#ifndef __GFX_SPRBANK_H__
#include "gfx\sprbank.h"
#endif
#ifndef __ACTOR_HEADER__
#include "gfx\actor.h"
#endif
#ifndef __FRONTEND_FRONTEND_H__
#include "frontend\frontend.h"
#endif
@ -65,6 +69,10 @@
#include <trans.h>
#endif
#ifndef __SPR_PARTY_H__
#include <party.h>
#endif
/*----------------------------------------------------------------------
Tyepdefs && Defines
@ -82,7 +90,10 @@
Vars
---- */
CGameOverScene GameOverScene;
CPartyScene PartyScene;
CActorGfx *m_actorSpongebob;
CActorGfx *m_actorPatrick;
/*----------------------------------------------------------------------
@ -91,24 +102,28 @@ CGameOverScene GameOverScene;
Params:
Returns:
---------------------------------------------------------------------- */
void CGameOverScene::init()
void CPartyScene::init()
{
m_image=CFileIO::loadFile(BACKDROP_GAMEOVER_GFX);
m_image=CFileIO::loadFile(BACKDROP_PARTYBACKDROP_GFX);
ASSERT(m_image);
SetScreenImage((u8*)m_image);
m_font=new ("game over font") ScalableFontBank();
m_font->initialise(&standardFont);
m_font->setJustification(ScalableFontBank::JUST_CENTRE);
m_font->setOt(5);
// m_font=new ("game over font") ScalableFontBank();
// m_font->initialise(&standardFont);
// m_font->setJustification(ScalableFontBank::JUST_CENTRE);
// m_font->setOt(5);
m_sprites=new ("Party sprites") SpriteBank();
m_sprites->load(PARTY_PARTY_SPR);
m_readyToExit=false;
CFader::setFadingIn(CFader::BLACK_FADE);
initContinue();
initGameOver();
m_state=STATE__CONTINUE;
CActorPool::Reset();
m_actorSpongebob=CActorPool::GetActor(ACTORS_SPONGEBOB_SBK);
m_actorSpongebob->SetOtPos(5);
m_actorPatrick=CActorPool::GetActor(ACTORS_PATRICK_SBK);
m_actorPatrick->SetOtPos(5);
}
@ -118,9 +133,14 @@ void CGameOverScene::init()
Params:
Returns:
---------------------------------------------------------------------- */
void CGameOverScene::shutdown()
void CPartyScene::shutdown()
{
m_font->dump(); delete m_font;
delete m_actorPatrick;
delete m_actorSpongebob;
CActorPool::Reset();
m_sprites->dump(); delete m_sprites;
// m_font->dump(); delete m_font;
MemFree(m_image);
}
@ -132,26 +152,100 @@ void CGameOverScene::shutdown()
Params:
Returns:
---------------------------------------------------------------------- */
void CGameOverScene::render()
typedef struct
{
switch(m_state)
CShopScene::SHOPITEM_ID m_itemId;
int m_fh;
u8 m_xOffsetBroken,m_yOffsetBroken;
u8 m_ot;
}PARTY_IMAGE;
static PARTY_IMAGE images[]=
{
{ CShopScene::SHOPITEM_BLOWER, FRM_BALLOON1, 0,0, 2 },
{ CShopScene::SHOPITEM_BLOWER, FRM_BALLOON2, 1,0, 2 },
{ CShopScene::SHOPITEM_PARTYHAT, FRM_BANNER1, 0,0, 1 },
{ CShopScene::SHOPITEM_PARTYHAT, FRM_BANNER2, 0,0, 1 },
{ CShopScene::SHOPITEM_PARTYHAT, FRM_BANNER3, 1,0, 1 },
{ CShopScene::SHOPITEM_PARTYHAT, FRM_BANNER4, 1,0, 1 },
{ CShopScene::SHOPITEM_CAKE, FRM_BIGCAKE, 1,1, 4 },
{ CShopScene::SHOPITEM_CAKE, FRM_TABLE2, 1,1, 5 },
{ CShopScene::SHOPITEM_JELLY2, FRM_JELLY, 1,1, 3 },
{ CShopScene::SHOPITEM_JELLY2, FRM_TABLE2, 1,1, 5 },
{ CShopScene::SHOPITEM_PREZZIE, FRM_PRESENTS1, 0,1, 4 },
{ CShopScene::SHOPITEM_PREZZIE, FRM_PRESENTS2, 2,1, 5 },
{ CShopScene::SHOPITEM_SARNIE, FRM_SANDWICHES, 0,1, 5 },
{ CShopScene::SHOPITEM_SARNIE, FRM_LEFTTABLE, 0,1, 5 },
{ CShopScene::SHOPITEM_CUPCAKE, FRM_SMALLCAKES, 1,1, 4 },
{ CShopScene::SHOPITEM_CUPCAKE, FRM_TABLE2, 1,1, 5 },
{ CShopScene::SHOPITEM_TEDDY, FRM_TOYCHEST, 1,0, 6 },
};
static const int numimages=sizeof(images)/sizeof(PARTY_IMAGE);
static int itemsHeld[CShopScene::NUM_SHOP_ITEM_IDS]=
{
true, // SHOPITEM_BLOWER
true, // SHOPITEM_CAKE
true, // SHOPITEM_CUPCAKE
true, // SHOPITEM_JELLY2
true, // SHOPITEM_PARTYHAT
true, // SHOPITEM_PREZZIE
true, // SHOPITEM_SARNIE
true, // SHOPITEM_TEDDY
};
DVECTOR sbpos={100,100};
DVECTOR patpos={100,100};
void CPartyScene::render()
{
int i;
int drawn[FRM_TOYCHEST+1];
PARTY_IMAGE *pimage;
for(i=0;i<FRM_TOYCHEST+1;i++)
{
case STATE__CONTINUE:
renderContinue();
break;
case STATE__CONTINUE_TIMED_OUT:
renderContinue();
renderGameOver();
break;
case STATE__GAME_OVER:
renderGameOver();
break;
case STATE__EXITING_TO_GAME:
renderContinue();
break;
case STATE__EXITING_TO_FRONT_END:
renderGameOver();
break;
drawn[i]=false;
}
pimage=images;
for(i=0;i<numimages;i++)
{
ASSERT(pimage->m_fh<=FRM_TOYCHEST);
if(itemsHeld[pimage->m_itemId]&&!drawn[pimage->m_fh])
{
m_sprites->printFT4(pimage->m_fh,pimage->m_xOffsetBroken*256,pimage->m_yOffsetBroken*256,0,0,pimage->m_ot);
drawn[pimage->m_fh]=true;
}
pimage++;
}
// Actors
// m_actorSpongebob->Render(sbpos,0,0,0,0);
// m_actorPatrick->Render(patpos,0,0,0,0);
}
/*----------------------------------------------------------------------
Function:
Purpose:
Params:
Returns:
---------------------------------------------------------------------- */
void CPartyScene::think(int _frames)
{
if(!CFader::isFading())
{
if(PadGetDown(0)&(PAD_CROSS|PAD_START))
{
m_readyToExit=true;
CFader::setFadingOut();
GameState::setNextScene(&FrontEndScene);
}
}
}
@ -162,229 +256,11 @@ void CGameOverScene::render()
Params:
Returns:
---------------------------------------------------------------------- */
void CGameOverScene::think(int _frames)
{
switch(m_state)
{
case STATE__CONTINUE:
thinkContinue(_frames);
break;
case STATE__CONTINUE_TIMED_OUT:
thinkContinue(_frames);
thinkGameOver(_frames);
break;
case STATE__GAME_OVER:
thinkGameOver(_frames);
break;
case STATE__EXITING_TO_GAME:
thinkContinue(_frames);
break;
case STATE__EXITING_TO_FRONT_END:
break;
}
PAUL_DBGMSG("%d",m_state);
}
/*----------------------------------------------------------------------
Function:
Purpose:
Params:
Returns:
---------------------------------------------------------------------- */
int CGameOverScene::readyToShutdown()
int CPartyScene::readyToShutdown()
{
return m_readyToExit&&!CFader::isFading();
}
/*----------------------------------------------------------------------
Function:
Purpose:
Params:
Returns:
---------------------------------------------------------------------- */
void CGameOverScene::initContinue()
{
m_continueFontSin=0;
m_continueFontOffset=100<<2;
m_continueTimer=10*COUNTDOWN_TIME_SECOND_LENGTH;
}
void CGameOverScene::thinkContinue(int _frames)
{
int move;
// Slide the text onscreen
if(m_state==STATE__CONTINUE)
{
if(!CFader::isFading())
{
if(m_continueFontOffset)
{
move=m_continueFontOffset/10;
if(move==0)
{
move=1;
}
m_continueFontOffset-=move;
if(m_continueFontOffset<0)
{
m_continueFontOffset=0;
}
}
else
{
// Countdown ( wait for text to stop first )
if(m_continueTimer)
{
int pad=PadGetDown(0);
if(pad&PAD_CROSS)
{
m_continueTimer-=m_continueTimer%COUNTDOWN_TIME_SECOND_LENGTH;
}
else if(pad&PAD_START)
{
m_readyToExit=true;
CFader::setFadingOut(CFader::BLACK_FADE);
GameState::setNextScene(&GameScene);
m_state=STATE__EXITING_TO_GAME;
}
else
{
m_continueTimer-=_frames;
}
if(m_continueTimer<=0)
{
m_continueTimer=0;
m_state=STATE__CONTINUE_TIMED_OUT;
}
}
}
}
}
else if(m_state==STATE__CONTINUE_TIMED_OUT||STATE__EXITING_TO_GAME)
{
// Slide text back off the screen
m_continueFontOffset=(100<<2)-m_continueFontOffset;
move=m_continueFontOffset/10;
if(move==0)
{
move=1;
}
m_continueFontOffset-=move;
if(m_continueFontOffset<0)
{
if(m_state==STATE__CONTINUE_TIMED_OUT)
{
m_state=STATE__GAME_OVER;
}
}
m_continueFontOffset=(100<<2)-m_continueFontOffset;
}
// Change the text size
m_continueFontSin=(m_continueFontSin+(_frames*CONTINUE_STROBE_SPEED))&4095;
}
void CGameOverScene::renderContinue()
{
int yOfs;
char buf[100];
m_font->setColour(242/2,245/2,15/2);
yOfs=m_continueFontOffset>>2;
sprintf(buf,TranslationDatabase::getString(STR__BACKEND__CONTINUE));
m_font->setScale(((msin(m_continueFontSin)*CONTINUE_FONT_SCALE)>>12)+CONTINUE_FONT_BASE_SIZE);
m_font->print(256,50-m_font->getStringHeight(buf)-yOfs,buf);
sprintf(buf,"%d",m_continueTimer/COUNTDOWN_TIME_SECOND_LENGTH);
m_font->setScale(CONTINUE_FONT_SCALE+CONTINUE_FONT_BASE_SIZE);
m_font->print(256,80-m_font->getStringHeight(buf)-yOfs,buf);
if(!CFader::isFading())
{
if(m_continueFontSin>512&m_state==STATE__CONTINUE)
{
sprintf(buf,TranslationDatabase::getString(STR__BACKEND__PRESS_START));
m_font->setColour(255,0,0);
m_font->print(256,200-m_font->getStringHeight(buf),buf);
}
}
}
/*----------------------------------------------------------------------
Function:
Purpose:
Params:
Returns:
---------------------------------------------------------------------- */
void CGameOverScene::initGameOver()
{
m_gameOverTimer=0;
m_finishedGrowingText=false;
}
void CGameOverScene::thinkGameOver(int _frames)
{
if(!m_finishedGrowingText)
{
m_gameOverTimer+=_frames;
}
else
{
if(!CFader::isFading()&&!m_readyToExit&&
PadGetDown(0)&(PAD_START|PAD_CROSS))
{
m_readyToExit=true;
CFader::setFadingOut(CFader::BLACK_FADE);
GameState::setNextScene(&FrontEndScene);
m_state=STATE__EXITING_TO_FRONT_END;
}
}
}
void CGameOverScene::renderGameOver()
{
char buf[100],*bufPtr;
char letter[]=" \0";
int i,len,step,x;
m_font->setColour(80/2,143/2,248/2);
sprintf(buf,TranslationDatabase::getString(STR__BACKEND__GAME_OVER));
bufPtr=buf;
len=strlen(buf);
step=(400<<2)/len;
x=(256<<2)-(((len-1)*step)/2);
for(i=0;i<strlen(buf);i++)
{
int sin,scale;
sin=(m_gameOverTimer*GAMEOVER_FONT_GROWSPEED)-(i*GAMEOVER_FONT_GROWSPACING);
if(sin>0)
{
if(sin>GAMEOVER_FONT_MAXSIN)
{
sin=GAMEOVER_FONT_MAXSIN;
if(i==strlen(buf)-1)
{
m_finishedGrowingText=true;
}
}
scale=(msin(sin)*GAMEOVER_FONT_SCALE)>>12;
if(scale>50)
{
m_font->setScale(scale);
letter[0]=*bufPtr;
m_font->print(x>>2,100,letter);
}
}
bufPtr++;
x+=step;
}
}
/*===========================================================================
end */