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11 changed files with 195 additions and 92 deletions
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@ -38,15 +38,18 @@ void GUILayerCollision::DoDataExchange(CDataExchange* pDX)
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BEGIN_MESSAGE_MAP(GUILayerCollision, CDialog)
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//{{AFX_MSG_MAP(GUILayerCollision)
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ON_BN_CLICKED(IDC_LAYERCOLLISION_NORMAL, OnLayercollisionNormal)
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ON_BN_CLICKED(IDC_LAYERCOLLISION_DAMAGE, OnLayercollisionDamage)
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ON_BN_CLICKED(IDC_LAYERCOLLISION_SLIPPERY, OnLayercollisionSlippery)
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ON_BN_CLICKED(IDC_LAYERCOLLISION_DEATH_FALL, OnLayercollisionDeathFall)
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ON_BN_CLICKED(IDC_LAYERCOLLISION_DEATH_INSTANT, OnLayercollisionDeathInstant)
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ON_BN_CLICKED(IDC_LAYERCOLLISION_DEATH_LIQUID, OnLayercollisionDeathLiquid)
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ON_BN_CLICKED(IDC_LAYERCOLLISION_DESTRUCT_FLOOR, OnLayercollisionDestructFloor)
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ON_BN_CLICKED(IDC_LAYERCOLLISION_DESTRUCT_WALL, OnLayercollisionDestructWall)
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ON_BN_CLICKED(IDC_LAYERCOLLISION_ELECTRIC, OnLayercollisionElectric)
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ON_BN_CLICKED(IDC_LAYERCOLLISION_STICKY, OnLayercollisionSticky)
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ON_BN_CLICKED(IDC_LAYERCOLLISION_WATER, OnLayercollisionWater)
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ON_BN_CLICKED(IDC_LAYERCOLLISION_MOVE_LEFT, OnLayercollisionMoveLeft)
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ON_BN_CLICKED(IDC_LAYERCOLLISION_MOVE_RIGHT, OnLayercollisionMoveRight)
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ON_BN_CLICKED(IDC_LAYERCOLLISION_NORMAL, OnLayercollisionNormal)
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ON_BN_CLICKED(IDC_LAYERCOLLISION_SLIPPERY, OnLayercollisionSlippery)
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ON_BN_CLICKED(IDC_LAYERCOLLISION_SOLID, OnLayercollisionSolid)
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ON_BN_CLICKED(IDC_LAYERCOLLISION_DEATH, OnLayercollisionDeath)
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ON_BN_CLICKED(IDC_LAYERCOLLISION_DESTRUCTABLE, OnLayercollisionDestructable)
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//}}AFX_MSG_MAP
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END_MESSAGE_MAP()
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@ -54,12 +57,28 @@ END_MESSAGE_MAP()
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// GUILayerCollision message handlers
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void GUILayerCollision::OnLayercollisionNormal() {theApp.GetCurrent()->Command(CmdMsg_SetColFlag,PC_TILE_COLLISION_NORMAL);}
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void GUILayerCollision::OnLayercollisionDamage() {theApp.GetCurrent()->Command(CmdMsg_SetColFlag,PC_TILE_COLLISION_DAMAGE);}
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void GUILayerCollision::OnLayercollisionSlippery() {theApp.GetCurrent()->Command(CmdMsg_SetColFlag,PC_TILE_COLLISION_SLIPPERY);}
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void GUILayerCollision::OnLayercollisionElectric() {theApp.GetCurrent()->Command(CmdMsg_SetColFlag,PC_TILE_COLLISION_ELECTRIC);}
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void GUILayerCollision::OnLayercollisionSticky() {theApp.GetCurrent()->Command(CmdMsg_SetColFlag,PC_TILE_COLLISION_STICKY);}
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void GUILayerCollision::OnLayercollisionWater() {theApp.GetCurrent()->Command(CmdMsg_SetColFlag,PC_TILE_COLLISION_WATER);}
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void GUILayerCollision::OnLayercollisionSolid() {theApp.GetCurrent()->Command(CmdMsg_SetColFlag,PC_TILE_COLLISION_SOLID);}
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void GUILayerCollision::OnLayercollisionDeath() {theApp.GetCurrent()->Command(CmdMsg_SetColFlag,PC_TILE_COLLISION_DEATH);}
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void GUILayerCollision::OnLayercollisionDestructable() {theApp.GetCurrent()->Command(CmdMsg_SetColFlag,PC_TILE_COLLISION_DESTRUCTABLE);}
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void GUILayerCollision::OnLayercollisionSlippery() {theApp.GetCurrent()->Command(CmdMsg_SetColFlag,PC_TILE_COLLISION_SLIPPERY);}
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void GUILayerCollision::OnLayercollisionMoveLeft() {theApp.GetCurrent()->Command(CmdMsg_SetColFlag,PC_TILE_COLLISION_MOVE_LEFT);}
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void GUILayerCollision::OnLayercollisionMoveRight() {theApp.GetCurrent()->Command(CmdMsg_SetColFlag,PC_TILE_COLLISION_MOVE_RIGHT);}
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void GUILayerCollision::OnLayercollisionDamage() {theApp.GetCurrent()->Command(CmdMsg_SetColFlag,PC_TILE_COLLISION_DAMAGE);}
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void GUILayerCollision::OnLayercollisionElectric() {theApp.GetCurrent()->Command(CmdMsg_SetColFlag,PC_TILE_COLLISION_ELECTRIC);}
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void GUILayerCollision::OnLayercollisionDeathLiquid() {theApp.GetCurrent()->Command(CmdMsg_SetColFlag,PC_TILE_COLLISION_DEATH_LIQUID);}
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void GUILayerCollision::OnLayercollisionDeathFall() {theApp.GetCurrent()->Command(CmdMsg_SetColFlag,PC_TILE_COLLISION_DEATH_FALL);}
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void GUILayerCollision::OnLayercollisionDeathInstant() {theApp.GetCurrent()->Command(CmdMsg_SetColFlag,PC_TILE_COLLISION_DEATH_INSTANT);}
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void GUILayerCollision::OnLayercollisionDestructWall() {theApp.GetCurrent()->Command(CmdMsg_SetColFlag,PC_TILE_COLLISION_DESTRUCTABLE_WALL);}
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void GUILayerCollision::OnLayercollisionDestructFloor() {theApp.GetCurrent()->Command(CmdMsg_SetColFlag,PC_TILE_COLLISION_DESTRUCTABLE_FLOOR);}
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