This commit is contained in:
Paul 2001-06-21 19:11:35 +00:00
parent a1a8a6b4a4
commit 9ee7f92dc0
4 changed files with 127 additions and 1 deletions

View file

@ -41,6 +41,47 @@
#include "gfx\font.h"
#endif
// States
#ifndef __PLAYER__PSBUTT_H__
#include "player\psbutt.h"
#endif
#ifndef __PLAYER__PSLOOK_H__
#include "player\pslook.h"
#endif
#ifndef __PLAYER__PSJUMP_H__
#include "player\psjump.h"
#endif
#ifndef __PLAYER__PSJMPBCK_H__
#include "player\psjmpbck.h"
#endif
#ifndef __PLAYER__PSRUN_H__
#include "player\psrun.h"
#endif
#ifndef __PLAYER__PSFALL_H__
#include "player\psfall.h"
#endif
#ifndef __PLAYER__PSHITGND_H__
#include "player\pshitgnd.h"
#endif
#ifndef __PLAYER__PSIDLE_H__
#include "player\psidle.h"
#endif
#ifndef __PLAYER__PSDUCK_H__
#include "player\psduck.h"
#endif
#ifndef __PLAYER__PSSPRING_H__
#include "player\psspring.h"
#endif
/* Std Lib
------- */
@ -73,6 +114,33 @@
Vars
---- */
static CPlayerState *s_stateTable[]=
{
&s_stateNetIdle, // STATE_IDLE
&s_stateTeeterIdle, // STATE_IDLETEETER
&s_stateJump, // STATE_JUMP
&s_stateSpring, // STATE_SPRINGUP
&s_stateRun, // STATE_RUN
&s_stateFall, // STATE_FALL
&s_stateFallFar, // STATE_FALLFAR
&s_stateHitGround, // STATE_HITGROUND
&s_stateButtBounce, // STATE_BUTTBOUNCE
&s_stateButtBounceFall, // STATE_BUTTFALL
&s_stateButtBounceLand, // STATE_BUTTLAND
&s_stateButtBounceUp, // STATE_BUTTBOUNCEUP
&s_stateDuck, // STATE_DUCK
&s_stateSoakUp, // STATE_SOAKUP
&s_stateGetUp, // STATE_GETUP
&s_stateLookDown, // STATE_LOOKDOWN
&s_stateLookDownRelax, // STATE_LOOKDOWNRELAX
&s_stateLookUp, // STATE_LOOKUP
&s_stateLookUpRelax, // STATE_LOOKUPRELAX
&s_stateJumpBack, // STATE_JUMPBACK
NULL, // STATE_CART
NULL, // STATE_FLOAT
};
// Net pulse
int npspeed=150;
int npsize=40;
@ -323,6 +391,17 @@ void CPlayerModeNet::setAnimFrame(int _animFrame)
m_savedAnimFrame=_animFrame;
}
/*----------------------------------------------------------------------
Function:
Purpose:
Params:
Returns:
---------------------------------------------------------------------- */
CPlayerState **CPlayerModeNet::getStateTable()
{
return s_stateTable;
}
/*----------------------------------------------------------------------
Function:
Purpose: