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@ -1962,6 +1962,7 @@ void CPlayer::calcCameraFocusPointTarget()
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---------------------------------------------------------------------- */
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---------------------------------------------------------------------- */
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void CPlayer::respawn()
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void CPlayer::respawn()
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{
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{
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// Set previous mode
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setMode(m_lastModeBeforeDeath);
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setMode(m_lastModeBeforeDeath);
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m_allowConversation=false;
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m_allowConversation=false;
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@ -2003,6 +2004,16 @@ void CPlayer::respawn()
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m_pantFlashTimer=0;
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m_pantFlashTimer=0;
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m_hasReceivedExtraLifeFor100Spats=false;
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m_hasReceivedExtraLifeFor100Spats=false;
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// Re-stock ammo if need be
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if(m_currentMode==PLAYER_MODE_BUBBLE_MIXTURE)
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{
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giveBubbleAmmoFromWeapon();
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}
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else if(m_currentMode==PLAYER_MODE_JELLY_LAUNCHER)
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{
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giveJellyAmmoFromWeapon();
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}
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m_moveVelocity.vx=m_moveVelocity.vy=0;
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m_moveVelocity.vx=m_moveVelocity.vy=0;
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clearPlatform();
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clearPlatform();
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