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51d9acda6e
commit
9cf163dbea
3 changed files with 217 additions and 19 deletions
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@ -220,7 +220,8 @@ UI_GFX_NONTRANS_IN := $(foreach FILE,$(UI_GFX_NONTRANS),$(UI_GFX_DIR)/$(FILE))
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UI_GFX_TRANS := +bambootopleft.bmp +bamboobotleft.bmp +bambootopright.bmp +bamboobotright.bmp \
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+bamboohorizontal.bmp +bamboovertical.bmp \
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+butU.bmp +butD.bmp +butL.bmp +butR.bmp \
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+butC.bmp +butS.bmp +butX.bmp +butT.bmp
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+butC.bmp +butS.bmp +butX.bmp +butT.bmp \
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+mappointer.bmp
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UI_GFX_TRANS_IN := $(foreach FILE,$(UI_GFX_TRANS),$(UI_GFX_DIR)/$(FILE))
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####
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@ -46,6 +46,18 @@
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#include "fileio\fileio.h"
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#endif
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#ifndef __GUI_GFRAME_H__
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#include "gui\gframe.h"
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#endif
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#ifndef __GUI_GFACTORY_H__
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#include "gui\gfactory.h"
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#endif
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#ifndef __MATHTABLE_HEADER__
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#include "utils\mathtab.h"
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#endif
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/* Std Lib
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------- */
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@ -57,6 +69,10 @@
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#include <trans.h>
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#endif
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#ifndef __SPR_SPRITES_H__
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#include <sprites.h>
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#endif
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/*----------------------------------------------------------------------
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Tyepdefs && Defines
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@ -92,31 +108,55 @@ enum
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MAP_LEVEL_WIDTH=140,
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MAP_LEVEL_HEIGHT=60,
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MAP_LEVEL_TOP_BORDER=20,
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MAP_LEVEL_Y_SPACING=8,
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MAP_LEVEL_X_SPACING=4,
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MAP_INSTRUCTIONS_WIDTH=416,
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MAP_INSTRUCTIONS_HEIGHT=32,
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MAP_INSTRUCTIONS_BOTTOM_OFFSET=40,
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};
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int MAP_LEVEL_TOP_BORDER=20;
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int MAP_LEVEL_Y_SPACING=10;
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int MAP_LEVEL_X_SPACING=4;
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int s_levelMaps[6]=
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static int s_levelMaps[5][6]=
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{
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MAP_C1_L1_GFX,
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MAP_C1_L2_GFX,
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MAP_C1_L3_GFX,
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MAP_C1_L4_GFX,
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MAP_C1_BOSS_GFX,
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MAP_C1_FAIR_GFX,
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{ MAP_C1_L1_GFX, MAP_C1_L2_GFX, MAP_C1_L3_GFX, MAP_C1_L4_GFX, MAP_C1_BOSS_GFX, MAP_C1_FAIR_GFX },
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{ MAP_C1_L1_GFX, MAP_C1_L2_GFX, MAP_C1_L3_GFX, MAP_C1_L4_GFX, MAP_C1_BOSS_GFX, MAP_C1_FAIR_GFX },
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{ MAP_C1_L1_GFX, MAP_C1_L2_GFX, MAP_C1_L3_GFX, MAP_C1_L4_GFX, MAP_C1_BOSS_GFX, MAP_C1_FAIR_GFX },
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{ MAP_C1_L1_GFX, MAP_C1_L2_GFX, MAP_C1_L3_GFX, MAP_C1_L4_GFX, MAP_C1_BOSS_GFX, MAP_C1_FAIR_GFX },
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{ MAP_C1_L1_GFX, MAP_C1_L2_GFX, MAP_C1_L3_GFX, MAP_C1_L4_GFX, MAP_C1_BOSS_GFX, MAP_C1_FAIR_GFX },
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};
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static int s_questItems[5][4]=
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{
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{ FRM__C1_L1_JELLY, FRM__C1_L2_SEAWEED, FRM__C1_L3_SEANUTBUTTER, FRM__C1_L4_BREADSLICE },
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{ FRM__C2_L1_FALSETEETH, FRM__C2_L2_KELPKREAM, FRM__C2_L3_MUDPACK, FRM__C2_L4_SPONGE },
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{ FRM__C3_L1_SLIPPERS, FRM__C3_L2_CLAMBRA, FRM__C3_L3_STARFISHMASK, FRM__C3_L4_SUPERPANTZ },
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{ FRM__C4_COIN, FRM__C4_COIN, FRM__C4_COIN, FRM__C4_KELPBAR },
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{ FRM__C5_L1_HAMMER, FRM__C5_L2_ARIEL, FRM__C5_L3_OILCAN, FRM__C5_L4_WRENCH },
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};
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static int s_levelNumbers[5][4]=
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{
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{ 0, 1, 2, 3, 4, 25 },
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{ 5, 6, 7, 8, 9, 26 },
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{ 10, 11, 12, 13, 14, 27 },
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{ 15, 16, 17, 18, 19, 28 },
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{ 20, 21, 22, 23, 24, 29 },
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}
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void CMapScene::init()
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{
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m_font=new ("map screen font") FontBank();
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m_font->initialise(&standardFont);
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m_font->setJustification(FontBank::JUST_CENTRE);
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m_font->setOt(5);
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m_font->setOt(10);
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m_font->setColour(0,0,0);
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m_font->setJustification(FontBank::JUST_LEFT);
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m_spriteBank=new ("map screen sprite") SpriteBank();
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m_spriteBank->load(SPRITES_SPRITES_SPR);
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m_readyToExit=false;
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// CFader::setFadingIn(CFader::BLACK_FADE);
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// Generate the map background image
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int i,x,y,xpos,ypos;
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@ -130,8 +170,10 @@ void CMapScene::init()
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xpos=256-((MAP_LEVEL_WIDTH*3)/2)-MAP_LEVEL_X_SPACING;
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for(x=0;x<3;x++)
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{
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// if(isLevelOpen
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copyImageToScreen(s_levelMaps[i],xpos,ypos,MAP_LEVEL_WIDTH,MAP_LEVEL_HEIGHT);
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if(isLevelOpen(m_currentChapterSelection,i))
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{
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copyImageToScreen(s_levelMaps[m_currentChapterSelection][i],xpos,ypos,MAP_LEVEL_WIDTH,MAP_LEVEL_HEIGHT);
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}
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i++;
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xpos+=MAP_LEVEL_WIDTH+MAP_LEVEL_X_SPACING;
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}
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@ -139,6 +181,23 @@ void CMapScene::init()
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}
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SetScreenImage((u8*)m_screenImage);
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// Generate the ui box at the bottom of the screen
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m_guiFrame=new ("Conversation GUI") CGUIControlFrame();
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m_guiFrame->init(0);
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m_guiFrame->setObjectXYWH((512-MAP_INSTRUCTIONS_WIDTH)/2,256-MAP_INSTRUCTIONS_BOTTOM_OFFSET-MAP_INSTRUCTIONS_HEIGHT,MAP_INSTRUCTIONS_WIDTH,MAP_INSTRUCTIONS_HEIGHT);
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// m_guiFrame->setOt(OT_POS);
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m_guiFrame->setFlags(CGUIObject::FLAG_DRAWBORDER);
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m_readyToExit=false;
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// CFader::setFadingIn(CFader::BLACK_FADE);
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m_currentChapterSelection=0;
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m_currentLevelSelection=0;
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m_pointerPos.vx=256;
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m_pointerPos.vy=-50;
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}
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@ -150,8 +209,10 @@ void CMapScene::init()
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---------------------------------------------------------------------- */
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void CMapScene::shutdown()
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{
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m_guiFrame->shutdown();
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ClearScreenImage();
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MemFree(m_screenImage);
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m_spriteBank->dump(); delete m_spriteBank;
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m_font->dump(); delete m_font;
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}
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@ -164,8 +225,40 @@ void CMapScene::shutdown()
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---------------------------------------------------------------------- */
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void CMapScene::render()
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{
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m_font->setColour(255,255,255);
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m_font->print(256,100,"MAP SCREEN!!!");
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int i,x,y,xpos,ypos;
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int compilerGetsComfused;
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char spatCount[10];
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sFrameHdr *fh;
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POLY_FT4 *ft4;
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// Render spatula counts and quest items
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i=0;
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ypos=MAP_PARCHMENT_START_Y+MAP_LEVEL_TOP_BORDER;
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for(y=0;y<2;y++)
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{
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xpos=256-((MAP_LEVEL_WIDTH*3)/2)-MAP_LEVEL_X_SPACING;
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compilerGetsComfused=y==0?3:1; // 3 on top row, 1 on bottom - put this in the for loop and the complier breaks :o
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for(x=0;x<compilerGetsComfused;x++)
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{
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sprintf(spatCount,"%d/%d",getSpatulaCollectedCount(m_currentChapterSelection,i),getSpatulaAvailableCount(m_currentChapterSelection,i));
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m_font->print(xpos,ypos,spatCount);
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fh=m_spriteBank->getFrameHeader(s_questItems[m_currentChapterSelection][i]);
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ft4=m_spriteBank->printFT4Scaled(fh,xpos+MAP_LEVEL_WIDTH-fh->W,ypos+MAP_LEVEL_HEIGHT-fh->H,0,0,10,128);
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if(!hasQuestItemBeenCollected(m_currentChapterSelection,i))
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{
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setRGB0(ft4,10,10,10);
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}
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i++;
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xpos+=MAP_LEVEL_WIDTH+MAP_LEVEL_X_SPACING;
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}
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ypos+=MAP_LEVEL_HEIGHT+MAP_LEVEL_Y_SPACING;
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}
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// Selection cursor
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fh=m_spriteBank->getFrameHeader(FRM__MAPPOINTER);
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m_spriteBank->printFT4(fh,m_pointerPos.vx-(fh->W/2),m_pointerPos.vy-(fh->H/2),0,0,9);
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m_guiFrame->render();
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}
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@ -179,12 +272,73 @@ void CMapScene::think(int _frames)
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{
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if(!CFader::isFading()&&!m_readyToExit)
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{
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// Move cursor
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if(PadGetDown(0)&PAD_LEFT)
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{
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do
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{
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if(--m_currentLevelSelection<0)m_currentLevelSelection=5;
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}
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while(!isLevelOpen(m_currentChapterSelection,m_currentLevelSelection));
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}
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else if(PadGetDown(0)&PAD_RIGHT)
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{
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do
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{
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if(++m_currentLevelSelection>5)m_currentLevelSelection=0;
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}
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while(!isLevelOpen(m_currentChapterSelection,m_currentLevelSelection));
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}
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// Calc where the pointer should be
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m_pointerSin=(m_pointerSin+(_frames*70))&4095;
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m_pointerTarget.vx=256-((MAP_LEVEL_WIDTH*3)/2)-MAP_LEVEL_X_SPACING+
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((m_currentLevelSelection%3)*(MAP_LEVEL_WIDTH+MAP_LEVEL_X_SPACING))+
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(MAP_LEVEL_WIDTH/2);
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m_pointerTarget.vy=MAP_PARCHMENT_START_Y+MAP_LEVEL_TOP_BORDER+
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((m_currentLevelSelection/3)*(MAP_LEVEL_HEIGHT+MAP_LEVEL_Y_SPACING))+
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(MAP_LEVEL_HEIGHT)+
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(msin(m_pointerSin)*4>>12);
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// Move the pointer
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for(int i=0;i<_frames;i++)
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{
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int delta;
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delta=m_pointerTarget.vx-m_pointerPos.vx;
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if(delta<0)
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{
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delta/=2;
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if(!delta)delta=-1;
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}
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else if(delta>0)
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{
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delta/=2;
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if(!delta)delta=+1;
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}
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m_pointerPos.vx+=delta;
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delta=m_pointerTarget.vy-m_pointerPos.vy;
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if(delta<0)
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{
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delta/=2;
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if(!delta)delta=-1;
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}
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else if(delta>0)
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{
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delta/=2;
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if(!delta)delta=+1;
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}
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m_pointerPos.vy+=delta;
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}
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if(PadGetDown(0)&(PAD_CROSS|PAD_START))
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{
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m_readyToExit=true;
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// CFader::setFadingOut(CFader::BLACK_FADE);
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GameState::setNextScene(&FrontEndScene);
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}
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m_guiFrame->think(_frames);
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}
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}
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@ -200,7 +354,6 @@ int CMapScene::readyToShutdown()
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return m_readyToExit&&!CFader::isFading();
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}
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/*----------------------------------------------------------------------
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Function:
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Purpose:
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@ -227,5 +380,32 @@ void CMapScene::copyImageToScreen(int _file,int _x,int _y,int _w,int _h)
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MemFree(image);
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}
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/*----------------------------------------------------------------------
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Function:
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Purpose:
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Params:
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Returns:
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---------------------------------------------------------------------- */
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int CMapScene::isLevelOpen(int _chapter,int _level)
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{
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return true;//_level<4;
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}
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int CMapScene::getSpatulaCollectedCount(int _chapter,int _level)
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{
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return 10+_level;
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}
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int CMapScene::getSpatulaAvailableCount(int _chapter,int _level)
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{
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return 30;
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}
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int CMapScene::hasQuestItemBeenCollected(int _chapter,int _level)
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{
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return _level<2;
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}
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/*===========================================================================
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end */
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@ -22,6 +22,10 @@
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#include "system\gstate.h"
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#endif
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#ifndef _GLOBAL_HEADER_
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#include "system\global.h" // Doh.. just for DVECTOR :/
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#endif
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/* Std Lib
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------- */
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@ -47,6 +51,10 @@ public:
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private:
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void copyImageToScreen(int _file,int _x,int _y,int _w,int _h);
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int isLevelOpen(int _chapter,int _level);
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int getSpatulaCollectedCount(int _chapter,int _level);
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int getSpatulaAvailableCount(int _chapter,int _level);
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int hasQuestItemBeenCollected(int _chapter,int _level);
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class FontBank *m_font;
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char *m_screenImage;
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class CGUIControlFrame *m_guiFrame;
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class SpriteBank *m_spriteBank;
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int m_currentChapterSelection;
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int m_currentLevelSelection;
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DVECTOR m_pointerPos;
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DVECTOR m_pointerTarget;
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int m_pointerSin;
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};
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