diff --git a/source/game/game.cpp b/source/game/game.cpp index 9bb7facce..3981e17af 100644 --- a/source/game/game.cpp +++ b/source/game/game.cpp @@ -499,11 +499,9 @@ void CGameScene::initLevel() /*****************************************************************************/ -int DropAmount=69; -int DropVel=1; void CGameScene::dropHealth(DVECTOR &Pos,int Amount,int Vel) { - m_HealthManager->drop(Pos,DropAmount,DropVel); + m_HealthManager->drop(Pos,Amount,Vel); } /*****************************************************************************/ diff --git a/source/player/player.cpp b/source/player/player.cpp index 39225e9dd..451da9efc 100644 --- a/source/player/player.cpp +++ b/source/player/player.cpp @@ -1927,6 +1927,7 @@ void CPlayer::takeDamage(DAMAGE_TYPE _damage,REACT_DIRECTION _reactDirection,CTh else { // Launch all spatulas! + GameScene.dropHealth(Pos,m_numSpatulasHeld,1); m_numSpatulasHeld=0; } }