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2 changed files with 37 additions and 109 deletions
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@ -117,23 +117,6 @@ void CNpcSeaSnakeEnemy::postInit()
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m_positionHistory = &m_positionHistoryArray[0];
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m_spacingHistoryArray[0].spacing = 2;
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m_spacingHistoryArray[0].next = &m_spacingHistoryArray[1];
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m_spacingHistoryArray[0].prev = &m_spacingHistoryArray[NPC_SEA_SNAKE_LENGTH - 1];
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for ( histLength = 1 ; histLength < NPC_SEA_SNAKE_LENGTH - 1 ; histLength++ )
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{
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m_spacingHistoryArray[histLength].spacing = 2;
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m_spacingHistoryArray[histLength].next = &m_spacingHistoryArray[histLength + 1];
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m_spacingHistoryArray[histLength].prev = &m_spacingHistoryArray[histLength - 1];
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}
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m_spacingHistoryArray[NPC_SEA_SNAKE_LENGTH - 1].spacing = 2;
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m_spacingHistoryArray[NPC_SEA_SNAKE_LENGTH - 1].next = &m_spacingHistoryArray[0];
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m_spacingHistoryArray[NPC_SEA_SNAKE_LENGTH - 1].prev = &m_spacingHistoryArray[NPC_SEA_SNAKE_LENGTH - 2];
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m_spacingHistory = &m_spacingHistoryArray[0];
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u16 segScale;
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int initLength = NPC_SEA_SNAKE_LENGTH / 3;
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int remLength = NPC_SEA_SNAKE_LENGTH - initLength;
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@ -368,7 +351,7 @@ u8 CNpcSeaSnakeEnemy::processPathMove( int _frames, s32 *moveX, s32 *moveY, s32
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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void CNpcSeaSnakeEnemy::processMovement( int _frames )
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void CNpcSeaSnakeEnemy::processFrameMovement()
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{
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s32 moveX = 0, moveY = 0;
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s32 moveVel = 0;
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@ -377,7 +360,7 @@ void CNpcSeaSnakeEnemy::processMovement( int _frames )
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if ( m_snapTimer > 0 )
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{
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m_snapTimer -= _frames;
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m_snapTimer -= 1;
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if ( m_snapTimer > 0 )
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{
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@ -402,7 +385,7 @@ void CNpcSeaSnakeEnemy::processMovement( int _frames )
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if ( m_waitTimer > 0 )
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{
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m_waitTimer -= _frames;
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m_waitTimer -= 1;
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}
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else
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{
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@ -420,8 +403,8 @@ void CNpcSeaSnakeEnemy::processMovement( int _frames )
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m_heading = ( m_origHeading + m_circleHeading ) & 4095;
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s32 preShiftX = _frames * 3 * rcos( m_heading );
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s32 preShiftY = _frames * 3 * rsin( m_heading );
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s32 preShiftX = 3 * rcos( m_heading );
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s32 preShiftY = 3 * rsin( m_heading );
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s32 moveX = preShiftX >> 12;
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if ( !moveX && preShiftX )
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@ -453,8 +436,8 @@ void CNpcSeaSnakeEnemy::processMovement( int _frames )
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m_heading = ( m_origHeading + m_circleHeading ) & 4095;
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s32 preShiftX = _frames * 3 * rcos( m_heading );
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s32 preShiftY = _frames * 3 * rsin( m_heading );
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s32 preShiftX = 3 * rcos( m_heading );
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s32 preShiftY = 3 * rsin( m_heading );
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s32 moveX = preShiftX >> 12;
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if ( !moveX && preShiftX )
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@ -519,12 +502,12 @@ void CNpcSeaSnakeEnemy::processMovement( int _frames )
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}
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else
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{
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processGenericGotoTarget( _frames, distX, distY, m_speed );
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processGenericGotoTarget( 1, distX, distY, m_speed );
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}
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}
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else
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{
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if ( processPathMove( _frames, &moveX, &moveY, &moveVel, &moveDist ) )
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if ( processPathMove( 1, &moveX, &moveY, &moveVel, &moveDist ) )
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{
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// path has changed
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@ -614,7 +597,17 @@ void CNpcSeaSnakeEnemy::processMovement( int _frames )
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}
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}
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updateTail( oldPos, _frames );
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updateTail( oldPos, 1 );
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}
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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void CNpcSeaSnakeEnemy::processMovement( int _frames )
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{
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for ( int frameCount = 0 ; frameCount < _frames ; frameCount++ )
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{
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processFrameMovement();
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}
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}
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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@ -633,41 +626,11 @@ void CNpcSeaSnakeEnemy::updateTail( DVECTOR &oldPos, int _frames )
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CNpcPositionHistory *newPos;
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newPos = m_positionHistory;
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m_spacingHistory = m_spacingHistory->prev;
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CNpcSpacingHistory *spaceHist;
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spaceHist = m_spacingHistory;
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m_spacingHistory->spacing = _frames;
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int averageFrames = 0;
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for ( int frameCheck = 0 ; frameCheck < NPC_SEA_SNAKE_LENGTH ; frameCheck++ )
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{
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averageFrames += m_spacingHistoryArray[frameCheck].spacing << 8;
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}
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averageFrames /= NPC_SEA_SNAKE_LENGTH;
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int skipDist;
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if ( averageFrames < ( 2 << 8 ) )
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{
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skipDist = NPC_SEA_SNAKE_SPACING + 4;
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}
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else
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{
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skipDist = NPC_SEA_SNAKE_SPACING;
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}
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//for ( skipCounter = 1 ; skipCounter < NPC_SEA_SNAKE_SPACING ; skipCounter++ )
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for ( skipCounter = 1 ; skipCounter < skipDist ; skipCounter++ )
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for ( skipCounter = 1 ; skipCounter < NPC_SEA_SNAKE_SPACING ; skipCounter++ )
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{
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newPos = newPos->next;
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}
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spaceHist = spaceHist->next;
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oldPos = Pos;
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s32 extension = m_extension;
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@ -728,14 +691,11 @@ void CNpcSeaSnakeEnemy::updateTail( DVECTOR &oldPos, int _frames )
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}
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oldPos = sinPos;
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//for ( skipCounter = 0 ; skipCounter < NPC_SEA_SNAKE_SPACING ; skipCounter++ )
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for ( skipCounter = 0 ; skipCounter < skipDist ; skipCounter++ )
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for ( skipCounter = 0 ; skipCounter < NPC_SEA_SNAKE_SPACING ; skipCounter++ )
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{
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newPos = newPos->next;
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}
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spaceHist = spaceHist->next;
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extension += 1024;
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extension &= 4095;
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@ -881,7 +841,7 @@ void CNpcSeaSnakeEnemy::updateTail( DVECTOR &oldPos, int _frames )
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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void CNpcSeaSnakeEnemy::processClose( int _frames )
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void CNpcSeaSnakeEnemy::processFrameClose()
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{
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DVECTOR oldPos = Pos;
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@ -891,7 +851,7 @@ void CNpcSeaSnakeEnemy::processClose( int _frames )
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{
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if ( playerYDistSqr > 100 )
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{
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processGenericGotoTarget( _frames, 0, playerYDist, m_speed );
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processGenericGotoTarget( 1, 0, playerYDist, m_speed );
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}
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else
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{
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@ -905,7 +865,7 @@ void CNpcSeaSnakeEnemy::processClose( int _frames )
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{
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if ( playerXDistSqr > 4000 )
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{
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processGenericGotoTarget( _frames, playerXDist, 0, m_speed );
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processGenericGotoTarget( 1, playerXDist, 0, m_speed );
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}
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else
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{
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@ -1000,40 +960,17 @@ void CNpcSeaSnakeEnemy::processClose( int _frames )
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}
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}
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updateTail( oldPos, _frames );
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updateTail( oldPos, 1 );
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}
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/*
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// fire at player
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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//s16 heading = ratan2( playerYDist, playerXDist ) & 4095;
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s16 heading = m_heading;
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CProjectile *projectile;
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projectile = CProjectile::Create();
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DVECTOR newPos = Pos;
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newPos.vx += 50 * ( rcos( m_heading ) >> 12 );
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newPos.vy += 50 * ( rsin( m_heading ) >> 12 );
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int perpHeading = ( heading - 1024 ) & 4095;
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newPos.vx += 20 * ( rcos( perpHeading ) >> 12 );
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newPos.vy += 20 * ( rsin( perpHeading ) >> 12 );
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projectile->init( newPos, heading );
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projectile->setGraphic( FRM__SNAKEBILE );
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//resetSeaSnakeHeadToTail();
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m_movementTimer = GameState::getOneSecondInFrames();
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m_controlFunc = NPC_CONTROL_MOVEMENT;
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m_timerFunc = NPC_TIMER_ATTACK_DONE;
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m_timerTimer = GameState::getOneSecondInFrames();
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m_sensorFunc = NPC_SENSOR_NONE;
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m_snapTimer = m_movementTimer;
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//m_openTimer = GameState::getOneSecondInFrames() >> 2;
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*/
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void CNpcSeaSnakeEnemy::processClose( int _frames )
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{
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for ( int frameCount = 0 ; frameCount < _frames ; frameCount++ )
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{
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processFrameClose();
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}
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}
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