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17 changed files with 467 additions and 857 deletions
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@ -17,8 +17,8 @@
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#include "player\pmbubble.h"
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#ifndef __ENEMY_NPLATFRM_H__
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#include "enemy\nplatfrm.h"
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#ifndef __PLATFORM_PPLAYER_H__
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#include "platform\pplayer.h"
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#endif
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#ifndef __GFX_FONT_H__
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@ -102,9 +102,9 @@ void CPlayerModeBubbleMixture::think()
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if(!m_blowing&&getPadInputDown()&PI_ACTION&&canBlowBubbleFromThisState()&&m_player->getBubbleAmmo())
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{
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// Spawn the bubbly platform thingy..!
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CNpcPlatform *bubble;
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CNpcPlayerBubblePlatform *bubble;
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DVECTOR pos;
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bubble=new ("bubble platform") CNpcPlatform;
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bubble=new ("bubble platform") CNpcPlayerBubblePlatform;
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bubble->setType( CNpcPlatform::NPC_PLAYER_BUBBLE_PLATFORM );
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pos=m_player->getPos();
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pos.vx+=buboff.vx*m_player->getFacing();
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