diff --git a/source/platform/praft.cpp b/source/platform/praft.cpp new file mode 100644 index 000000000..04ef7b04d --- /dev/null +++ b/source/platform/praft.cpp @@ -0,0 +1,109 @@ +/*========================================================================= + + praft.cpp + + Author: CRB + Created: + Project: Spongebob + Purpose: + + Copyright (c) 2001 Climax Development Ltd + +===========================================================================*/ + +#ifndef __PLATFORM_PRAFT_H__ +#include "platform\praft.h" +#endif + +#ifndef __UTILS_HEADER__ +#include "utils\utils.h" +#endif + +#ifndef __GAME_GAME_H__ +#include "game\game.h" +#endif + + +//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + +void CNpcRaftPlatform::postInit() +{ + m_npcPath.setPathType( CNpcPath::SINGLE_USE_PATH ); + + m_isActivated = false; +} + +//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + +void CNpcRaftPlatform::processMovement( int _frames ) +{ + if ( m_isActivated ) + { + s32 maxHeight = 20; + s32 distX, distY; + s32 fallSpeed = 3; + s8 yMovement = fallSpeed * _frames; + s32 groundHeight; + + s32 moveX = 0; + s32 moveY = 0; + + // ignore y component of waypoint, since we are stuck to the ground + + bool pathComplete; + + m_npcPath.thinkFlat( Pos, &pathComplete, &distX, &distY, &m_heading ); + + if ( pathComplete ) + { + m_isActive = false; + m_timer = getRnd() % ( 4 * GameState::getOneSecondInFrames() ); + m_timerType = NPC_PLATFORM_TIMER_RESPAWN; + m_isActivated = false; + m_npcPath.resetPath(); + } + else + { + // check for collision + + distX = distX / abs( distX ); + + if ( m_layerCollision->getHeightFromGround( Pos.vx + ( distX * m_data[m_type].speed * _frames ), Pos.vy ) < -maxHeight ) + { + // there is an obstacle in the way, increment the path point (hopefully this will resolve the problem) + + m_npcPath.incPath(); + } + else + { + // check for vertical movement + + groundHeight = m_layerCollision->getHeightFromGround( Pos.vx, Pos.vy, yMovement + 16 ); + + if ( groundHeight <= yMovement ) + { + // groundHeight <= yMovement indicates either just above ground or on or below ground + + moveX = distX * m_data[m_type].speed * _frames; + moveY = groundHeight; + } + else + { + // fall + + moveY = yMovement; + } + } + } + + Pos.vx += moveX; + Pos.vy += moveY; + } + else + { + if ( m_contact ) + { + m_isActivated = true; + } + } +} \ No newline at end of file diff --git a/source/platform/praft.h b/source/platform/praft.h new file mode 100644 index 000000000..2d2d5eaec --- /dev/null +++ b/source/platform/praft.h @@ -0,0 +1,31 @@ +/*========================================================================= + + praft.h + + Author: CRB + Created: + Project: Spongebob + Purpose: + + Copyright (c) 2001 Climax Development Ltd + +===========================================================================*/ + +#ifndef __PLATFORM_PRAFT_H__ +#define __PLATFORM_PRAFT_H__ + +#ifndef __PLATFORM_PLATFORM_H__ +#include "platform\platform.h" +#endif + +class CNpcRaftPlatform : public CNpcPlatform +{ +public: + virtual void postInit(); +protected: + virtual void processMovement( int _frames ); + + u8 m_isActivated; +}; + +#endif \ No newline at end of file