This commit is contained in:
parent
cbfc0e6fa9
commit
9a0ce0adc6
11 changed files with 81 additions and 229 deletions
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@ -137,7 +137,8 @@ platform_src := platform \
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plift \
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plurve \
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psoil \
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pbubtube
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pbubtube \
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pgbubble
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hazard_src := hazard \
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hfalling \
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@ -23,10 +23,6 @@
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#include "game\game.h"
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#endif
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#ifndef __PLATFORM_PBUBBLE_H__
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#include "platform\pbubble.h"
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#endif
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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void CNpcGeyserPlatformGenerator::collidedWith(CThing *_thisThing)
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@ -28,25 +28,33 @@
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void CNpcBubblePlatform::postInit()
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{
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CNpcPlatform::postInit();
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setCollisionSize( 30, 30 );
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setCollisionCentreOffset( 0, -15 );
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calculateNonRotatedCollisionData();
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setCollisionAngle( m_tiltAngle >> 8 );
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m_pop = false;
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m_scale = ONE;
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}
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s32 minX, maxX, minY, maxY;
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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m_npcPath.getPathXExtents( &minX, &maxX );
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m_npcPath.getPathYExtents( &minY, &maxY );
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void CNpcBubblePlatform::shutdown()
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{
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if ( m_soundId != NOT_PLAYING )
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{
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CSoundMediator::stopAndUnlockSfx( (xmPlayingId) m_soundId );
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}
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m_thinkArea.x1 = minX;
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m_thinkArea.x2 = maxX;
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m_thinkArea.y1 = minY;
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m_thinkArea.y2 = maxY;
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CPlatformThing::shutdown();
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}
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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void CNpcBubblePlatform::render()
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{
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SprFrame=0;
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if ( m_isActive || m_pop )
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{
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CPlatformThing::render();
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@ -58,15 +66,14 @@ void CNpcBubblePlatform::render()
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if ( m_pop )
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{
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POLY_FT4 *SprFrame = CGameScene::getSpriteBank()->printRotatedScaledSprite( FRM__BALLOONBURST, renderPos.vx, renderPos.vy - 16, 4096 << 1, 4096 << 1, 0, 10 );
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SprFrame = CGameScene::getSpriteBank()->printRotatedScaledSprite( FRM__BALLOONBURST, renderPos.vx, renderPos.vy - 16, 4096 << 1, 4096 << 1, 0, 10 );
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setRGB0( SprFrame, 128, 128, 255 );
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}
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else
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{
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// Evil hard coded Offsets
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POLY_FT4 *SprFrame = CGameScene::getSpriteBank()->printFT4( FRM__BUBBLE_1, renderPos.vx-16, renderPos.vy-32, 0, 0, 10 );
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POLY_FT4 *SprFrame = CGameScene::getSpriteBank()->printRotatedScaledSprite( FRM__BUBBLE_1, renderPos.vx, renderPos.vy - 16, m_scale, ONE, 0, 10 );
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setRGB0( SprFrame, 128, 128, 255 );
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// m_modelGfx->Render(renderPos);
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}
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}
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}
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@ -74,57 +81,43 @@ void CNpcBubblePlatform::render()
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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void CNpcBubblePlatform::processMovement( int _frames )
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int CNpcBubblePlatform::checkCollisionAgainst(CThing *_thisThing, int _frames)
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{
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if ( !isSetToShutdown() && !m_pop )
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switch(_thisThing->getThingType())
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{
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Pos.vy -= m_speed * _frames;
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case TYPE_PLAYERPROJECTILE:
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return( false );
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if ( m_npcPath.getWaypointCount() )
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default:
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{
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s32 minY, maxY;
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int collided = false;
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m_npcPath.getPathYExtents( &minY, &maxY );
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if ( Pos.vy < minY )
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if ( m_detectCollision && m_isActive && !isSetToShutdown() && !m_pop )
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{
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m_lifetime = GameState::getOneSecondInFrames() >> 2;
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m_pop = true;
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CRECT thisRect, thatRect;
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thisRect = getCollisionArea();
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thatRect = _thisThing->getCollisionArea();
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DVECTOR posDelta = getPosDelta();
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thisRect.y1 -= abs( posDelta.vy ) >> 1;
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thisRect.y2 += abs( posDelta.vy ) >> 1;
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posDelta = _thisThing->getPosDelta();
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thatRect.y1 -= abs( posDelta.vy ) >> 1;
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thatRect.y2 += abs( posDelta.vy ) >> 1;
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if(((thisRect.x1>=thatRect.x1&&thisRect.x1<=thatRect.x2)||(thisRect.x2>=thatRect.x1&&thisRect.x2<=thatRect.x2)||(thisRect.x1<=thatRect.x1&&thisRect.x2>=thatRect.x2))&&
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((thisRect.y1>=thatRect.y1&&thisRect.y1<=thatRect.y2)||(thisRect.y2>=thatRect.y1&&thisRect.y2<=thatRect.y2)||(thisRect.y1<=thatRect.y1&&thisRect.y2>=thatRect.y2)))
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{
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collided = true;
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}
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}
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}
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else
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{
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if ( Pos.vy < 0 )
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{
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m_lifetime = GameState::getOneSecondInFrames() >> 2;
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m_pop = true;
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}
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}
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DVECTOR offset = CLevel::getCameraPos();
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s32 yPos = Pos.vy - offset.vy;
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if ( yPos < 0 )
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{
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setToShutdown();
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return( collided );
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}
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}
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}
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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void CNpcBubblePlatform::processLifetime( int _frames )
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{
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if ( m_pop )
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{
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if ( m_lifetime <= 0 )
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{
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setToShutdown();
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}
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else
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{
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m_lifetime = 0;
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}
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}
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}
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@ -23,11 +23,15 @@ class CNpcBubblePlatform : public CNpcPlatform
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public:
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virtual void render();
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virtual void postInit();
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virtual void shutdown();
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virtual void setGraphic( sThingPlatform *ThisPlatform ) {}
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virtual void setGraphic( u8 graphicNum ) {}
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protected:
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virtual void processLifetime( int _frames );
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virtual void processMovement( int _frames );
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virtual int checkCollisionAgainst(CThing *_thisThing, int _frames);
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u8 m_pop;
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s16 m_scale;
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POLY_FT4 *SprFrame;
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};
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#endif
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@ -28,41 +28,11 @@
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void CNpcCollapsingBubblePlatform::postInit()
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{
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CNpcPlatform::postInit();
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CNpcBubblePlatform::postInit();
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m_pop = false;
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m_scale = ONE;
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m_startCollapse = false;
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}
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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void CNpcCollapsingBubblePlatform::render()
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{
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SprFrame=0;
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if ( m_isActive || m_pop )
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{
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CPlatformThing::render();
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// Render
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if (canRender())
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{
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DVECTOR &renderPos=getRenderPos();
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if ( m_pop )
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{
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SprFrame = CGameScene::getSpriteBank()->printRotatedScaledSprite( FRM__BALLOONBURST, renderPos.vx, renderPos.vy - 16, 4096 << 1, 4096 << 1, 0, 10 );
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setRGB0( SprFrame, 128, 128, 255 );
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}
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else
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{
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// Evil hard coded Offsets
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POLY_FT4 *SprFrame = CGameScene::getSpriteBank()->printRotatedScaledSprite( FRM__BUBBLE_1, renderPos.vx, renderPos.vy - 16, m_scale, ONE, 0, 10 );
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setRGB0( SprFrame, 128, 128, 255 );
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}
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}
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}
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}
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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void CNpcCollapsingBubblePlatform::processLifetime( int _frames )
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@ -141,48 +111,6 @@ void CNpcCollapsingBubblePlatform::processLifetime( int _frames )
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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int CNpcCollapsingBubblePlatform::checkCollisionAgainst(CThing *_thisThing, int _frames)
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{
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switch(_thisThing->getThingType())
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{
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case TYPE_PLAYERPROJECTILE:
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return( false );
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default:
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{
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int collided = false;
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if ( m_detectCollision && m_isActive && !isSetToShutdown() && !m_pop )
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{
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CRECT thisRect, thatRect;
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thisRect = getCollisionArea();
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thatRect = _thisThing->getCollisionArea();
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DVECTOR posDelta = getPosDelta();
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thisRect.y1 -= abs( posDelta.vy ) >> 1;
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thisRect.y2 += abs( posDelta.vy ) >> 1;
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posDelta = _thisThing->getPosDelta();
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thatRect.y1 -= abs( posDelta.vy ) >> 1;
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thatRect.y2 += abs( posDelta.vy ) >> 1;
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if(((thisRect.x1>=thatRect.x1&&thisRect.x1<=thatRect.x2)||(thisRect.x2>=thatRect.x1&&thisRect.x2<=thatRect.x2)||(thisRect.x1<=thatRect.x1&&thisRect.x2>=thatRect.x2))&&
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((thisRect.y1>=thatRect.y1&&thisRect.y1<=thatRect.y2)||(thisRect.y2>=thatRect.y1&&thisRect.y2<=thatRect.y2)||(thisRect.y1<=thatRect.y1&&thisRect.y2>=thatRect.y2)))
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{
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collided = true;
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}
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}
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return( collided );
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}
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}
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}
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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void CNpcCollapsingAcridPlatform::render()
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{
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@ -14,22 +14,18 @@
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#ifndef __PLATFORM_PCBUBBLE_H__
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#define __PLATFORM_PCBUBBLE_H__
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#ifndef __PLATFORM_PLATFORM_H__
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#include "platform\platform.h"
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#ifndef __PLATFORM_PBUBBLE_H__
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#include "platform\pbubble.h"
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#endif
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class CNpcCollapsingBubblePlatform : public CNpcPlatform
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class CNpcCollapsingBubblePlatform : public CNpcBubblePlatform
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{
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public:
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virtual void render();
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virtual void postInit();
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virtual CRECT const *getThinkBBox() {return( CThing::getThinkBBox() );}
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protected:
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virtual void processLifetime( int _frames );
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virtual int checkCollisionAgainst(CThing *_thisThing, int _frames);
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u8 m_pop;
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u8 m_startCollapse;
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s16 m_scale;
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POLY_FT4 *SprFrame;
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};
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class CNpcCollapsingAcridPlatform : public CNpcCollapsingBubblePlatform
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@ -203,6 +203,10 @@
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#include "platform\pplayer.h"
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#endif
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#ifndef __PLATFORM_PGBUBBLE_H__
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#include "platform\pgbubble.h"
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#endif
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#include "fx\fx.h"
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#include "fx\fxjfish.h"
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@ -231,7 +235,7 @@ CNpcPlatform *CNpcPlatform::Create(int Type)
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case NPC_BUBBLE_PLATFORM:
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{
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platform = new ("bubble platform") CNpcBubblePlatform;
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platform = new ("geyser bubble platform") CNpcGeyserBubblePlatform;
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break;
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}
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@ -117,8 +117,8 @@ public:
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void setTiltable( bool isTiltable );
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void setWaypointPtr( u16 *newPtr ) {m_npcPath.setWaypointPtr( newPtr );}
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void setWaypointCount( u8 newCount ) {m_npcPath.setWaypointCount( newCount );}
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void setGraphic( sThingPlatform *ThisPlatform );
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void setGraphic( u8 graphicNum );
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virtual void setGraphic( sThingPlatform *ThisPlatform );
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virtual void setGraphic( u8 graphicNum );
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virtual void setWaypoints( sThingPlatform *ThisPlatform );
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virtual void trigger() {;}
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virtual u8 isCart() {return( false );}
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@ -26,18 +26,15 @@
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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void CNpcPlayerBubblePlatform::postInit()
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/*void CNpcPlayerBubblePlatform::postInit()
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{
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CNpcPlatform::postInit();
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m_pop = false;
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m_scale = ONE;
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CNpcBubblePlatform::postInit();
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setCollisionSize( 30, 30 );
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setCollisionCentreOffset( 0, -15 );
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calculateNonRotatedCollisionData();
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}
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}*/
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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@ -66,73 +63,3 @@ void CNpcPlayerBubblePlatform::processLifetime( int _frames )
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}
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}
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}
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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void CNpcPlayerBubblePlatform::render()
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{
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if ( m_isActive )
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{
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CPlatformThing::render();
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// Render
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if (canRender())
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{
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DVECTOR &renderPos=getRenderPos();
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if ( m_pop )
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{
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POLY_FT4 *SprFrame = CGameScene::getSpriteBank()->printRotatedScaledSprite( FRM__BALLOONBURST, renderPos.vx, renderPos.vy - 16, 4096 << 1, 4096 << 1, 0, 10 );
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setRGB0( SprFrame, 128, 128, 255 );
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}
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else
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{
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// Evil hard coded Offsets
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POLY_FT4 *SprFrame = CGameScene::getSpriteBank()->printRotatedScaledSprite( FRM__BUBBLE_1, renderPos.vx, renderPos.vy - 16, m_scale, ONE, 0, 10 );
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setRGB0( SprFrame, 128, 128, 255 );
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}
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}
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}
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}
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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int CNpcPlayerBubblePlatform::checkCollisionAgainst(CThing *_thisThing, int _frames)
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{
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switch(_thisThing->getThingType())
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{
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case TYPE_PLAYERPROJECTILE:
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return( false );
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default:
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{
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int collided = false;
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if ( m_detectCollision && m_isActive && !isSetToShutdown() && !m_pop )
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{
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CRECT thisRect, thatRect;
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thisRect = getCollisionArea();
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thatRect = _thisThing->getCollisionArea();
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DVECTOR posDelta = getPosDelta();
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thisRect.y1 -= abs( posDelta.vy ) >> 1;
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thisRect.y2 += abs( posDelta.vy ) >> 1;
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posDelta = _thisThing->getPosDelta();
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thatRect.y1 -= abs( posDelta.vy ) >> 1;
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thatRect.y2 += abs( posDelta.vy ) >> 1;
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if(((thisRect.x1>=thatRect.x1&&thisRect.x1<=thatRect.x2)||(thisRect.x2>=thatRect.x1&&thisRect.x2<=thatRect.x2)||(thisRect.x1<=thatRect.x1&&thisRect.x2>=thatRect.x2))&&
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((thisRect.y1>=thatRect.y1&&thisRect.y1<=thatRect.y2)||(thisRect.y2>=thatRect.y1&&thisRect.y2<=thatRect.y2)||(thisRect.y1<=thatRect.y1&&thisRect.y2>=thatRect.y2)))
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{
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collided = true;
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}
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}
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return( collided );
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}
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}
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}
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@ -14,22 +14,17 @@
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#ifndef __PLATFORM_PPLAYER_H__
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#define __PLATFORM_PPLAYER_H__
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#ifndef __PLATFORM_PLATFORM_H__
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#include "platform\platform.h"
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#ifndef __PLATFORM_PBUBBLE_H__
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#include "platform\pbubble.h"
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#endif
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class CNpcPlayerBubblePlatform : public CNpcPlatform
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class CNpcPlayerBubblePlatform : public CNpcBubblePlatform
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{
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public:
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virtual void postInit();
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virtual void render();
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virtual int checkCollisionAgainst(CThing *_thisThing, int _frames);
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//virtual void postInit();
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virtual CRECT const *getThinkBBox() {return( CThing::getThinkBBox() );}
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protected:
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virtual void processLifetime( int _frames );
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u8 m_pop;
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s16 m_scale;
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};
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#endif
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@ -1617,6 +1617,14 @@ SOURCE=..\..\..\source\platform\pfishhk3.h
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\source\platform\pgbubble.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\source\platform\pgbubble.h
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\source\platform\pgeyser.cpp
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# End Source File
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# Begin Source File
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