diff --git a/data/Sfx/ingame/INGAME.VB b/data/Sfx/ingame/INGAME.VB index 1a7a91fcc..41467b23d 100644 Binary files a/data/Sfx/ingame/INGAME.VB and b/data/Sfx/ingame/INGAME.VB differ diff --git a/data/Sfx/ingame/INGAME.VH b/data/Sfx/ingame/INGAME.VH index 4e7e4afcb..04259e10a 100644 Binary files a/data/Sfx/ingame/INGAME.VH and b/data/Sfx/ingame/INGAME.VH differ diff --git a/data/Sfx/ingame/ingame.pxm b/data/Sfx/ingame/ingame.pxm index 572ebe957..793249eff 100644 Binary files a/data/Sfx/ingame/ingame.pxm and b/data/Sfx/ingame/ingame.pxm differ diff --git a/data/Sfx/ingame/ingame.xm b/data/Sfx/ingame/ingame.xm index cbf14873c..ac2acae57 100644 Binary files a/data/Sfx/ingame/ingame.xm and b/data/Sfx/ingame/ingame.xm differ diff --git a/source/sound/sound.cpp b/source/sound/sound.cpp index 8bceb2531..4e69c8ed4 100644 --- a/source/sound/sound.cpp +++ b/source/sound/sound.cpp @@ -259,6 +259,21 @@ static SFXDETAILS s_sfxDetails[CSoundMediator::NUM_SFXIDS]= { 1, 106, 0 }, // SFX_FRONT_END__SELECT { 1, 107, 0 }, // SFX_FRONT_END__ERROR { 1, 108, 0 }, // SFX_FRONT_END__OK + { 3, 109, 0 }, // SFX_KAPOW_V1* + { 3, 110, 0 }, // SFX_KAPOW_V2* + { 3, 111, 0 }, // SFX_KAPOW_V3* + { 1, 112, 0 }, // SFX_SPLAT + { 3, 113, 0 }, // SFX_SECRET_AREA* + { 1, 114, 0 }, // SFX_LAND_ON_JELLYFISH + { 3, 115, 0 }, // SFX_SPLASH* + { 3, 116, 0 }, // SFX_BARREL_V1* + { 3, 117, 0 }, // SFX_BARREL_V2* + { 1, 118, 0 }, // SFX_ACORN_FALL + { 1, 119, 0 }, // SFX_ACORN_BOUNCE + { 1, 120, 0 }, // SFX_CLAM_SNAP + { 1, 121, 0 }, // SFX_CAR_START + { 1, 122, 0 }, // CAR_SLOW_DOWN + }; // Reverb details diff --git a/source/sound/sound.h b/source/sound/sound.h index 8f4e915a6..5032382e1 100644 --- a/source/sound/sound.h +++ b/source/sound/sound.h @@ -139,6 +139,15 @@ public: SFX_WORLD_OBJECT__CURRENTS, SFX_ZOMBIE_FISH_FOLK, SFX_FRONT_END__MOVE_CURSOR, SFX_FRONT_END__SELECT, SFX_FRONT_END__ERROR, SFX_FRONT_END__OK, + SFX_KAPOW_V1, SFX_KAPOW_V2, SFX_KAPOW_V3, + SFX_SPLAT, + SFX_SECRET_AREA, + SFX_LAND_ON_JELLYFISH, + SFX_SPLASH, + SFX_BARREL_V1, SFX_BARREL_V2, + SFX_ACORN_FALL, SFX_ACORN_BOUNCE, + SFX_CLAM_SNAP, + SFX_CAR_START, CAR_SLOW_DOWN, NUM_SFXIDS };