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5 changed files with 60 additions and 31 deletions
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@ -1173,9 +1173,20 @@ void CPlayer::takeDamage(DAMAGE_TYPE _damage)
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// Check if we are currently immune to this damage type
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switch(_damage)
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{
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case DAMAGE__NONE:
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break;
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case DAMAGE__FALL:
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case DAMAGE__LAVA:
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case DAMAGE__HIT_ENEMY:
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case DAMAGE__SHOCK_ENEMY:
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case DAMAGE__GAS_ENEMY:
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case DAMAGE__POISON_ENEMY:
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case DAMAGE__SWALLOW_ENEMY:
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case DAMAGE__PINCH_ENEMY:
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case DAMAGE__SQUASH_ENEMY:
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case DAMAGE__BURN_ENEMY:
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case DAMAGE__BITE_ENEMY:
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break;
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case DAMAGE__ELECTROCUTION:
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