This commit is contained in:
parent
11bc3d3480
commit
92cc6dff02
1 changed files with 78 additions and 14 deletions
|
@ -31,6 +31,10 @@
|
|||
#include "system\vid.h"
|
||||
#endif
|
||||
|
||||
#ifndef __UTILS_HEADER__
|
||||
#include "utils\utils.h"
|
||||
#endif
|
||||
|
||||
#ifndef __PLAYER_PLAYER_H__
|
||||
#include "player\player.h"
|
||||
#endif
|
||||
|
@ -219,20 +223,43 @@ void CNpcAnemone2Enemy::postInit()
|
|||
CProjectile *projectile;
|
||||
s16 heading;
|
||||
|
||||
MATRIX mtx;
|
||||
SetIdentNoTrans(&mtx );
|
||||
RotMatrixZ( m_heading, &mtx );
|
||||
|
||||
for ( int fireLoop = 0 ; fireLoop < 5 ; fireLoop++ )
|
||||
{
|
||||
DVECTOR spikePos;
|
||||
|
||||
heading = m_heading - 1024 + ( fireLoop * 512 );
|
||||
s16 relativeHeading = -1024 + ( fireLoop * 512 );
|
||||
|
||||
heading = m_heading + relativeHeading;
|
||||
heading &= 4095;
|
||||
|
||||
spikePos = Pos;
|
||||
|
||||
//s16 multiplier, multiplier2;
|
||||
s16 xDiff, yDiff;
|
||||
SVECTOR offset;
|
||||
VECTOR result;
|
||||
|
||||
// move base position
|
||||
|
||||
spikePos.vx += ( 10 * rcos( m_heading ) ) >> 12;
|
||||
spikePos.vy += ( 10 * rsin( m_heading ) ) >> 12;
|
||||
|
||||
spikePos.vx += ( 40 * rcos( heading ) ) >> 12;
|
||||
spikePos.vy += ( 40 * rsin( heading ) ) >> 12;
|
||||
// move appropriate to scaling (anemone origin is 90 degrees off, hence:)
|
||||
|
||||
xDiff = ( m_scaleY * 40 ) >> 12;
|
||||
yDiff = ( m_scaleX * 40 ) >> 12;
|
||||
|
||||
offset.vx = ( xDiff * rcos( relativeHeading ) ) >> 12;
|
||||
offset.vy = ( yDiff * rsin( relativeHeading ) ) >> 12;
|
||||
|
||||
ApplyMatrix( &mtx, &offset, &result );
|
||||
|
||||
spikePos.vx += result.vx;
|
||||
spikePos.vy += result.vy;
|
||||
|
||||
projectile = new( "anemone lev2 projectile" ) CProjectile;
|
||||
projectile->init( spikePos, heading, CProjectile::PROJECTILE_FIXED, CProjectile::PROJECTILE_INFINITE_LIFE );
|
||||
|
@ -298,20 +325,43 @@ void CNpcAnemone2Enemy::processClose( int _frames )
|
|||
|
||||
// attach new spikes
|
||||
|
||||
MATRIX mtx;
|
||||
SetIdentNoTrans(&mtx );
|
||||
RotMatrixZ( m_heading, &mtx );
|
||||
|
||||
for ( fireLoop = 0 ; fireLoop < 5 ; fireLoop++ )
|
||||
{
|
||||
DVECTOR spikePos;
|
||||
|
||||
heading = m_heading - 1024 + ( fireLoop * 512 );
|
||||
s16 relativeHeading = -1024 + ( fireLoop * 512 );
|
||||
|
||||
heading = m_heading + relativeHeading;
|
||||
heading &= 4095;
|
||||
|
||||
spikePos = Pos;
|
||||
|
||||
//s16 multiplier, multiplier2;
|
||||
s16 xDiff, yDiff;
|
||||
SVECTOR offset;
|
||||
VECTOR result;
|
||||
|
||||
// move base position
|
||||
|
||||
spikePos.vx += ( 10 * rcos( m_heading ) ) >> 12;
|
||||
spikePos.vy += ( 10 * rsin( m_heading ) ) >> 12;
|
||||
|
||||
spikePos.vx += ( 40 * rcos( heading ) ) >> 12;
|
||||
spikePos.vy += ( 40 * rsin( heading ) ) >> 12;
|
||||
// move appropriate to scaling (anemone origin is 90 degrees off, hence:)
|
||||
|
||||
xDiff = ( m_scaleY * 40 ) >> 12;
|
||||
yDiff = ( m_scaleX * 40 ) >> 12;
|
||||
|
||||
offset.vx = ( xDiff * rcos( relativeHeading ) ) >> 12;
|
||||
offset.vy = ( yDiff * rsin( relativeHeading ) ) >> 12;
|
||||
|
||||
ApplyMatrix( &mtx, &offset, &result );
|
||||
|
||||
spikePos.vx += result.vx;
|
||||
spikePos.vy += result.vy;
|
||||
|
||||
projectile = new( "anemone lev2 projectile" ) CProjectile;
|
||||
projectile->init( spikePos, heading, CProjectile::PROJECTILE_FIXED, CProjectile::PROJECTILE_INFINITE_LIFE );
|
||||
|
@ -348,28 +398,42 @@ void CNpcAnemone2Enemy::processMovementModifier( int _frames, s32 distX, s32 dis
|
|||
CProjectile *projectile;
|
||||
projectile = (CProjectile *) Next;
|
||||
|
||||
MATRIX mtx;
|
||||
SetIdentNoTrans(&mtx );
|
||||
RotMatrixZ( m_heading, &mtx );
|
||||
|
||||
for ( int fireLoop = 0 ; fireLoop < 5 ; fireLoop++ )
|
||||
{
|
||||
DVECTOR spikePos;
|
||||
|
||||
s16 heading = m_heading - 1024 + ( fireLoop * 512 );
|
||||
s16 relativeHeading = -1024 + ( fireLoop * 512 );
|
||||
s16 heading = m_heading + relativeHeading;
|
||||
heading &= 4095;
|
||||
|
||||
spikePos = Pos;
|
||||
|
||||
s16 multiplier, multiplier2;
|
||||
//s16 multiplier, multiplier2;
|
||||
s16 xDiff, yDiff;
|
||||
SVECTOR offset;
|
||||
VECTOR result;
|
||||
|
||||
// move base position
|
||||
|
||||
spikePos.vx += ( 10 * rcos( m_heading ) ) >> 12;
|
||||
spikePos.vy += ( 10 * rsin( m_heading ) ) >> 12;
|
||||
|
||||
multiplier = ( m_scaleX * 40 ) >> 12;
|
||||
multiplier2 = ( m_scaleY * 40 ) >> 12;
|
||||
// move appropriate to scaling (anemone origin is 90 degrees off, hence:)
|
||||
|
||||
multiplier += multiplier2;
|
||||
multiplier >>= 1;
|
||||
xDiff = ( m_scaleY * 40 ) >> 12;
|
||||
yDiff = ( m_scaleX * 40 ) >> 12;
|
||||
|
||||
spikePos.vx += ( multiplier * rcos( heading ) ) >> 12;
|
||||
spikePos.vy += ( multiplier * rsin( heading ) ) >> 12;
|
||||
offset.vx = ( xDiff * rcos( relativeHeading ) ) >> 12;
|
||||
offset.vy = ( yDiff * rsin( relativeHeading ) ) >> 12;
|
||||
|
||||
ApplyMatrix( &mtx, &offset, &result );
|
||||
|
||||
spikePos.vx += result.vx;
|
||||
spikePos.vy += result.vy;
|
||||
|
||||
if ( projectile )
|
||||
{
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue