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parent
39f3e1a5d5
commit
91ae454d7f
37 changed files with 753 additions and 122 deletions
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@ -26,6 +26,14 @@
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#include "player\pmodes.h"
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#endif
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#ifndef __GAME_CONVO_H__
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#include "game\convo.h"
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#endif
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#ifndef __GAME_GAME_H__
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#include "game\game.h"
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#endif
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/* Std Lib
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------- */
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@ -33,6 +41,10 @@
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/* Data
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---- */
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#ifndef __FILE_EQUATES_H__
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#include <biglump.h>
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#endif
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#ifndef __ANIM_SPONGEBOB_HEADER__
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#include <ACTOR_SPONGEBOB_ANIM.h>
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#endif
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@ -57,6 +69,18 @@
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CPlayerStateDance s_stateDance;
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static const FileEquate s_celebrationScripts[5][4]=
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{
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{ SCRIPTS_C1L1_CELEBRATE_DAT, SCRIPTS_C1L2_CELEBRATE_DAT, SCRIPTS_C1L3_CELEBRATE_DAT, SCRIPTS_C1L4_CELEBRATE_DAT },
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{ SCRIPTS_C2L1_CELEBRATE_DAT, SCRIPTS_C2L2_CELEBRATE_DAT, SCRIPTS_C2L3_CELEBRATE_DAT, SCRIPTS_C2L4_CELEBRATE_DAT },
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{ SCRIPTS_C3L1_CELEBRATE_DAT, SCRIPTS_C3L2_CELEBRATE_DAT, SCRIPTS_C3L3_CELEBRATE_DAT, SCRIPTS_C3L4_CELEBRATE_DAT },
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{ SCRIPTS_C4L1_CELEBRATE_DAT, SCRIPTS_C4L2_CELEBRATE_DAT, SCRIPTS_C4L3_CELEBRATE_DAT, SCRIPTS_C4L4_CELEBRATE_DAT },
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{ SCRIPTS_C5L1_CELEBRATE_DAT, SCRIPTS_C5L2_CELEBRATE_DAT, SCRIPTS_C5L3_CELEBRATE_DAT, SCRIPTS_C5L4_CELEBRATE_DAT },
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};
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/*----------------------------------------------------------------------
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Function:
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Purpose:
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@ -65,7 +89,8 @@ CPlayerStateDance s_stateDance;
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---------------------------------------------------------------------- */
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void CPlayerStateDance::enter(CPlayerModeBase *_playerMode)
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{
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_playerMode->setAnimNo(ANIM_SPONGEBOB_CELEBRATE);
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_playerMode->setAnimNo(ANIM_SPONGEBOB_JUMP);
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m_hitGround=false;
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}
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@ -77,9 +102,28 @@ void CPlayerStateDance::enter(CPlayerModeBase *_playerMode)
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---------------------------------------------------------------------- */
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void CPlayerStateDance::think(CPlayerModeBase *_playerMode)
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{
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_playerMode->advanceAnimFrameAndCheckForEndOfAnim();
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_playerMode->slowdown();
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_playerMode->fall();
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if(!m_hitGround)
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{
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if(_playerMode->getHeightFromGound()==0)
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{
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_playerMode->setAnimNo(ANIM_SPONGEBOB_CELEBRATE);
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m_hitGround=true;
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}
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else
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{
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_playerMode->fallToDance();
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}
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}
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else
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{
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if(_playerMode->advanceAnimFrameAndCheckForEndOfAnim())
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{
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CConversation::trigger(s_celebrationScripts[GameScene.getChapterNumber()-1][GameScene.getLevelNumber()-1]);
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// GameScene.getPlayer()->setCanExitLevelNow();
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_playerMode->setState(STATE_IDLE);
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}
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}
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}
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