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37 changed files with 753 additions and 122 deletions
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@ -82,7 +82,15 @@
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#include "platform\platform.h"
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#endif
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#include "game/game.h"
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#ifndef __PLAYER_PSDANCE_H__
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#include "player\psdance.h"
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#endif
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#ifndef __GAME_GAME_H__
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#include "game/game.h"
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#endif
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/* Std Lib
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------- */
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@ -133,6 +141,7 @@ static CPlayerState *s_stateTable[]=
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&s_stateJumpBack, // STATE_JUMPBACK
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&s_stateCart, // STATE_CART
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&s_stateFloat, // STATE_FLOAT
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&s_stateDance, // STATE_CELEBRATE
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};
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static PlayerMetrics s_playerMetrics=
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@ -162,6 +171,18 @@ static PlayerMetrics s_playerMetrics=
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int CPlayerMode::getPadInputHeld() {return m_player->getPadInputHeld();}
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int CPlayerMode::getPadInputDown() {return m_player->getPadInputDown();}
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/*----------------------------------------------------------------------
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Function:
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Purpose:
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Params:
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Returns:
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---------------------------------------------------------------------- */
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int CPlayerMode::getHeightFromGound()
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{
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DVECTOR pos=getPlayerPos();
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return m_player->getHeightFromGround(pos.vx,pos.vy);
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}
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/*----------------------------------------------------------------------
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Function:
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@ -311,7 +332,8 @@ void CPlayerModeBase::thinkVerticalMovement()
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{
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DVECTOR pos;
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playerHasHitGround();
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if(m_currentState!=STATE_CELEBRATE)
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playerHasHitGround();
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pos=m_player->getPlayerPos();
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if(m_player->getHeightFromGround(pos.vx,pos.vy,5)==0&&
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(CGameScene::getCollision()->getCollisionBlock(pos.vx,pos.vy)&COLLISION_TYPE_MASK)==COLLISION_TYPE_FLAG_SOAKUP&&
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@ -325,7 +347,7 @@ void CPlayerModeBase::thinkVerticalMovement()
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m_currentState!=STATE_BUTTFALL&&m_currentState!=STATE_BUTTBOUNCE&&
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m_currentState!=STATE_JUMP&&m_currentState!=STATE_SPRINGUP&&
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m_currentState!=STATE_JUMPBACK&&m_currentState!=STATE_BUTTBOUNCEUP&&
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m_currentState!=STATE_FLOAT)
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m_currentState!=STATE_FLOAT&&m_currentState!=STATE_CELEBRATE)
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{
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DVECTOR pos;
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pos=m_player->getPlayerPos();
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@ -698,6 +720,23 @@ void CPlayerModeBase::fall()
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setMoveVelocity(&moveVel);
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m_player->fall();
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}
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// whatever..
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void CPlayerModeBase::fallToDance()
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{
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const PlayerMetrics *metrics;
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DVECTOR moveVel;
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metrics=getPlayerMetrics();
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moveVel=*m_player->getMoveVelocity();
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moveVel.vy+=getPlayerMetrics()->m_metric[PM__GRAVITY];
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if(moveVel.vy>=metrics->m_metric[PM__TERMINAL_VELOCITY]<<VELOCITY_SHIFT)
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{
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moveVel.vy=metrics->m_metric[PM__TERMINAL_VELOCITY]<<VELOCITY_SHIFT;
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}
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setMoveVelocity(&moveVel);
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m_player->fall();
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}
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int buttfallspeed=9;
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void CPlayerModeBase::buttFall()
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{
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