This commit is contained in:
Charles 2001-01-25 15:30:11 +00:00
parent f81d0c4b5e
commit 919b8c6822
2 changed files with 285 additions and 0 deletions

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source/enemy/nfdutch.cpp Normal file
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/*=========================================================================
nfdutch.cpp
Author: CRB
Created:
Project: Spongebob
Purpose:
Copyright (c) 2000 Climax Development Ltd
===========================================================================*/
#ifndef __ENEMY_NPC_H__
#include "enemy\npc.h"
#endif
#ifndef __GAME_GAME_H__
#include "game\game.h"
#endif
#ifndef __PLAYER_PLAYER_H__
#include "player\player.h"
#endif
#ifndef __PROJECTL_PROJECTL_H__
#include "projectl\projectl.h"
#endif
void CNpc::processFlyingDutchmanMovement( int _frames )
{
if ( m_movementTimer > 0 )
{
m_movementTimer -= _frames;
if ( m_extendDir == EXTEND_UP )
{
s32 yDist = -10 - Pos.vy;
s32 yDistSqr = yDist * yDist;
if ( yDistSqr > 100 )
{
processGenericGotoTarget( _frames, 0, yDist, m_data[m_type].speed );
}
else
{
m_extendDir = EXTEND_DOWN;
}
}
else
{
s32 yDist = 400 - Pos.vy;
s32 yDistSqr = yDist * yDist;
if ( yDistSqr > 100 )
{
processGenericGotoTarget( _frames, 0, yDist, m_data[m_type].speed );
}
else
{
m_extendDir = EXTEND_UP;
}
}
}
else
{
m_controlFunc = NPC_CONTROL_CLOSE;
}
}
void CNpc::processCloseFlyingDutchmanAttack( int _frames )
{
CPlayer *player = GameScene.getPlayer();
DVECTOR playerPos = player->getPos();
s32 yDist = playerPos.vy - Pos.vy;
s32 yDistSqr = yDist * yDist;
if ( yDist > 0 )
{
m_extendDir = EXTEND_DOWN;
}
else
{
m_extendDir = EXTEND_UP;
}
if ( yDistSqr > 100 )
{
processGenericGotoTarget( _frames, 0, yDist, m_data[m_type].speed );
}
else
{
switch( m_state )
{
case FLYING_DUTCHMAN_ATTACK_PLAYER_1:
case FLYING_DUTCHMAN_ATTACK_PLAYER_2:
{
// fire at player
s16 heading;
if ( playerPos.vx - Pos.vx > 0 )
{
heading = 0;
}
else
{
heading = 2048;
}
CProjectile *projectile;
projectile = new( "test projectile" ) CProjectile;
projectile->init( Pos, heading );
m_controlFunc = NPC_CONTROL_MOVEMENT;
m_movementTimer = GameState::getOneSecondInFrames() * 3;
m_state++;
break;
}
default:
{
// charge player
s32 xDist = playerPos.vx - Pos.vx;
s32 xDistSqr = xDist * xDist;
if ( xDistSqr + yDistSqr > 100 )
{
processGenericGotoTarget( _frames, xDist, yDist, 6 );
}
else
{
m_controlFunc = NPC_CONTROL_MOVEMENT;
m_movementTimer = GameState::getOneSecondInFrames() * 3;
m_state = FLYING_DUTCHMAN_ATTACK_PLAYER_1;
}
break;
}
}
}
}

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source/enemy/nmjfish.cpp Normal file
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/*=========================================================================
nnjfish.cpp
Author: CRB
Created:
Project: Spongebob
Purpose:
Copyright (c) 2000 Climax Development Ltd
===========================================================================*/
#ifndef __ENEMY_NPC_H__
#include "enemy\npc.h"
#endif
#ifndef __GAME_GAME_H__
#include "game\game.h"
#endif
#ifndef __PLAYER_PLAYER_H__
#include "player\player.h"
#endif
void CNpc::processMotherJellyfishMovement( int _frames )
{
s32 xDist, yDist;
s32 xDistSqr, yDistSqr;
switch( m_state )
{
case MOTHER_JELLYFISH_RETURN_TO_START:
{
xDist = m_base.vx - this->Pos.vx;
xDistSqr = xDist * xDist;
yDist = m_base.vy - this->Pos.vy;
yDistSqr = yDist * yDist;
if ( xDistSqr + yDistSqr > 100 )
{
processGenericGotoTarget( _frames, xDist, yDist, m_data[m_type].speed );
}
else
{
// have arrived at base position
m_movementTimer = GameState::getOneSecondInFrames() * 5;
m_state = MOTHER_JELLYFISH_CYCLE;
m_extension = 0;
m_extendDir = EXTEND_RIGHT;
}
break;
}
case MOTHER_JELLYFISH_CYCLE:
{
if ( m_movementTimer > 0 )
{
m_movementTimer -= _frames;
if ( m_extendDir == EXTEND_RIGHT )
{
if ( m_extension < 200 )
{
m_extension += 3 * _frames;
Pos.vx = m_base.vx + m_extension;
m_heading = 0;
}
else
{
m_extendDir = EXTEND_LEFT;
}
}
else
{
if ( m_extension > -200 )
{
m_extension -= 3 * _frames;
Pos.vx = m_base.vx + m_extension;
m_heading = 2048;
}
else
{
m_extendDir = EXTEND_RIGHT;
}
}
}
else
{
m_controlFunc = NPC_CONTROL_CLOSE;
m_state = MOTHER_JELLYFISH_ATTACK_PLAYER;
}
break;
}
default:
break;
}
}
void CNpc::processCloseMotherJellyfishAttack( int _frames )
{
// seek position above user
CPlayer *player = GameScene.getPlayer();
DVECTOR playerPos = player->getPos();
DVECTOR seekPos;
s32 xDist, yDist;
s32 xDistSqr, yDistSqr;
seekPos = playerPos;
seekPos.vy -= 100;
xDist = seekPos.vx - this->Pos.vx;
xDistSqr = xDist * xDist;
yDist = seekPos.vy - this->Pos.vy;
yDistSqr = yDist * yDist;
if ( xDistSqr + yDistSqr > 400 )
{
processGenericGotoTarget( _frames, xDist, yDist, m_data[m_type].speed );
}
else
{
// fire at user
m_controlFunc = NPC_CONTROL_MOVEMENT;
m_state = MOTHER_JELLYFISH_RETURN_TO_START;
}
}