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147
source/enemy/nfdutch.cpp
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147
source/enemy/nfdutch.cpp
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/*=========================================================================
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nfdutch.cpp
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Author: CRB
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Created:
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Project: Spongebob
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Purpose:
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Copyright (c) 2000 Climax Development Ltd
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===========================================================================*/
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#ifndef __ENEMY_NPC_H__
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#include "enemy\npc.h"
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#endif
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#ifndef __GAME_GAME_H__
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#include "game\game.h"
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#endif
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#ifndef __PLAYER_PLAYER_H__
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#include "player\player.h"
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#endif
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#ifndef __PROJECTL_PROJECTL_H__
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#include "projectl\projectl.h"
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#endif
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void CNpc::processFlyingDutchmanMovement( int _frames )
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{
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if ( m_movementTimer > 0 )
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{
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m_movementTimer -= _frames;
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if ( m_extendDir == EXTEND_UP )
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{
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s32 yDist = -10 - Pos.vy;
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s32 yDistSqr = yDist * yDist;
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if ( yDistSqr > 100 )
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{
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processGenericGotoTarget( _frames, 0, yDist, m_data[m_type].speed );
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}
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else
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{
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m_extendDir = EXTEND_DOWN;
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}
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}
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else
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{
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s32 yDist = 400 - Pos.vy;
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s32 yDistSqr = yDist * yDist;
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if ( yDistSqr > 100 )
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{
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processGenericGotoTarget( _frames, 0, yDist, m_data[m_type].speed );
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}
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else
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{
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m_extendDir = EXTEND_UP;
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}
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}
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}
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else
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{
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m_controlFunc = NPC_CONTROL_CLOSE;
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}
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}
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void CNpc::processCloseFlyingDutchmanAttack( int _frames )
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{
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CPlayer *player = GameScene.getPlayer();
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DVECTOR playerPos = player->getPos();
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s32 yDist = playerPos.vy - Pos.vy;
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s32 yDistSqr = yDist * yDist;
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if ( yDist > 0 )
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{
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m_extendDir = EXTEND_DOWN;
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}
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else
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{
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m_extendDir = EXTEND_UP;
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}
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if ( yDistSqr > 100 )
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{
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processGenericGotoTarget( _frames, 0, yDist, m_data[m_type].speed );
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}
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else
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{
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switch( m_state )
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{
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case FLYING_DUTCHMAN_ATTACK_PLAYER_1:
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case FLYING_DUTCHMAN_ATTACK_PLAYER_2:
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{
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// fire at player
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s16 heading;
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if ( playerPos.vx - Pos.vx > 0 )
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{
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heading = 0;
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}
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else
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{
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heading = 2048;
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}
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CProjectile *projectile;
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projectile = new( "test projectile" ) CProjectile;
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projectile->init( Pos, heading );
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m_controlFunc = NPC_CONTROL_MOVEMENT;
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m_movementTimer = GameState::getOneSecondInFrames() * 3;
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m_state++;
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break;
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}
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default:
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{
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// charge player
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s32 xDist = playerPos.vx - Pos.vx;
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s32 xDistSqr = xDist * xDist;
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if ( xDistSqr + yDistSqr > 100 )
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{
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processGenericGotoTarget( _frames, xDist, yDist, 6 );
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}
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else
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{
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m_controlFunc = NPC_CONTROL_MOVEMENT;
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m_movementTimer = GameState::getOneSecondInFrames() * 3;
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m_state = FLYING_DUTCHMAN_ATTACK_PLAYER_1;
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}
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break;
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}
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}
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}
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}
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