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fd5ed94bae
commit
911c868e99
4 changed files with 40 additions and 21 deletions
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@ -778,7 +778,7 @@ void CNpcMotherJellyfishEnemy::processShot( int _frames )
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{
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case NPC_GENERIC_HIT_CHECK_HEALTH:
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{
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if ( m_health > 0 )
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if ( m_health > 5 )
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{
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m_health -= 5;
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@ -790,6 +790,7 @@ void CNpcMotherJellyfishEnemy::processShot( int _frames )
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}
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else
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{
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m_health = 0;
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m_state = MOTHER_JELLYFISH_BEGIN_CIRCLE;
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}
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@ -220,13 +220,23 @@ CNpcEnemy *CNpcEnemy::Create(int enemyType)
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{
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case CNpcEnemy::NPC_MOTHER_JELLYFISH:
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case CNpcEnemy::NPC_SUB_SHARK:
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case CNpcEnemy::NPC_SEA_SNAKE:
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case CNpcEnemy::NPC_FLYING_DUTCHMAN:
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case CNpcEnemy::NPC_IRON_DOGFISH:
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{
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if ( CLevel::getIsBossRespawn() )
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{
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if ( !CLevel::getBossHealth() )
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if ( CLevel::getBossHealth() <= 0 )
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{
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return( NULL );
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}
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}
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}
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case CNpcEnemy::NPC_SEA_SNAKE:
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{
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if ( CLevel::getIsBossRespawn() )
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{
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if ( CLevel::getBossHealth() < 0 )
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{
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return( NULL );
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}
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@ -1191,10 +1201,11 @@ void CNpcEnemy::processShot( int _frames )
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{
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m_health -= 5;
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if ( m_health < 0 )
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if ( m_health <= 0 )
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{
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m_state = NPC_GENERIC_HIT_DEATH_START;
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m_isDying = true;
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m_health = 0;
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}
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else
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{
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@ -680,7 +680,7 @@ void CNpcSubSharkEnemy::processShot( int _frames )
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{
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m_health -= 5;
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if ( m_health < 0 )
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if ( m_health <= 0 )
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{
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m_state = NPC_GENERIC_HIT_DEATH_START;
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m_isDying = true;
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@ -187,7 +187,7 @@ void CNpcSeaSnakeEnemy::shutdown()
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}
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else
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{
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CLevel::setBossHealth( 0 );
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CLevel::setBossHealth( -1 );
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}
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// delete snake segments
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@ -1057,24 +1057,31 @@ void CNpcSeaSnakeEnemy::processShot( int _frames )
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{
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if ( !m_segmentCount )
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{
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m_drawRotation += 64 * _frames;
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m_drawRotation &= 4095;
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Pos.vy += m_speed * _frames;
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if ( m_speed < 5 )
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if ( m_collTimer <= 0 )
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{
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m_speed++;
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m_drawRotation += 64 * _frames;
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m_drawRotation &= 4095;
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Pos.vy += m_speed * _frames;
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if ( m_speed < 5 )
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{
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m_speed++;
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}
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m_state = NPC_GENERIC_HIT_DEATH_END;
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DVECTOR offset = CLevel::getCameraPos();
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if ( Pos.vy - offset.vy > VidGetScrH() )
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{
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setToShutdown();
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CGameScene::setBossHasBeenKilled();
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}
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}
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m_state = NPC_GENERIC_HIT_DEATH_END;
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DVECTOR offset = CLevel::getCameraPos();
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if ( Pos.vy - offset.vy > VidGetScrH() )
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else
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{
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setToShutdown();
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CGameScene::setBossHasBeenKilled();
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m_controlFunc = NPC_CONTROL_MOVEMENT;
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}
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}
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else
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