This commit is contained in:
Daveo 2001-04-20 15:43:35 +00:00
parent b3375f03ae
commit 908b4f408b
6 changed files with 278 additions and 238 deletions

View file

@ -27,66 +27,6 @@
#include "enemy\npc.h"
#endif
#ifndef __ENEMY_NSJFISH_H__
#include "enemy\nsjfish.h"
#endif
#ifndef __ENEMY_NHCRAB_H__
#include "enemy\nhcrab.h"
#endif
#ifndef __ENEMY_NSCRAB_H__
#include "enemy\nscrab.h"
#endif
#ifndef __ENEMY_NGEN_H__
#include "enemy\ngen.h"
#endif
#ifndef __ENEMY_NANEMONE_H__
#include "enemy\nanemone.h"
#endif
#ifndef __ENEMY_NCLAM_H__
#include "enemy\nclam.h"
#endif
#ifndef __ENEMY_NOCTO_H__
#include "enemy\nocto.h"
#endif
#ifndef __ENEMY_NFFOLK_H__
#include "enemy\nffolk.h"
#endif
#ifndef __ENEMY_NBBLOB_H__
#include "enemy\nbblob.h"
#endif
#ifndef __ENEMY_NGPIRATE_H__
#include "enemy\ngpirate.h"
#endif
#ifndef __ENEMY_NPUFFA_H__
#include "enemy\npuffa.h"
#endif
#ifndef __ENEMY_NSHRKMAN_H__
#include "enemy\nshrkman.h"
#endif
#ifndef __ENEMY_NSKLFISH_H__
#include "enemy\nsklfish.h"
#endif
#ifndef __ENEMY_NEYEBALL_H__
#include "enemy\neyeball.h"
#endif
#ifndef __ENEMY_NFSKULL_H__
#include "enemy\nfskull.h"
#endif
#ifndef __ENEMY_NPLATFRM_H__
#include "enemy\nplatfrm.h"
#endif
@ -356,173 +296,51 @@ void CGameScene::initLevel()
{
for ( actorNum = 0 ; actorNum < Level.getActorCount() ; actorNum++ )
{
sThingActor *ThisActor=actorList[actorNum];
CActorPool::ACTOR_TYPE actorType = CActorPool::getActorType( actorList[actorNum]->Type );
switch ( actorType )
{
case CActorPool::ACTOR_ENEMY_NPC:
{
CNpcEnemy *enemy;
CNpcEnemy::NPC_UNIT_TYPE enemyType = CNpcEnemy::getTypeFromMapEdit( actorList[actorNum]->Type );
switch( enemyType )
{
case CNpcEnemy::NPC_SMALL_JELLYFISH_1:
CNpcEnemy *enemy;
enemy=CNpcEnemy::Create(ThisActor);
enemy->setTypeFromMapEdit( ThisActor->Type );
enemy->init();
enemy->setLayerCollision( Level.getCollisionLayer() );
u16 *PntList=(u16*)MakePtr(ThisActor,sizeof(sThingActor));
u16 newXPos, newYPos;
newXPos = (u16) *PntList;
PntList++;
newYPos = (u16) *PntList;
PntList++;
enemy->setStartPos( newXPos, newYPos );
enemy->addWaypoint( newXPos, newYPos );
if ( ThisActor->PointCount > 1 )
{
enemy = new ("small jellyfish") CNpcSmallJellyfishEnemy;
break;
}
case CNpcEnemy::NPC_HERMIT_CRAB:
{
enemy = new ("hermit crab") CNpcHermitCrabEnemy;
break;
}
case CNpcEnemy::NPC_SPIDER_CRAB:
{
enemy = new ("spider crab") CNpcSpiderCrabEnemy;
break;
}
case CNpcEnemy::NPC_SPIDER_CRAB_SPAWNER:
{
enemy = new ("spider crab spawner") CNpcEnemyGenerator;
break;
}
case CNpcEnemy::NPC_ANEMONE_1:
{
enemy = new ("anemone 1") CNpcAnemone1Enemy;
break;
}
case CNpcEnemy::NPC_ANEMONE_2:
{
enemy = new ("anemone 2") CNpcAnemone2Enemy;
break;
}
case CNpcEnemy::NPC_ANEMONE_3:
{
enemy = new ("anemone 3") CNpcAnemone3Enemy;
break;
}
case CNpcEnemy::NPC_CLAM_JUMP:
{
enemy = new ("jumping clam") CNpcJumpingClamEnemy;
break;
}
case CNpcEnemy::NPC_CLAM_STATIC:
{
enemy = new ("static clam") CNpcStaticClamEnemy;
break;
}
case CNpcEnemy::NPC_BABY_OCTOPUS:
{
enemy = new ("baby octopus") CNpcBabyOctopusEnemy;
break;
}
case CNpcEnemy::NPC_FISH_FOLK:
case CNpcEnemy::NPC_ZOMBIE_FISH_FOLK:
{
enemy = new ("fish folk") CNpcFishFolk;
break;
}
case CNpcEnemy::NPC_BALL_BLOB:
{
enemy = new ("ball blob") CNpcBallBlobEnemy;
break;
}
case CNpcEnemy::NPC_GHOST_PIRATE:
{
enemy = new ("ghost pirate") CNpcGhostPirateEnemy;
break;
}
case CNpcEnemy::NPC_PUFFA_FISH:
{
enemy = new ("puffa fish") CNpcPuffaFishEnemy;
break;
}
case CNpcEnemy::NPC_SHARK_MAN:
{
enemy = new ("shark man") CNpcSharkManEnemy;
break;
}
case CNpcEnemy::NPC_SKELETAL_FISH:
{
enemy = new ("skeletal fish") CNpcSkeletalFishEnemy;
break;
}
case CNpcEnemy::NPC_EYEBALL:
{
enemy = new ("eyeball") CNpcEyeballEnemy;
break;
}
case CNpcEnemy::NPC_FLAMING_SKULL:
{
enemy = new ("flaming skull") CNpcFlamingSkullEnemy;
break;
}
default:
{
enemy = new ("npc enemy") CNpcEnemy;
break;
}
}
ASSERT(enemy);
enemy->setTypeFromMapEdit( actorList[actorNum]->Type );
enemy->init();
enemy->setLayerCollision( Level.getCollisionLayer() );
u16 *PntList=(u16*)MakePtr(actorList[actorNum],sizeof(sThingActor));
u16 newXPos, newYPos;
newXPos = (u16) *PntList;
PntList++;
newYPos = (u16) *PntList;
PntList++;
enemy->setStartPos( newXPos, newYPos );
enemy->addWaypoint( newXPos, newYPos );
if ( actorList[actorNum]->PointCount > 1 )
{
for ( pointNum = 1 ; pointNum < actorList[actorNum]->PointCount ; pointNum++ )
{
newXPos = (u16) *PntList;
PntList++;
newYPos = (u16) *PntList;
PntList++;
enemy->addWaypoint( newXPos, newYPos );
if ( pointNum == 1 )
for (pointNum = 1 ; pointNum < ThisActor->PointCount ; pointNum++ )
{
enemy->setHeading( newXPos, newYPos );
newXPos = (u16) *PntList;
PntList++;
newYPos = (u16) *PntList;
PntList++;
enemy->addWaypoint( newXPos, newYPos );
if ( pointNum == 1 )
{
enemy->setHeading( newXPos, newYPos );
}
}
}
enemy->postInit();
}
enemy->postInit();
break;
}
default:
break;