This commit is contained in:
Paul 2000-11-22 22:52:08 +00:00
parent 06aa78b482
commit 8df9ff4010
8 changed files with 244 additions and 81 deletions

View file

@ -18,10 +18,6 @@
#include "frontend\maintitl.h"
#ifndef __MEMORY_HEADER__
#include "mem\memory.h"
#endif
#ifndef __GFX_SPRBANK_H__
#include "gfx\sprbank.h"
#endif
@ -46,22 +42,14 @@
#include "gfx\fader.h"
#endif
#ifndef __GUI_GUI_H__
#include "gui\gui.h"
#endif
#ifndef __GUI_GTEXTBOX_H__
#include "gui\gtextbox.h"
#ifndef __GUI_GFACTORY_H__
#include "gui\gfactory.h"
#endif
#ifndef __GUI_GFRAME_H__
#include "gui\gframe.h"
#endif
#ifndef __GUI_GBUTTON_H__
#include "gui\gbutton.h"
#endif
/* Std Lib
------- */
@ -111,15 +99,8 @@ int sval=0;
Params:
Returns:
---------------------------------------------------------------------- */
int mem;
void CFrontEndMainTitles::init()
{
mem=MainRam.TotalRam-MainRam.RamUsed;
PAUL_DBGMSG("initial mem free=%d",mem);
CGUIGroupFrame *fr;
CGUITextBox *tb;
CGUIToggleButton *tg;
m_sprites=new ("MainTitle Sprites") SpriteBank();
m_sprites->load(FRONTEND_FRONTEND_SPR);
@ -127,36 +108,26 @@ PAUL_DBGMSG("initial mem free=%d",mem);
m_smallFont->initialise(&standardFont);
m_smallFont->setJustification(FontBank::JUST_CENTRE);
// Create the main menu ( START GAME/OPTIONS )
// Create the main menu ( START GAME/OPTIONS/CREDITS )
m_mainMenu=new ("Main Menu GUI") CGUIControlFrame();
m_mainMenu->init(NULL);
m_mainMenu->setObjectXYWH(106,140,300,40);
m_mainMenu->setObjectXYWH(106,140,300,60);
m_mainMenu->clearFlags(CGUIObject::FLAG_DRAWBORDER);
fr=new ("frame") CGUIGroupFrame();
fr->init(m_mainMenu);
fr->setObjectXYWH(50,0,200,20);
tb=new ("textbox") CGUITextBox();
tb->init(fr);
tb->setObjectXYWH(0,0,200,20);
tb->setText(STR__FRONTEND__START_GAME);
tg=new ("togglebutton") CGUIToggleButton();
tg->init(fr);
tg->setButtonTarget(&m_startGameFlag);
fr=new ("frame") CGUIGroupFrame();
fr->init(m_mainMenu);
fr->setObjectXYWH(50,20,200,20);
tb=new ("textbox") CGUITextBox();
tb->init(fr);
tb->setObjectXYWH(0,0,200,20);
tb->setText(STR__FRONTEND__OPTIONS);
tg=new ("togglebutton") CGUIToggleButton();
tg->init(fr);
tg->setButtonTarget(&m_gotoOptionsFlag);
CGUIFactory::createValueButtonFrame(m_mainMenu,
50,0,200,20,
STR__FRONTEND__START_GAME,
&m_startGameFlag,true);
CGUIFactory::createValueButtonFrame(m_mainMenu,
50,20,200,20,
STR__FRONTEND__OPTIONS,
&m_gotoOptionsFlag,true);
CGUIFactory::createValueButtonFrame(m_mainMenu,
50,40,200,20,
STR__FRONTEND__CREDITS,
&m_gotoOptionsFlag,true);
}
/*----------------------------------------------------------------------
Function:
Purpose:
@ -168,7 +139,6 @@ void CFrontEndMainTitles::shutdown()
m_mainMenu->shutdown(); // GUI items delete themselves when shutdown..
m_smallFont->dump(); delete m_smallFont;
m_sprites->dump(); delete m_sprites;
PAUL_DBGMSG("change=%d",mem-(MainRam.TotalRam-MainRam.RamUsed));
}
/*----------------------------------------------------------------------