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402a9c5406
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8dc99eae4d
7 changed files with 28 additions and 68 deletions
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Graphics/UI/+bamboobotleft.bmp
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Graphics/UI/+bamboobotleft.bmp
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Graphics/UI/+bamboobotright.bmp
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Graphics/UI/+bamboobotright.bmp
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Graphics/UI/+bambootopleft.bmp
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Graphics/UI/+bambootopleft.bmp
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Graphics/UI/+bambootopright.bmp
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Graphics/UI/+bambootopright.bmp
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@ -259,8 +259,8 @@ UI_GFX_NONTRANS := faces\mr_krabs.bmp faces\patrick.bmp faces\plankton.bmp \
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faces\mermaidman.bmp faces\barnacleboy.bmp faces\jack_custard.bmp
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UI_GFX_NONTRANS_IN := $(foreach FILE,$(UI_GFX_NONTRANS),$(UI_GFX_DIR)/$(FILE))
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UI_GFX_TRANS := +vbamboo.bmp +vbambootl.bmp +vbambootr.bmp +vbamboobl.bmp +vbamboobr.bmp \
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+hbamboo.bmp +hbambootl.bmp +hbambootr.bmp +hbamboobl.bmp +hbamboobr.bmp \
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UI_GFX_TRANS := +bambootopleft.bmp +bamboobotleft.bmp +bambootopright.bmp +bamboobotright.bmp \
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+bamboohorizontal.bmp +bamboovertical.bmp \
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+butU.bmp +butD.bmp +butL.bmp +butR.bmp \
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+butC.bmp +butS.bmp +butX.bmp +butT.bmp
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UI_GFX_TRANS_IN := $(foreach FILE,$(UI_GFX_TRANS),$(UI_GFX_DIR)/$(FILE))
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@ -432,102 +432,62 @@ void initGUIStuff()
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Params:
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Returns:
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---------------------------------------------------------------------- */
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int abcd=3;
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void drawBambooBorder(int _x,int _y,int _w,int _h,int _ot)
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{
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sFrameHdr *vbam,*hbam,*spr1,*spr2;
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sFrameHdr *vbam,*hbam,*corner;
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int totalSize,numSprites,step;
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int x1,y1,x2,y2;
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int i,x,y;
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vbam=s_uiSpriteBank->getFrameHeader(FRM__BAMBOOVERTICAL);
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hbam=s_uiSpriteBank->getFrameHeader(FRM__BAMBOOHORIZONTAL);
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corner=s_uiSpriteBank->getFrameHeader(FRM__BAMBOOTOPLEFT); // All corners are the same size
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vbam=s_uiSpriteBank->getFrameHeader(FRM__VBAMBOO);
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hbam=s_uiSpriteBank->getFrameHeader(FRM__HBAMBOO);
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spr1=spr2=0; // Just to keep the compiler quiet.. :/
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// Top & bottom
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totalSize=_w+vbam->W-hbam->W;
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// Top and bottom
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totalSize=_w-((corner->W+corner->W)/2)-hbam->W;
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numSprites=(totalSize/hbam->W)+1;
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if(abcd&1)
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if(numSprites>1)
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{
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step=(totalSize<<4)/(numSprites-1);
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x1=(_x-(vbam->W/2)+(hbam->W/2))<<4;
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x1=1+(_x+(corner->W/2)+(hbam->W/2)-(hbam->W/2)+hbam->W-hbam->W-1)<<4;
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y1=_y-(hbam->H/2);
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y2=y1+_h;
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for(i=0;i<numSprites;i++)
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{
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x=(x1>>4)-(hbam->W/2);
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if(i==0)
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{
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spr1=s_uiSpriteBank->getFrameHeader(FRM__HBAMBOOTL);
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spr2=s_uiSpriteBank->getFrameHeader(FRM__HBAMBOOBL);
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s_uiSpriteBank->printFT4(spr1,x+hbam->W-spr1->W-1,y1,0,0,_ot);
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s_uiSpriteBank->printFT4(spr2,x+hbam->W-spr2->W-1,y2,0,0,_ot);
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}
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else if(i<numSprites-1)
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{
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s_uiSpriteBank->printFT4(hbam,x,y1,0,0,_ot);
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s_uiSpriteBank->printFT4(hbam,x,y2,0,0,_ot);
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}
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else
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{
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s_uiSpriteBank->printFT4(FRM__HBAMBOOTR,x,y1,0,0,_ot);
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s_uiSpriteBank->printFT4(FRM__HBAMBOOBR,x,y2,0,0,_ot);
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}
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x=x1>>4;
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s_uiSpriteBank->printFT4(hbam,x,y1,0,0,_ot);
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s_uiSpriteBank->printFT4(hbam,x,y2,0,0,_ot);
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x1+=step;
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}
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}
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else
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{
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x1=_x-(_w-hbam->W)/2;
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y1=_y-(hbam->H/2);
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y2=y1+_h;
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s_uiSpriteBank->printFT4(hbam,x1,y1,0,0,_ot);
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s_uiSpriteBank->printFT4(hbam,x1,y2,0,0,_ot);
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}
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// Left & right
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totalSize=_h+hbam->H-vbam->H;
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// Left and right
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totalSize=_h-((corner->H+corner->H)/2)-vbam->H;
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numSprites=(totalSize/vbam->H)+1;
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if(abcd&2)
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if(numSprites>1)
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{
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step=(totalSize<<4)/(numSprites-1);
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y1=(_y-(hbam->H/2)+(vbam->H/2))<<4;
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x1=_x-(vbam->W/2);
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x2=x1+_w;
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y1=1+(_y+(corner->H/2)+(vbam->H/2)-(vbam->H/2)+vbam->H-vbam->H-1)<<4;
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for(i=0;i<numSprites;i++)
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{
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y=(y1>>4)-(vbam->H/2);
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if(i==0)
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{
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spr1=s_uiSpriteBank->getFrameHeader(FRM__VBAMBOOTL);
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spr2=s_uiSpriteBank->getFrameHeader(FRM__VBAMBOOTR);
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s_uiSpriteBank->printFT4(spr1,x1,y+vbam->H-spr1->H-1,0,0,_ot);
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s_uiSpriteBank->printFT4(spr2,x2,y+vbam->H-spr2->H-1,0,0,_ot);
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}
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else if(i<numSprites-1)
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{
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s_uiSpriteBank->printFT4(vbam,x1,y,0,0,_ot);
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s_uiSpriteBank->printFT4(vbam,x2,y,0,0,_ot);
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}
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else
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{
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s_uiSpriteBank->printFT4(FRM__VBAMBOOBL,x1,y,0,0,_ot);
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s_uiSpriteBank->printFT4(FRM__VBAMBOOBR,x2,y,0,0,_ot);
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}
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y=y1>>4;
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s_uiSpriteBank->printFT4(vbam,x1,y,0,0,_ot);
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s_uiSpriteBank->printFT4(vbam,x2,y,0,0,_ot);
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y1+=step;
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}
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}
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else
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{
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x1=_x-(vbam->W/2);
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x2=x1+_w;
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y1=_y+(_h-vbam->H)/2;
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s_uiSpriteBank->printFT4(vbam,x1,y1,0,0,_ot);
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s_uiSpriteBank->printFT4(vbam,x2,y1,0,0,_ot);
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}
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// Draw Corners
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corner=s_uiSpriteBank->getFrameHeader(FRM__BAMBOOTOPLEFT);
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s_uiSpriteBank->printFT4(corner,_x-(corner->W/2),_y-(corner->H/2),0,0,_ot);
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corner=s_uiSpriteBank->getFrameHeader(FRM__BAMBOOTOPRIGHT);
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s_uiSpriteBank->printFT4(corner,_x+_w-(corner->W/2),_y-(corner->H/2),0,0,_ot);
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corner=s_uiSpriteBank->getFrameHeader(FRM__BAMBOOBOTRIGHT);
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s_uiSpriteBank->printFT4(corner,_x+_w-(corner->W/2),_y+_h-(corner->H/2),0,0,_ot);
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corner=s_uiSpriteBank->getFrameHeader(FRM__BAMBOOBOTLEFT);
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s_uiSpriteBank->printFT4(corner,_x-(corner->W/2),_y+_h-(corner->H/2),0,0,_ot);
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}
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