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parent
f1d84d4f85
commit
8da90f27df
9 changed files with 60 additions and 38 deletions
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@ -51,7 +51,8 @@ CD_FILESYS_LIB := CMXBoot
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backend_src := gameover \
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complete
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enemy_src := enemy
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enemy_src := 2denemy \
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enemy
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fileio_src := fileio \
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$($(FILE_SYSTEM)_FILESYS_SRC)
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@ -14,12 +14,19 @@
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#include "gfx\font.h"
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#include "gfx\fdata.h"
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#ifndef __PLAYER_PLAYER_H__
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#include "player\player.h"
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#endif
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#ifndef __ENEMY_2DENEMY_H__
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#include "enemy\2denemy.h"
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#endif
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#ifndef __GFX_FADER_H__
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#include "gfx\fader.h"
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#endif
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#include "level\level.h"
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#include "player\player.h"
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#include "gfx\anim.h"
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#ifndef __GFX_BUBICLES__
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@ -52,7 +59,14 @@ void CGameScene::init()
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VidSetClearScreen(1);
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m_conversation.init();
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Level.init();
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Player.init();
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m_player=new ("player") CPlayer();
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m_player->init();
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C2dEnemy *enemy;
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enemy=new ("test enemy") C2dEnemy;
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enemy->init();
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CAnimDB::LoadAnims();
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SetIdentNoTrans(&CamMtx);
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@ -65,6 +79,8 @@ void CGameScene::init()
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void CGameScene::shutdown()
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{
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m_player->shutdown(); delete m_player;
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Level.shutdown();
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m_conversation.shutdown();
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s_genericFont->dump(); delete s_genericFont;
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@ -76,7 +92,7 @@ void CGameScene::render()
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CamMtx.t[2]=ZPos; // Temp
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m_conversation.render();
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Player.render();
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CThing::renderAllThings();
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Level.render();
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}
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@ -84,15 +100,16 @@ void CGameScene::render()
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void CGameScene::think(int _frames)
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{
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m_conversation.think(_frames);
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Player.think(_frames);
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Level.setCameraCentre(Player.getMapPos());
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CThing::thinkAllThings(_frames);
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Level.setCameraCentre(m_player->getPos());
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Level.think(_frames);
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#ifdef __USER_paul__
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if(!m_conversation.isActive()&&PadGetDown(0)&PAD_START)
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{
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m_conversation.trigger(SCRIPTS_SPEECHTEST_DAT);
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}
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#endif
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}
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/*****************************************************************************/
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@ -7,7 +7,6 @@
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#include "system\gstate.h"
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#include "level\level.h"
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#include "player\player.h"
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#ifndef __GAME_CONVO_H__
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#include "game\convo.h"
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@ -35,7 +34,7 @@ virtual ~CGameScene() {;}
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private:
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CLevel Level;
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CPlayer Player;
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class CPlayer *m_player;
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CConversation m_conversation;
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static FontBank *s_genericFont;
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static MATRIX CamMtx;
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@ -5,8 +5,10 @@
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#ifndef __LAYER_TILE_H__
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#define __LAYER_TILE_H__
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#include <dstructs.h>
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#include "gfx\prim.h"
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/*****************************************************************************/
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struct sPrimGridElem
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{
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@ -18,6 +18,9 @@
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#include "pad\pads.h"
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DVECTOR CLevel::MapPos;
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/*****************************************************************************/
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CLevel::CLevel()
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{
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@ -5,6 +5,7 @@
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#ifndef __LEVEL_LEVEL_H__
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#define __LEVEL_LEVEL_H__
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#include "system\global.h"
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#include "level/layertile.h"
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/*****************************************************************************/
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@ -22,12 +23,13 @@ public:
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void think(int _frames);
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void setCameraCentre(DVECTOR _pos) {MapPos=_pos;}
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static DVECTOR getCameraPos() {return MapPos;}
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private:
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void initLayers();
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sLvlHdr *LevelHdr;
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DVECTOR MapPos;
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static DVECTOR MapPos;
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// Tile Layers
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@ -26,41 +26,33 @@
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/*****************************************************************************/
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/*****************************************************************************/
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/*****************************************************************************/
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CPlayer::CPlayer()
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{
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// SetControlObj(&m_playerControl);
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// SetRenderObj(&m_skel);
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};
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/*****************************************************************************/
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CPlayer::~CPlayer()
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{
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}
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/*****************************************************************************/
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void CPlayer::init()
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{
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sActor3dHdr *Hdr=m_skel.Load(ACTORS_SPONGEBOB_A3D);
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CThing::init();
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sActor3dHdr *Hdr=m_skel.Load(ACTORS_SPONGEBOB_A3D);
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m_skel.Init(Hdr);
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TPLoadTex(ACTORS_SPONGEBOB_TEX);
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m_skel.setAnimDatabase(CAnimDB::GetPlayerAnimBank());
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setState(STATE_IDLE);
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m_runVel=0;
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m_facing=-1;
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}
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/*****************************************************************************/
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void CPlayer::shutdown()
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{
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CThing::shutdown();
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}
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/*****************************************************************************/
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void CPlayer::think(int _frames)
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{
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CThing::think(_frames);
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int padInput;
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if(_frames>=3)_frames=2;
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@ -193,6 +185,8 @@ if(_frames>=3)_frames=2;
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/*****************************************************************************/
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void CPlayer::render()
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{
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CThing::render();
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// Render
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m_skel.setFrame(m_frame);
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m_skel.setAnimNo(m_animNo);
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@ -213,7 +207,6 @@ int CPlayer::s_stateAnims[NUM_STATES]=
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int panim=-1;
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void CPlayer::setState(PLAYER_STATE _state)
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{
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PAUL_DBGMSG("set state %d",_state);
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m_state=_state;
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m_animNo=s_stateAnims[_state];
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if(panim!=-1)m_animNo=panim;
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@ -2,8 +2,8 @@
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/*** Player ***/
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/**************/
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#ifndef __PLAYER_H__
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#define __PLAYER_H__
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#ifndef __PLAYER_PLAYER_H__
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#define __PLAYER_PLAYER_H__
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#include <dstructs.h>
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#include "Game/Thing.h"
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class CPlayer : public CThing
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{
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public:
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CPlayer();
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virtual ~CPlayer();
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void init();
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void shutdown();
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void think(int _frames);
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@ -109,6 +109,14 @@ SOURCE=..\..\..\source\backend\gameover.h
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# PROP Default_Filter ""
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# Begin Source File
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SOURCE=..\..\..\source\enemy\2denemy.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\source\enemy\2denemy.h
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\source\enemy\enemy.cpp
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# End Source File
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# Begin Source File
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