This commit is contained in:
parent
f1d84d4f85
commit
8da90f27df
9 changed files with 60 additions and 38 deletions
|
@ -51,7 +51,8 @@ CD_FILESYS_LIB := CMXBoot
|
||||||
backend_src := gameover \
|
backend_src := gameover \
|
||||||
complete
|
complete
|
||||||
|
|
||||||
enemy_src := enemy
|
enemy_src := 2denemy \
|
||||||
|
enemy
|
||||||
|
|
||||||
fileio_src := fileio \
|
fileio_src := fileio \
|
||||||
$($(FILE_SYSTEM)_FILESYS_SRC)
|
$($(FILE_SYSTEM)_FILESYS_SRC)
|
||||||
|
|
|
@ -14,12 +14,19 @@
|
||||||
#include "gfx\font.h"
|
#include "gfx\font.h"
|
||||||
#include "gfx\fdata.h"
|
#include "gfx\fdata.h"
|
||||||
|
|
||||||
|
#ifndef __PLAYER_PLAYER_H__
|
||||||
|
#include "player\player.h"
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#ifndef __ENEMY_2DENEMY_H__
|
||||||
|
#include "enemy\2denemy.h"
|
||||||
|
#endif
|
||||||
|
|
||||||
#ifndef __GFX_FADER_H__
|
#ifndef __GFX_FADER_H__
|
||||||
#include "gfx\fader.h"
|
#include "gfx\fader.h"
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
#include "level\level.h"
|
#include "level\level.h"
|
||||||
#include "player\player.h"
|
|
||||||
#include "gfx\anim.h"
|
#include "gfx\anim.h"
|
||||||
|
|
||||||
#ifndef __GFX_BUBICLES__
|
#ifndef __GFX_BUBICLES__
|
||||||
|
@ -52,7 +59,14 @@ void CGameScene::init()
|
||||||
VidSetClearScreen(1);
|
VidSetClearScreen(1);
|
||||||
m_conversation.init();
|
m_conversation.init();
|
||||||
Level.init();
|
Level.init();
|
||||||
Player.init();
|
|
||||||
|
m_player=new ("player") CPlayer();
|
||||||
|
m_player->init();
|
||||||
|
|
||||||
|
C2dEnemy *enemy;
|
||||||
|
enemy=new ("test enemy") C2dEnemy;
|
||||||
|
enemy->init();
|
||||||
|
|
||||||
CAnimDB::LoadAnims();
|
CAnimDB::LoadAnims();
|
||||||
|
|
||||||
SetIdentNoTrans(&CamMtx);
|
SetIdentNoTrans(&CamMtx);
|
||||||
|
@ -65,6 +79,8 @@ void CGameScene::init()
|
||||||
|
|
||||||
void CGameScene::shutdown()
|
void CGameScene::shutdown()
|
||||||
{
|
{
|
||||||
|
m_player->shutdown(); delete m_player;
|
||||||
|
|
||||||
Level.shutdown();
|
Level.shutdown();
|
||||||
m_conversation.shutdown();
|
m_conversation.shutdown();
|
||||||
s_genericFont->dump(); delete s_genericFont;
|
s_genericFont->dump(); delete s_genericFont;
|
||||||
|
@ -76,7 +92,7 @@ void CGameScene::render()
|
||||||
CamMtx.t[2]=ZPos; // Temp
|
CamMtx.t[2]=ZPos; // Temp
|
||||||
|
|
||||||
m_conversation.render();
|
m_conversation.render();
|
||||||
Player.render();
|
CThing::renderAllThings();
|
||||||
Level.render();
|
Level.render();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -84,15 +100,16 @@ void CGameScene::render()
|
||||||
void CGameScene::think(int _frames)
|
void CGameScene::think(int _frames)
|
||||||
{
|
{
|
||||||
m_conversation.think(_frames);
|
m_conversation.think(_frames);
|
||||||
Player.think(_frames);
|
CThing::thinkAllThings(_frames);
|
||||||
Level.setCameraCentre(Player.getMapPos());
|
Level.setCameraCentre(m_player->getPos());
|
||||||
Level.think(_frames);
|
Level.think(_frames);
|
||||||
|
|
||||||
|
#ifdef __USER_paul__
|
||||||
if(!m_conversation.isActive()&&PadGetDown(0)&PAD_START)
|
if(!m_conversation.isActive()&&PadGetDown(0)&PAD_START)
|
||||||
{
|
{
|
||||||
m_conversation.trigger(SCRIPTS_SPEECHTEST_DAT);
|
m_conversation.trigger(SCRIPTS_SPEECHTEST_DAT);
|
||||||
}
|
}
|
||||||
|
#endif
|
||||||
}
|
}
|
||||||
|
|
||||||
/*****************************************************************************/
|
/*****************************************************************************/
|
||||||
|
|
|
@ -7,7 +7,6 @@
|
||||||
|
|
||||||
#include "system\gstate.h"
|
#include "system\gstate.h"
|
||||||
#include "level\level.h"
|
#include "level\level.h"
|
||||||
#include "player\player.h"
|
|
||||||
|
|
||||||
#ifndef __GAME_CONVO_H__
|
#ifndef __GAME_CONVO_H__
|
||||||
#include "game\convo.h"
|
#include "game\convo.h"
|
||||||
|
@ -35,7 +34,7 @@ virtual ~CGameScene() {;}
|
||||||
private:
|
private:
|
||||||
|
|
||||||
CLevel Level;
|
CLevel Level;
|
||||||
CPlayer Player;
|
class CPlayer *m_player;
|
||||||
CConversation m_conversation;
|
CConversation m_conversation;
|
||||||
static FontBank *s_genericFont;
|
static FontBank *s_genericFont;
|
||||||
static MATRIX CamMtx;
|
static MATRIX CamMtx;
|
||||||
|
|
|
@ -5,8 +5,10 @@
|
||||||
#ifndef __LAYER_TILE_H__
|
#ifndef __LAYER_TILE_H__
|
||||||
#define __LAYER_TILE_H__
|
#define __LAYER_TILE_H__
|
||||||
|
|
||||||
|
#include <dstructs.h>
|
||||||
#include "gfx\prim.h"
|
#include "gfx\prim.h"
|
||||||
|
|
||||||
|
|
||||||
/*****************************************************************************/
|
/*****************************************************************************/
|
||||||
struct sPrimGridElem
|
struct sPrimGridElem
|
||||||
{
|
{
|
||||||
|
|
|
@ -18,6 +18,9 @@
|
||||||
|
|
||||||
#include "pad\pads.h"
|
#include "pad\pads.h"
|
||||||
|
|
||||||
|
|
||||||
|
DVECTOR CLevel::MapPos;
|
||||||
|
|
||||||
/*****************************************************************************/
|
/*****************************************************************************/
|
||||||
CLevel::CLevel()
|
CLevel::CLevel()
|
||||||
{
|
{
|
||||||
|
|
|
@ -5,6 +5,7 @@
|
||||||
#ifndef __LEVEL_LEVEL_H__
|
#ifndef __LEVEL_LEVEL_H__
|
||||||
#define __LEVEL_LEVEL_H__
|
#define __LEVEL_LEVEL_H__
|
||||||
|
|
||||||
|
#include "system\global.h"
|
||||||
#include "level/layertile.h"
|
#include "level/layertile.h"
|
||||||
|
|
||||||
/*****************************************************************************/
|
/*****************************************************************************/
|
||||||
|
@ -21,13 +22,14 @@ public:
|
||||||
void render();
|
void render();
|
||||||
void think(int _frames);
|
void think(int _frames);
|
||||||
|
|
||||||
void setCameraCentre(DVECTOR _pos) {MapPos=_pos;}
|
void setCameraCentre(DVECTOR _pos) {MapPos=_pos;}
|
||||||
|
static DVECTOR getCameraPos() {return MapPos;}
|
||||||
|
|
||||||
private:
|
private:
|
||||||
void initLayers();
|
void initLayers();
|
||||||
|
|
||||||
sLvlHdr *LevelHdr;
|
sLvlHdr *LevelHdr;
|
||||||
DVECTOR MapPos;
|
static DVECTOR MapPos;
|
||||||
|
|
||||||
|
|
||||||
// Tile Layers
|
// Tile Layers
|
||||||
|
|
|
@ -26,41 +26,33 @@
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
/*****************************************************************************/
|
|
||||||
/*****************************************************************************/
|
|
||||||
/*****************************************************************************/
|
|
||||||
CPlayer::CPlayer()
|
|
||||||
{
|
|
||||||
// SetControlObj(&m_playerControl);
|
|
||||||
// SetRenderObj(&m_skel);
|
|
||||||
};
|
|
||||||
|
|
||||||
/*****************************************************************************/
|
|
||||||
CPlayer::~CPlayer()
|
|
||||||
{
|
|
||||||
}
|
|
||||||
|
|
||||||
/*****************************************************************************/
|
/*****************************************************************************/
|
||||||
void CPlayer::init()
|
void CPlayer::init()
|
||||||
{
|
{
|
||||||
sActor3dHdr *Hdr=m_skel.Load(ACTORS_SPONGEBOB_A3D);
|
CThing::init();
|
||||||
m_skel.Init(Hdr);
|
|
||||||
TPLoadTex(ACTORS_SPONGEBOB_TEX);
|
|
||||||
m_skel.setAnimDatabase(CAnimDB::GetPlayerAnimBank());
|
|
||||||
|
|
||||||
setState(STATE_IDLE);
|
sActor3dHdr *Hdr=m_skel.Load(ACTORS_SPONGEBOB_A3D);
|
||||||
m_facing=-1;
|
m_skel.Init(Hdr);
|
||||||
|
TPLoadTex(ACTORS_SPONGEBOB_TEX);
|
||||||
|
m_skel.setAnimDatabase(CAnimDB::GetPlayerAnimBank());
|
||||||
|
|
||||||
|
setState(STATE_IDLE);
|
||||||
|
m_runVel=0;
|
||||||
|
m_facing=-1;
|
||||||
}
|
}
|
||||||
|
|
||||||
/*****************************************************************************/
|
/*****************************************************************************/
|
||||||
void CPlayer::shutdown()
|
void CPlayer::shutdown()
|
||||||
{
|
{
|
||||||
|
CThing::shutdown();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
/*****************************************************************************/
|
/*****************************************************************************/
|
||||||
void CPlayer::think(int _frames)
|
void CPlayer::think(int _frames)
|
||||||
{
|
{
|
||||||
|
CThing::think(_frames);
|
||||||
|
|
||||||
int padInput;
|
int padInput;
|
||||||
|
|
||||||
if(_frames>=3)_frames=2;
|
if(_frames>=3)_frames=2;
|
||||||
|
@ -193,6 +185,8 @@ if(_frames>=3)_frames=2;
|
||||||
/*****************************************************************************/
|
/*****************************************************************************/
|
||||||
void CPlayer::render()
|
void CPlayer::render()
|
||||||
{
|
{
|
||||||
|
CThing::render();
|
||||||
|
|
||||||
// Render
|
// Render
|
||||||
m_skel.setFrame(m_frame);
|
m_skel.setFrame(m_frame);
|
||||||
m_skel.setAnimNo(m_animNo);
|
m_skel.setAnimNo(m_animNo);
|
||||||
|
@ -213,7 +207,6 @@ int CPlayer::s_stateAnims[NUM_STATES]=
|
||||||
int panim=-1;
|
int panim=-1;
|
||||||
void CPlayer::setState(PLAYER_STATE _state)
|
void CPlayer::setState(PLAYER_STATE _state)
|
||||||
{
|
{
|
||||||
PAUL_DBGMSG("set state %d",_state);
|
|
||||||
m_state=_state;
|
m_state=_state;
|
||||||
m_animNo=s_stateAnims[_state];
|
m_animNo=s_stateAnims[_state];
|
||||||
if(panim!=-1)m_animNo=panim;
|
if(panim!=-1)m_animNo=panim;
|
||||||
|
|
|
@ -2,8 +2,8 @@
|
||||||
/*** Player ***/
|
/*** Player ***/
|
||||||
/**************/
|
/**************/
|
||||||
|
|
||||||
#ifndef __PLAYER_H__
|
#ifndef __PLAYER_PLAYER_H__
|
||||||
#define __PLAYER_H__
|
#define __PLAYER_PLAYER_H__
|
||||||
|
|
||||||
#include <dstructs.h>
|
#include <dstructs.h>
|
||||||
#include "Game/Thing.h"
|
#include "Game/Thing.h"
|
||||||
|
@ -15,9 +15,6 @@
|
||||||
class CPlayer : public CThing
|
class CPlayer : public CThing
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
CPlayer();
|
|
||||||
virtual ~CPlayer();
|
|
||||||
|
|
||||||
void init();
|
void init();
|
||||||
void shutdown();
|
void shutdown();
|
||||||
void think(int _frames);
|
void think(int _frames);
|
||||||
|
|
|
@ -109,6 +109,14 @@ SOURCE=..\..\..\source\backend\gameover.h
|
||||||
# PROP Default_Filter ""
|
# PROP Default_Filter ""
|
||||||
# Begin Source File
|
# Begin Source File
|
||||||
|
|
||||||
|
SOURCE=..\..\..\source\enemy\2denemy.cpp
|
||||||
|
# End Source File
|
||||||
|
# Begin Source File
|
||||||
|
|
||||||
|
SOURCE=..\..\..\source\enemy\2denemy.h
|
||||||
|
# End Source File
|
||||||
|
# Begin Source File
|
||||||
|
|
||||||
SOURCE=..\..\..\source\enemy\enemy.cpp
|
SOURCE=..\..\..\source\enemy\enemy.cpp
|
||||||
# End Source File
|
# End Source File
|
||||||
# Begin Source File
|
# Begin Source File
|
||||||
|
|
Loading…
Add table
Add a link
Reference in a new issue