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bc1a16538b
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8c2b43d7c3
2 changed files with 8 additions and 5 deletions
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@ -763,10 +763,13 @@ if(newmode!=-1)
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}
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// Stop the player vanishing off the edge of the telly..
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if(Pos.vx<m_playerPosLimitBox.x1) Pos.vx=m_playerPosLimitBox.x1;
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else if(Pos.vx>m_playerPosLimitBox.x2) Pos.vx=m_playerPosLimitBox.x2;
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if(Pos.vy<m_playerPosLimitBox.y1) Pos.vy=m_playerPosLimitBox.y1;
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else if(Pos.vy>m_playerPosLimitBox.y2) Pos.vy=m_playerPosLimitBox.y2;
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if(!m_lockCamera)
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{
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if(Pos.vx<m_playerPosLimitBox.x1) Pos.vx=m_playerPosLimitBox.x1;
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else if(Pos.vx>m_playerPosLimitBox.x2) Pos.vx=m_playerPosLimitBox.x2;
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if(Pos.vy<m_playerPosLimitBox.y1) Pos.vy=m_playerPosLimitBox.y1;
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else if(Pos.vy>m_playerPosLimitBox.y2) Pos.vy=m_playerPosLimitBox.y2;
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}
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// Look around
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int pad=getPadInputHeld();
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@ -75,7 +75,7 @@ void CPlayerModeDead::think()
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m_player->setAnimFrame(m_deadTime);
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}
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m_player->moveVertical(5);
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m_player->moveVertical(5);
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if((m_deadTime>DEATH_DELAY&&m_player->getPadInputDown()&PI_FIRE)||
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m_deadTime>DEATH_TIMEOUT)
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