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8bfd333984
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8bfdd2cd2a
2 changed files with 2 additions and 2 deletions
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@ -194,7 +194,7 @@ PICKUP_GFX_IN := $(foreach FILE,$(PICKUP_GFX),$(PICKUP_GFX_DIR)/$(FILE).bmp)
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INGAMEFX_GFX_DIR := $(GRAF_DIR)/ingamefx
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INGAMEFX_GFX_DIR := $(GRAF_DIR)/ingamefx
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INGAMEFX_GFX_TRANS := +watermeter +waterhilight +netblob \
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INGAMEFX_GFX_TRANS := +watermeter +waterhilight +netblob \
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+spike +sharkmine
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+spike +sharkmine +snakebile
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INGAMEFX_GFX_TRANS_NONROT_NONCLIP := +bubble_1 +bubble_2 +bubble_3 \
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INGAMEFX_GFX_TRANS_NONROT_NONCLIP := +bubble_1 +bubble_2 +bubble_3 \
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+water +aim_arrow
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+water +aim_arrow
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@ -464,7 +464,7 @@ void CNpcSeaSnakeEnemy::processClose( int _frames )
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projectile = CProjectile::Create();
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projectile = CProjectile::Create();
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DVECTOR newPos = Pos;
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DVECTOR newPos = Pos;
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projectile->init( newPos, heading );
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projectile->init( newPos, heading );
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projectile->setGraphic( FRM__LIGHTNING1 );
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projectile->setGraphic( FRM__SNAKEBILE );
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//resetSeaSnakeHeadToTail();
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//resetSeaSnakeHeadToTail();
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