This commit is contained in:
Charles 2001-04-23 18:33:40 +00:00
parent 160b480252
commit 8bbd44bdec
2 changed files with 115 additions and 0 deletions

82
source/platform/pbob.cpp Normal file
View file

@ -0,0 +1,82 @@
/*=========================================================================
pbob.cpp
Author: CRB
Created:
Project: Spongebob
Purpose:
Copyright (c) 2001 Climax Development Ltd
===========================================================================*/
#ifndef __PLATFORM_PBOB_H__
#include "platform\pbob.h"
#endif
#ifndef __GAME_GAME_H__
#include "game\game.h"
#endif
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
void CNpcBobbingPlatform::processMovement( int _frames )
{
if ( m_contact )
{
CPlayer *player = GameScene.getPlayer();
DVECTOR playerPos = player->getPos();
int height = player->getHeightFromGroundNoPlatform( playerPos.vx, playerPos.vy );
// if stood on, increase velocity
if ( m_velocity < 0 )
{
m_velocity = 0;
}
else if ( m_velocity < 4 )
{
if ( height <= 0 )
{
m_velocity = 0;
}
else
{
m_velocity += 1;
}
}
m_state = NPC_BOB_MOVE;
}
else
{
if ( m_state == NPC_BOB_MOVE )
{
// otherwise drop velocity and ultimately reverse course
if ( m_velocity > -2 )
{
m_velocity--;
}
}
}
if ( m_velocity )
{
s32 moveY = m_velocity * _frames;
if ( Pos.vy + moveY < m_initPos.vy )
{
Pos.vy = m_initPos.vy;
m_velocity = 0;
m_state = NPC_BOB_STOP;
moveY = 0;
}
else
{
Pos.vy += moveY;
}
}
}

33
source/platform/pbob.h Normal file
View file

@ -0,0 +1,33 @@
/*=========================================================================
pbob.h
Author: CRB
Created:
Project: Spongebob
Purpose:
Copyright (c) 2001 Climax Development Ltd
===========================================================================*/
#ifndef __PLATFORM_PBOB_H__
#define __PLATFORM_PBOB_H__
#ifndef __PLATFORM_PLATFORM_H__
#include "platform\platform.h"
#endif
class CNpcBobbingPlatform : public CNpcPlatform
{
protected:
virtual void processMovement( int _frames );
enum NPC_BOB_STATE
{
NPC_BOB_STOP = 0,
NPC_BOB_MOVE = 1,
};
};
#endif