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680
Utils/MapEdit/LayerCollision.cpp
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680
Utils/MapEdit/LayerCollision.cpp
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/******************/
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/*** Layer Tile ***/
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/******************/
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#include "stdafx.h"
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#include <Vector3.h>
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#include <gl\gl.h>
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#include <gl\glu.h>
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#include "GLEnabledView.h"
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#include "MapEdit.h"
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#include "MapEditDoc.h"
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#include "MapEditView.h"
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#include "MainFrm.h"
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#include "Core.h"
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#include "Layer.h"
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#include "LayerTile.h"
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#include "Utils.h"
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#include "Select.h"
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#include "Export.h"
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/*****************************************************************************/
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/*****************************************************************************/
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/*****************************************************************************/
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// New Layer
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CLayerTile::CLayerTile(int _SubType,int Width,int Height)
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{
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SubType=_SubType;
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if (SubType==LAYERTILE_BACK) // Back is fixed size
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{
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Width=32;
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Height=32;
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}
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SetDefaultParams();
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Mode=MouseModePaint;
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if (ResizeFlag)
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{
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Width=TileLayerMinWidth+(Width-TileLayerMinWidth)/ScaleFactor;
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Height=TileLayerMinHeight+(Height-TileLayerMinHeight)/ScaleFactor;
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}
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if (Width<TileLayerMinWidth) Width=TileLayerMinWidth;
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if (Height<TileLayerMinHeight) Height=TileLayerMinHeight;
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Map.SetSize(Width,Height,TRUE);
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}
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/*****************************************************************************/
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// Load Layer
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CLayerTile::CLayerTile(CFile *File,int Version)
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{
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Load(File,Version);
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}
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/*****************************************************************************/
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CLayerTile::~CLayerTile()
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{
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}
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/*****************************************************************************/
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void CLayerTile::Load(CFile *File,float Version)
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{
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// Version 1
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if (Version>=1.0)
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{
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File->Read(&Render3dFlag,sizeof(BOOL));
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File->Read(&ScaleFactor,sizeof(float));
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File->Read(&ResizeFlag,sizeof(BOOL));
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File->Read(&VisibleFlag,sizeof(BOOL));
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File->Read(&Mode,sizeof(MouseMode));
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File->Read(&SubType,sizeof(int));
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Map.Load(File,Version);
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}
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TRACE1("%s\t",GetName());
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TRACE1("Scl:%g\t",ScaleFactor);
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TRACE1("%i\n",VisibleFlag);
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}
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/*****************************************************************************/
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void CLayerTile::Save(CFile *File)
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{
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// Always Save current version
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File->Write(&Render3dFlag,sizeof(BOOL));
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File->Write(&ScaleFactor,sizeof(float));
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File->Write(&ResizeFlag,sizeof(BOOL));
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File->Write(&VisibleFlag,sizeof(BOOL));
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File->Write(&Mode,sizeof(MouseMode));
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File->Write(&SubType,sizeof(SubType));
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Map.Save(File);
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}
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/*****************************************************************************/
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void CLayerTile::CheckLayerSize(int Width,int Height)
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{
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if (Resize(Width,Height))
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{
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CString mexstr;
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mexstr.Format("%s Layer Resized to Correct Size\nPlease re-save\n", GetName());
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AfxMessageBox(mexstr,MB_OK | MB_ICONEXCLAMATION);
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}
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}
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/*****************************************************************************/
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BOOL CLayerTile::Resize(int Width,int Height)
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{
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if (!ResizeFlag) return(FALSE); // Its a fixed size, so DONT DO IT!
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int ThisWidth=Map.GetWidth();
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int ThisHeight=Map.GetHeight();
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Width=TileLayerMinWidth+(Width-TileLayerMinWidth)/ScaleFactor;
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Height=TileLayerMinHeight+(Height-TileLayerMinHeight)/ScaleFactor;
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if (ThisWidth!=Width || ThisHeight!=Height)
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{
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Map.Resize(Width,Height);
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return(TRUE);
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}
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return(FALSE);
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}
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/*****************************************************************************/
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/*****************************************************************************/
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/*****************************************************************************/
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void CLayerTile::Render(CCore *Core,Vector3 &CamPos,BOOL Is3d)
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{
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Vector3 ThisCam=Core->OffsetCam(CamPos,GetScaleFactor());
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if (Is3d && Render3dFlag)
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{
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glEnable(GL_DEPTH_TEST);
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Render(Core,ThisCam,Map,TRUE);
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glDisable(GL_DEPTH_TEST);
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}
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else
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{
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Render(Core,ThisCam,Map,FALSE);
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}
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}
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/*****************************************************************************/
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void CLayerTile::RenderCursorPaint(CCore *Core,Vector3 &CamPos,BOOL Is3d)
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{
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CTileBank &TileBank=Core->GetTileBank();
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Vector3 ThisCam=Core->OffsetCam(CamPos,GetScaleFactor());
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CPoint &CursPos=Core->GetCursorPos();
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CMap &Brush=TileBank.GetActiveBrush();
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Vector3 Ofs;
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if (!Brush.IsValid()) return;
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if (CursPos.x<0 || CursPos.y<0) return;
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Ofs.x=-(CursPos.x-(int)ThisCam.x);
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Ofs.y=-(CursPos.y-(int)ThisCam.y);
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ThisCam.x-=(int)ThisCam.x;
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ThisCam.y-=(int)ThisCam.y;
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TRACE2("-> %f %f\n",Ofs.x,Ofs.y);
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if (Is3d && Render3dFlag)
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{
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glEnable(GL_DEPTH_TEST);
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Render(Core,ThisCam,Brush,TRUE,0.5,&Ofs);
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glDisable(GL_DEPTH_TEST);
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}
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else
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{
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Render(Core,ThisCam,Brush,FALSE,0.5,&Ofs);
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}
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}
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/*****************************************************************************/
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void CLayerTile::Render(CCore *Core,Vector3 &ThisCam,CMap &ThisMap,BOOL Render3d,float Alpha,Vector3 *Ofs)
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{
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int MapWidth=ThisMap.GetWidth();
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int MapHeight=ThisMap.GetHeight();
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float ZoomW=Core->GetZoomW();
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float ZoomH=Core->GetZoomH();
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float ScrOfsX=(ZoomW/2);
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float ScrOfsY=(ZoomH/2);
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Vector3 &Scale=Core->GetScaleVector();
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int StartX=(int)ThisCam.x;
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int StartY=(int)ThisCam.y;
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float ShiftX=ThisCam.x - (int)ThisCam.x;
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float ShiftY=ThisCam.y - (int)ThisCam.y;
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if (StartX<0) StartX=0;
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if (StartY<0) StartY=0;
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int DrawW=ZoomW+8;
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int DrawH=ZoomH+8;
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if (StartX+DrawW>MapWidth) DrawW=MapWidth-StartX;
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if (StartY+DrawH>MapHeight) DrawH=MapHeight-StartY;
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glMatrixMode(GL_MODELVIEW);
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glPushMatrix();
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glLoadIdentity();
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glScalef(Scale.x,Scale.y,Scale.z);
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glTranslatef(-ShiftX,ShiftY,0); // Set scroll offset
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glTranslatef(-ScrOfsX,ScrOfsY,0); // Bring to top left corner
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if (Ofs)
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{
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glTranslatef(-Ofs->x,Ofs->y,0); // Set scroll offset
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}
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glColor4f(1,1,1,Alpha);
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for (int YLoop=0; YLoop<DrawH; YLoop++)
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{
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for (int XLoop=0; XLoop<DrawW; XLoop++)
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{
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sMapElem &ThisElem=ThisMap.Get(StartX+XLoop,StartY+YLoop);
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if (ThisElem.Tile && Core->IsTileValid(ThisElem.Set,ThisElem.Tile))
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{ // Render Non Zero Tiles
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CTile &ThisTile=Core->GetTile(ThisElem.Set,ThisElem.Tile);
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ThisTile.Render(ThisElem.Flags,Render3d);
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}
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glTranslatef(1.0f,0,0); // Next X
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}
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glTranslatef(-DrawW,-1,0); // Next y, rewind to start X
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}
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glPopMatrix();
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}
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/*****************************************************************************/
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void CLayerTile::RenderSelection(CCore *Core,Vector3 &CamPos)
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{
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CRect Rect=Selection.GetRect();
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Vector3 ThisCam=Core->OffsetCam(CamPos,GetScaleFactor());
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float ZoomW=Core->GetZoomW();
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float ZoomH=Core->GetZoomH();
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float ScrOfsX=(ZoomW/2);
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float ScrOfsY=(ZoomH/2);
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Vector3 &Scale=Core->GetScaleVector();
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if (!Selection.IsValid()) return;
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glMatrixMode(GL_MODELVIEW);
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glPushMatrix();
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glLoadIdentity();
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glScalef(Scale.x,Scale.y,Scale.z);
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glTranslatef(-ThisCam.x,ThisCam.y,0);
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glTranslatef(-ScrOfsX,ScrOfsY,0); // Bring to top left corner
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glColor4f(1,0,1,0.5f);
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glBegin (GL_QUADS);
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float X0=Rect.left;
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float X1=Rect.right;
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float Y0=Rect.top-1;
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float Y1=Rect.bottom-1;
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glVertex3f( X0, -Y0, 0);
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glVertex3f( X1, -Y0, 0);
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glVertex3f( X1, -Y1, 0);
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glVertex3f( X0, -Y1, 0);
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glEnd();
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glPopMatrix();
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}
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/*****************************************************************************/
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void CLayerTile::RenderGrid(CCore *Core,Vector3 &CamPos,BOOL Active)
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{
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Vector3 ThisCam=Core->OffsetCam(CamPos,GetScaleFactor());
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int MapWidth=Map.GetWidth();
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int MapHeight=Map.GetHeight();
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float ZoomW=Core->GetZoomW();
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float ZoomH=Core->GetZoomH();
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float ScrOfsX=(ZoomW/2);
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float ScrOfsY=(ZoomH/2);
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Vector3 &Scale=Core->GetScaleVector();
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float Col;
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const float OverVal=0.1f;
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glMatrixMode(GL_MODELVIEW);
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glPushMatrix();
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glLoadIdentity();
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glScalef(Scale.x,Scale.y,Scale.z);
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glTranslatef(-ThisCam.x,ThisCam.y,0);
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glTranslatef(-ScrOfsX,ScrOfsY,0); // Bring to top left corner
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if (Active) Col=1; else Col=0.5f;
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glBegin(GL_LINES);
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glColor3f(Col,Col,Col);
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for (int YLoop=0; YLoop<MapHeight+1; YLoop++)
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{
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glVertex3f( 0-OverVal, -YLoop+1, 0);
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glVertex3f( MapWidth+OverVal, -YLoop+1, 0);
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}
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for (int XLoop=0; XLoop<MapWidth+1; XLoop++)
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{
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glVertex3f( XLoop, 0+1+OverVal, 0);
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glVertex3f( XLoop, -MapHeight+1-OverVal, 0);
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}
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glEnd();
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glPopMatrix();
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}
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/*****************************************************************************/
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void CLayerTile::FindCursorPos(CCore *Core,CMapEditView *View,Vector3 &CamPos,CPoint &MousePos)
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{
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Vector3 ThisCam=Core->OffsetCam(CamPos,GetScaleFactor());
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int MapWidth=Map.GetWidth();
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int MapHeight=Map.GetHeight();
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float ZoomW=Core->GetZoomW();
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float ZoomH=Core->GetZoomH();
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float ScrOfsX=(ZoomW/2);
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float ScrOfsY=(ZoomH/2);
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Vector3 &Scale=Core->GetScaleVector();
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GLint Viewport[4];
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GLuint SelectBuffer[SELECT_BUFFER_SIZE];
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int TileID=0;
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CPoint &CursorPos=Core->GetCursorPos();
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int StartX=(int)ThisCam.x;
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int StartY=(int)ThisCam.y;
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float ShiftX=ThisCam.x - (int)ThisCam.x;
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float ShiftY=ThisCam.y - (int)ThisCam.y;
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if (StartX<0) StartX=0;
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if (StartY<0) StartY=0;
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int DrawW=ZoomW+8;
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int DrawH=ZoomH+8;
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if (StartX+DrawW>MapWidth) DrawW=MapWidth-StartX;
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if (StartY+DrawH>MapHeight) DrawH=MapHeight-StartY;
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glGetIntegerv(GL_VIEWPORT, Viewport);
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glSelectBuffer (SELECT_BUFFER_SIZE, SelectBuffer );
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glRenderMode (GL_SELECT);
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glInitNames();
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glPushName(-1);
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glMatrixMode(GL_PROJECTION);
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glPushMatrix();
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glLoadIdentity();
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gluPickMatrix( MousePos.x ,(Viewport[3]-MousePos.y),5.0,5.0,Viewport);
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View->SetupPersMatrix();
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glMatrixMode(GL_MODELVIEW);
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glPushMatrix();
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glLoadIdentity();
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glScalef(Scale.x,Scale.y,Scale.z);
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// glTranslatef(-ThisCam.x,ThisCam.y,0);
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glTranslatef(-ShiftX,ShiftY,0);
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glTranslatef(-ScrOfsX,ScrOfsY,0); // Bring to top left corner
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for (int YLoop=0; YLoop<DrawH; YLoop++)
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{
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for (int XLoop=0; XLoop<DrawW; XLoop++)
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{
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TileID=(XLoop+StartX)+(((YLoop+StartY)*MapWidth));
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glLoadName (TileID);
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glBegin (GL_QUADS);
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BuildGLQuad(XLoop,XLoop+1,-YLoop,-YLoop+1,0);
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glEnd();
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TileID++;
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}
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}
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TileID= glRenderMode (GL_RENDER);
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glPopMatrix();
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glMatrixMode(GL_PROJECTION);
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glPopMatrix();
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CursorPos.x=CursorPos.y=-1;
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// Process hits
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GLuint *HitPtr=SelectBuffer;
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if (TileID) // Just take 1st
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{
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int HitID=HitPtr[3];
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CursorPos=IDToPoint(HitID,MapWidth);
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}
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glMatrixMode(GL_MODELVIEW); // <-- Prevent arse GL assert
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}
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/*****************************************************************************/
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/*** Gui *********************************************************************/
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/*****************************************************************************/
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void CLayerTile::InitGUI(CCore *Core)
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{
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CMainFrame *Frm=(CMainFrame*)AfxGetApp()->GetMainWnd();
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CMultiBar *ParamBar=Frm->GetParamBar();
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ParamBar->Add(Frm->GetLayerTileGUI(),IDD_LAYERTILE_GUI,TRUE);
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}
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/*****************************************************************************/
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void CLayerTile::UpdateGUI(CCore *Core)
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{
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CMainFrame *Frm=(CMainFrame*)AfxGetApp()->GetMainWnd();
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CLayerTileGUI *Dlg=(CLayerTileGUI *)Frm->GetDialog(IDD_LAYERTILE_GUI);
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if (Dlg)
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{
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Dlg->ResetButtons();
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switch(Mode)
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{
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case MouseModePaint:
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Dlg->SetButtonState(CLayerTileGUI::PAINT,TRUE);
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break;
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case MouseModeSelect:
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Dlg->SetButtonState(CLayerTileGUI::SELECT,TRUE);
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break;
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default:
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break;
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}
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}
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Core->UpdateTileViewGUI();
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}
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/*****************************************************************************/
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/*** Functions ***************************************************************/
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/*****************************************************************************/
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BOOL CLayerTile::SetMode(int NewMode)
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{
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BOOL Ret=FALSE;
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// Clean up last mode
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Ret|=ExitMode();
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Mode=(MouseMode)NewMode;
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Ret|=InitMode();
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return(Ret);
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}
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/*****************************************************************************/
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BOOL CLayerTile::InitMode()
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{
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switch(Mode)
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{
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case MouseModePaint:
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break;
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case MouseModeSelect:
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break;
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default:
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break;
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}
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return(FALSE);
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}
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/*****************************************************************************/
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BOOL CLayerTile::ExitMode()
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{
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switch(Mode)
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{
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case MouseModePaint:
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break;
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case MouseModeSelect:
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break;
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default:
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break;
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}
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return(FALSE);
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}
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/*****************************************************************************/
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BOOL CLayerTile::LButtonControl(CCore *Core,CMapEditView *View,UINT nFlags, CPoint &CursorPos,BOOL DownFlag)
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{
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BOOL Ret=FALSE;
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CTileBank &TileBank=Core->GetTileBank();
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switch(Mode)
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{
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case MouseModePaint:
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if (DownFlag)
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Ret=Paint(TileBank.GetLBrush(),CursorPos);
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break;
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case MouseModeSelect:
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Ret=Selection.Handle(CursorPos,nFlags);
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if (Selection.HasSelection())
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{
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TRACE0("LMB Selection\n");
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}
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break;
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default:
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break;
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}
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return(Ret);
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}
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/*****************************************************************************/
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BOOL CLayerTile::RButtonControl(CCore *Core,CMapEditView *View,UINT nFlags, CPoint &CursorPos,BOOL DownFlag)
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{
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BOOL Ret=FALSE;
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CTileBank &TileBank=Core->GetTileBank();
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switch(Mode)
|
||||
{
|
||||
case MouseModePaint:
|
||||
if (DownFlag)
|
||||
Ret=Paint(TileBank.GetRBrush(),CursorPos);
|
||||
break;
|
||||
case MouseModeSelect:
|
||||
Ret=Selection.Handle(CursorPos,nFlags);
|
||||
if (Selection.HasSelection())
|
||||
{
|
||||
TRACE0("RMB Selection\n");
|
||||
}
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
return(Ret);
|
||||
}
|
||||
|
||||
/*****************************************************************************/
|
||||
BOOL CLayerTile::MouseMove(CCore *Core,CMapEditView *View,UINT nFlags, CPoint &CursorPos)
|
||||
{
|
||||
BOOL Ret=FALSE;
|
||||
CTileBank &TileBank=Core->GetTileBank();
|
||||
|
||||
switch(Mode)
|
||||
{
|
||||
case MouseModePaint:
|
||||
if (nFlags & MK_LBUTTON)
|
||||
Ret=Paint(TileBank.GetLBrush(),CursorPos);
|
||||
else
|
||||
if (nFlags & MK_RBUTTON)
|
||||
Ret=Paint(TileBank.GetRBrush(),CursorPos);
|
||||
break;
|
||||
case MouseModeSelect:
|
||||
Ret=Selection.Handle(CursorPos,nFlags);
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
return(Ret);
|
||||
}
|
||||
|
||||
/*****************************************************************************/
|
||||
void CLayerTile::RenderCursor(CCore *Core,Vector3 &CamPos,BOOL Is3d)
|
||||
{
|
||||
switch(Mode)
|
||||
{
|
||||
case MouseModePaint:
|
||||
RenderCursorPaint(Core,CamPos,Is3d);
|
||||
break;
|
||||
case MouseModeSelect:
|
||||
RenderSelection(Core,CamPos);
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
/*****************************************************************************/
|
||||
BOOL CLayerTile::MirrorX(CCore *Core)
|
||||
{
|
||||
switch(Mode)
|
||||
{
|
||||
case MouseModePaint:
|
||||
{
|
||||
CTileBank &TileBank=Core->GetTileBank();
|
||||
|
||||
TileBank.GetLBrush().MirrorX(TILE_FLAG_MIRROR_X);
|
||||
TileBank.GetRBrush().MirrorX(TILE_FLAG_MIRROR_X);
|
||||
}
|
||||
break;
|
||||
case MouseModeSelect:
|
||||
{
|
||||
if (!Selection.IsValid()) return(false); // No Selection
|
||||
CRect R=Selection.GetRect();
|
||||
Map.MirrorX(TILE_FLAG_MIRROR_X,&R);
|
||||
}
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
return(TRUE);
|
||||
}
|
||||
|
||||
/*****************************************************************************/
|
||||
BOOL CLayerTile::MirrorY(CCore *Core)
|
||||
{
|
||||
switch(Mode)
|
||||
{
|
||||
case MouseModePaint:
|
||||
{
|
||||
CTileBank &TileBank=Core->GetTileBank();
|
||||
|
||||
TileBank.GetLBrush().MirrorY(TILE_FLAG_MIRROR_Y);
|
||||
TileBank.GetRBrush().MirrorY(TILE_FLAG_MIRROR_Y);
|
||||
}
|
||||
break;
|
||||
case MouseModeSelect:
|
||||
{
|
||||
if (!Selection.IsValid()) return(false); // No Selection
|
||||
CRect R=Selection.GetRect();
|
||||
Map.MirrorY(TILE_FLAG_MIRROR_Y,&R);
|
||||
}
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
|
||||
return(TRUE);
|
||||
}
|
||||
|
||||
/*****************************************************************************/
|
||||
BOOL CLayerTile::CopySelection(CCore *Core)
|
||||
{
|
||||
if (Mode!=MouseModeSelect) return(false); // Not in select mode
|
||||
if (!Selection.IsValid()) return(false); // No Selection
|
||||
|
||||
CTileBank &TileBank=Core->GetTileBank();
|
||||
CRect Rect=Selection.GetRect();
|
||||
|
||||
TileBank.GetActiveBrush().Set(Map,Rect.left,Rect.top,Rect.Width(),Rect.Height());
|
||||
|
||||
return(true);
|
||||
|
||||
}
|
||||
|
||||
/*****************************************************************************/
|
||||
BOOL CLayerTile::PasteSelection(CCore *Core)
|
||||
{
|
||||
if (Mode!=MouseModeSelect) return(false); // Not in select mode
|
||||
if (!Selection.IsValid()) return(false); // No Selection
|
||||
|
||||
CTileBank &TileBank=Core->GetTileBank();
|
||||
CRect Rect=Selection.GetRect();
|
||||
|
||||
Map.Paste(TileBank.GetActiveBrush(),&Rect);
|
||||
return(true);
|
||||
}
|
||||
|
||||
/*****************************************************************************/
|
||||
/*****************************************************************************/
|
||||
/*****************************************************************************/
|
||||
|
||||
BOOL CLayerTile::Paint(CMap &Blk,CPoint &CursorPos)
|
||||
{
|
||||
if (CursorPos.y==-1 || CursorPos.y==-1) return(FALSE); // Off Map?
|
||||
if (!Blk.IsValid()) return(FALSE); // Invalid tile?
|
||||
|
||||
Map.Set(CursorPos.x,CursorPos.y,Blk);
|
||||
|
||||
return(TRUE);
|
||||
}
|
||||
|
||||
/*****************************************************************************/
|
||||
void CLayerTile::Export(CCore *Core,CExport &Exp)
|
||||
{
|
||||
Exp.ExportLayerTile(Core,GetName(),SubType,Map);
|
||||
}
|
||||
|
||||
/*****************************************************************************/
|
||||
void CLayerTile::DeleteSet(int Set)
|
||||
{
|
||||
Map.DeleteSet(Set);
|
||||
}
|
||||
|
||||
/*****************************************************************************/
|
||||
void CLayerTile::RemapSet(int OrigSet,int NewSet)
|
||||
{
|
||||
Map.RemapSet(OrigSet,NewSet);
|
||||
|
||||
}
|
Loading…
Add table
Add a link
Reference in a new issue