This commit is contained in:
parent
854dd569d8
commit
89cd3b1fcc
8 changed files with 127 additions and 24 deletions
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@ -146,6 +146,7 @@ player_src := panimsfx \
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pmodes \
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psbutt \
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pschop \
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psdead \
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psduck \
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psfall \
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psidle \
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@ -68,6 +68,8 @@
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Vars
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---- */
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int s_health;
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/*----------------------------------------------------------------------
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Function:
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Purpose:
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@ -113,6 +115,8 @@ m_animFrame=0;
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m_cameraLookTimer=0;
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m_lastPadInput=m_padInput=0;
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s_health=5;
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}
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/*----------------------------------------------------------------------
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@ -239,49 +243,38 @@ Pos.vy=((Pos.vy-16)&0xfffffff0)+colHeight;
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// Was falling.. so we've just hit the ground
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if(m_currentState==STATE_BUTTFALL)
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{
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// landed from a btt bounce
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setState(STATE_BUTTLAND);
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}
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else if(m_currentState==STATE_FALLFAR)
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{
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// Landed from a painful long fall
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setState(STATE_IDLE);
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takeDamage(DAMAGE__FALL);
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m_moveVel.vx=0;
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CSoundMediator::playSfx(CSoundMediator::SFX_SPONGEBOB_LAND_AFTER_FALL);
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}
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else if(m_moveVel.vx)
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{
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// Landed from a jump with x movement
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setState(STATE_RUN);
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// setAnimNo(ANIM_PLAYER_ANIM_RUNJUMPEND);
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}
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else
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{
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// Landed from a standing jump
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setState(STATE_IDLE);
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setAnimNo(ANIM_PLAYER_ANIM_JUMPEND);
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}
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// m_moveVel.vy=0;
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m_moveVel.vy=0;
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m_fallFrames=0;
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}
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m_moveVel.vy=0;
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}
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else
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{
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if(m_currentState!=STATE_JUMP&&m_currentState!=STATE_BUTTBOUNCE)
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if(m_currentState!=STATE_FALL&&m_currentState!=STATE_BUTTFALL&&
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m_currentState!=STATE_JUMP&&m_currentState!=STATE_BUTTBOUNCE)
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{
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// Fall
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if(m_currentState!=STATE_FALL&&m_currentState!=STATE_BUTTFALL)
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{
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setState(STATE_FALL);
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}
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const PlayerMetrics *metrics;
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metrics=getPlayerMetrics();
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m_moveVel.vy+=PLAYER_GRAVITY;
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if(m_moveVel.vy>=PLAYER_TERMINAL_VELOCITY<<VELOCITY_SHIFT)
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{
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m_moveVel.vy=PLAYER_TERMINAL_VELOCITY<<VELOCITY_SHIFT;
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m_fallFrames++;
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if(m_fallFrames>metrics->m_metric[PM__MAX_SAFE_FALL_FRAMES])
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{
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setState(STATE_FALLFAR);
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}
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}
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setState(STATE_FALL);
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}
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}
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@ -297,6 +290,7 @@ if(getPadInputDown()&PAD_CIRCLE)
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{
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m_skel.blink();
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}
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/*
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if(pad&CPadConfig::getButton(CPadConfig::PAD_CFG_UP))
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{
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if(m_cameraLookTimer<=-LOOKAROUND_DELAY)
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@ -347,6 +341,7 @@ if(getPadInputDown()&PAD_CIRCLE)
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}
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}
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}
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*/
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}
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@ -722,6 +717,69 @@ void CPlayer::jump()
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}
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void CPlayer::fall()
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{
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const PlayerMetrics *metrics;
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metrics=getPlayerMetrics();
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m_moveVel.vy+=PLAYER_GRAVITY;
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if(m_moveVel.vy>=PLAYER_TERMINAL_VELOCITY<<VELOCITY_SHIFT)
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{
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m_moveVel.vy=PLAYER_TERMINAL_VELOCITY<<VELOCITY_SHIFT;
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m_fallFrames++;
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if(m_currentState!=STATE_BUTTFALL)
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{
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if(m_fallFrames>metrics->m_metric[PM__MAX_SAFE_FALL_FRAMES])
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{
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setState(STATE_FALLFAR);
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}
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}
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}
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}
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/*----------------------------------------------------------------------
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Function:
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Purpose:
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Params:
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Returns:
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---------------------------------------------------------------------- */
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#ifdef __VERSION_DEBUG__
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int invincibleSponge=false; // NB: This is for debugging purposes only
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#endif
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void CPlayer::takeDamage(DAMAGE_TYPE _damage)
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{
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// Don't take damage if still recovering from the last hit
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if(!m_invincibleFrameCount)
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{
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int ouchThatHurt=true;
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// Check if we are currently immune to this damage type
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switch(_damage)
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{
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case DAMAGE__FALL:
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case DAMAGE__LAVA:
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break;
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case DAMAGE__ELECTROCUTION:
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// if squeaky boots then ouchThatHurt=false;
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break;
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}
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if(ouchThatHurt)
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{
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#ifdef __VERSION_DEBUG__
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if(invincibleSponge){m_invincibleFrameCount=INVINCIBLE_FRAMES__HIT;return;}
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#endif
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if(s_health)
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{
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m_invincibleFrameCount=INVINCIBLE_FRAMES__HIT;
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s_health--;
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}
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else
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{
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CSoundMediator::playSfx(CSoundMediator::SFX_SPONGEBOB_DEFEATED_JINGLE);
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setState(STATE_DEAD);
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}
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}
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}
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}
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@ -64,6 +64,8 @@ typedef enum
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STATE_SOAKUP,
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STATE_GETUP,
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STATE_DEAD,
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NUM_STATES,
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}PLAYER_STATE;
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@ -95,6 +97,13 @@ typedef enum
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NUM_PLAYER_METRICS
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}PLAYER_METRIC;
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typedef enum
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{
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DAMAGE__FALL,
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DAMAGE__ELECTROCUTION,
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DAMAGE__LAVA,
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}DAMAGE_TYPE;
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/*----------------------------------------------------------------------
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Structure defintions
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@ -167,6 +176,8 @@ protected:
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void jump();
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void fall();
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void takeDamage(DAMAGE_TYPE _damage);
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friend class CPlayerState;
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@ -203,7 +214,7 @@ private:
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enum
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{
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INVIBCIBLE_FRAMES__START=120, // Invincible for this many frames at start of life
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INVINCIBLE_FRAMES__HIT=25, // Invincible for this many frames after taking damage
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INVINCIBLE_FRAMES__HIT=50, // Invincible for this many frames after taking damage
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LOOKAROUND_DELAY=90, // Frames before look around starts
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LOOKAROUND_SCROLLSPEED=2, // Speed to scroll at
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@ -230,7 +241,7 @@ private:
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int m_lastPadInput; // Last frames controls
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int m_padInputDown; // Controls that were pressed this frame
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// Pointer to the collision layer for the current layer
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// Pointer to the collision layer for the current map
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class CLayerCollision *m_layerCollision;
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};
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@ -45,6 +45,10 @@
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#include "player\psduck.h"
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#endif
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#ifndef __PLAYER__PSDEAD_H__
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#include "player\psdead.h"
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#endif
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/* Std Lib
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------- */
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@ -84,6 +88,7 @@ CPlayerStateAirChop stateAirChop;
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CPlayerStateDuck stateDuck;
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CPlayerStateSoakUp stateSoackUp;
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CPlayerStateGetUp stateGetup;
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CPlayerStateDead stateDead;
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@ -124,6 +129,7 @@ CPlayer::PlayerMode CPlayer::s_modes[NUM_PLAYERMODES]=
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&stateDuck, // STATE_DUCK
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&stateSoackUp, // STATE_SOAKUP
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&stateGetup, // STATE_GETUP
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&stateDead, // STATE_DEAD
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}
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},
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@ -156,6 +162,7 @@ CPlayer::PlayerMode CPlayer::s_modes[NUM_PLAYERMODES]=
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&stateDuck, // STATE_DUCK
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&stateSoackUp, // STATE_SOAKUP
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&stateGetup, // STATE_GETUP
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&stateDead, // STATE_DEAD
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}
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},
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@ -188,6 +195,7 @@ CPlayer::PlayerMode CPlayer::s_modes[NUM_PLAYERMODES]=
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NULL, // STATE_DUCK
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NULL, // STATE_SOAKUP
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NULL, // STATE_GETUP
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&stateDead, // STATE_DEAD
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}
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},
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};
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@ -98,6 +98,18 @@ void CPlayerStateButtBounceFall::enter(CPlayer *_player)
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}
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/*----------------------------------------------------------------------
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Function:
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Purpose:
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Params:
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Returns:
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---------------------------------------------------------------------- */
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void CPlayerStateButtBounceFall::think(CPlayer *_player)
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{
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fall(_player);
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}
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/*----------------------------------------------------------------------
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Function:
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Purpose:
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@ -44,6 +44,7 @@ class CPlayerStateButtBounceFall : public CPlayerState
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{
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public:
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virtual void enter(class CPlayer *_player);
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virtual void think(class CPlayer *_player);
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};
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@ -96,6 +96,8 @@ void CPlayerStateFall::think(CPlayer *_player)
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slowdown(_player);
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}
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fall(_player);
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if(controlHeld&CPadConfig::getButton(CPadConfig::PAD_CFG_ACTION))
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{
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setState(_player,STATE_AIRATTACK);
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@ -148,6 +150,8 @@ void CPlayerStateFallFar::think(CPlayer *_player)
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{
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slowdown(_player);
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}
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fall(_player);
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}
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@ -701,6 +701,14 @@ SOURCE=..\..\..\source\player\pschop.h
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\source\player\psdead.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\source\player\psdead.h
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\source\player\psduck.cpp
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# End Source File
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# Begin Source File
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