This commit is contained in:
parent
c16f9c770b
commit
89aedc2e2e
10 changed files with 91 additions and 160 deletions
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@ -121,7 +121,8 @@ platform_src := platform \
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pbwheel \
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psbarrel \
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pjellfsh \
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pclam
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pclam \
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pfishhk3
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hazard_src := hazard \
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hfalling \
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@ -37,25 +37,23 @@
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void CNpcBranchPlatform::postInit()
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{
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sBBox boundingBox = m_modelGfx->GetBBox();
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boundingBox.YMin = ( ( boundingBox.YMin - boundingBox.YMax ) >> 1 ) + boundingBox.YMax;
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boundingBox.YMin = ( ( boundingBox.YMin - boundingBox.YMax ) >> 1 ) + boundingBox.YMax + 16;
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m_boundingBox = boundingBox;
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setCollisionSize( ( boundingBox.XMax - boundingBox.XMin ), ( boundingBox.YMax - boundingBox.YMin ) );
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setCollisionSize( ( boundingBox.XMax - boundingBox.XMin ) - 8, ( boundingBox.YMax - boundingBox.YMin ) );
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setCollisionCentreOffset( ( boundingBox.XMax + boundingBox.XMin ) >> 1, ( boundingBox.YMax + boundingBox.YMin ) >> 1 );
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//CNpcPlatform::postInit();
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/*sBBox boundingBox = m_modelGfx->GetBBox();
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setCollisionSize( ( boundingBox.XMax - boundingBox.XMin ) << 1, ( boundingBox.YMax - boundingBox.YMin ) );
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calculateNonRotatedCollisionData();
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m_angularVelocity = 0;
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if ( m_reversed )
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{
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setCollisionCentreOffset( boundingBox.XMax, 18 + ( ( boundingBox.YMax + boundingBox.YMin ) >> 1 ) );
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m_initRotation = 64;
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}
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else
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{
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setCollisionCentreOffset( boundingBox.XMin, 18 + ( ( boundingBox.YMax + boundingBox.YMin ) >> 1 ) );
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}*/
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m_angularVelocity = 0;
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m_initRotation = -64;
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}
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}
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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@ -100,63 +98,12 @@ void CNpcBranchPlatform::setWaypoints( sThingPlatform *ThisPlatform )
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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/*void CNpcBranchPlatform::collidedWith( CThing *_thisThing )
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{
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switch(_thisThing->getThingType())
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{
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case TYPE_PLAYER:
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{
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if ( m_detectCollision && m_isActive )
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{
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CPlayer *player;
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DVECTOR playerPos;
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CRECT collisionArea;
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// Only interested in SBs feet colliding with the box (pkg)
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player=(CPlayer*)_thisThing;
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playerPos=player->getPos();
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collisionArea=getCollisionArea();
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if(playerPos.vx>=collisionArea.x1&&playerPos.vx<=collisionArea.x2&&
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playerPos.vy>=collisionArea.y1&&playerPos.vy<=collisionArea.y2)
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{
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if ( ( m_reversed && playerPos.vx <= Pos.vx ) || ( !m_reversed && playerPos.vx >= Pos.vx ) )
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{
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player->setPlatform( this );
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if(getHeightFromPlatformAtPosition(playerPos.vx,playerPos.vy)==0)
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{
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m_contact = true;
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}
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}
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}
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}
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break;
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}
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case TYPE_HAZARD:
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break;
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default:
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ASSERT(0);
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break;
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}
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}*/
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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void CNpcBranchPlatform::processMovement( int _frames )
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{
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s16 newAngle = getCollisionAngle();
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if ( m_contact )
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{
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//if ( ( m_reversed && newAngle < -256 ) || newAngle > 256 )
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//{
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// flick player upwards
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//GameScene.getPlayer()->springPlayerUp();
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//}
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CPlayer *player = GameScene.getPlayer();
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if ( m_reversed )
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@ -287,7 +234,7 @@ sBBox & CNpcBranchPlatform::getBBox()
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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int CNpcBranchPlatform::getHeightFromPlatformAtPosition(int _x,int _y, int offsetX, int offsetY)
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/*int CNpcBranchPlatform::getHeightFromPlatformAtPosition(int _x,int _y, int offsetX, int offsetY)
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{
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DVECTOR top;
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int angle;
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@ -321,4 +268,4 @@ int CNpcBranchPlatform::getHeightFromPlatformAtPosition(int _x,int _y, int offse
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return( ( top.vy - _y ) + angleHeight );
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}
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}
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}*/
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@ -23,7 +23,7 @@ class CNpcBranchPlatform : public CNpcPlatform
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public:
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virtual void postInit();
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virtual void render();
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virtual int getHeightFromPlatformAtPosition(int _x,int _y, int offsetX = 0, int offsetY = 0);
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//virtual int getHeightFromPlatformAtPosition(int _x,int _y, int offsetX = 0, int offsetY = 0);
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protected:
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virtual void setWaypoints( sThingPlatform *ThisPlatform );
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virtual void processMovement( int _frames );
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@ -32,7 +32,10 @@
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void CNpcFishHookPlatform::postInit()
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{
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CNpcPlatform::postInit();
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sBBox boundingBox = m_modelGfx->GetBBox();
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boundingBox.YMin += 18;
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setCollisionSize( ( boundingBox.XMax - boundingBox.XMin ), ( boundingBox.YMax - boundingBox.YMin ) );
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setCollisionCentreOffset( ( boundingBox.XMax + boundingBox.XMin ) >> 1, ( boundingBox.YMax + boundingBox.YMin ) >> 1 );
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m_isMoving = false;
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m_isResetting = false;
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@ -359,6 +359,18 @@ CNpcPlatform::NPC_PLATFORM_DATA CNpcPlatform::m_data[NPC_PLATFORM_TYPE_MAX] =
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NPC_PLATFORM_TIMER_NONE,
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},
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{ // NPC_FISH_HOOK_3_PLATFORM
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3,
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128,
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true,
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DAMAGE__NONE,
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0,
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4,
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NPC_PLATFORM_INFINITE_LIFE,
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0,
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NPC_PLATFORM_TIMER_NONE,
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},
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{ // NPC_PLAYER_BUBBLE_PLATFORM
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3,
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128,
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@ -412,6 +424,7 @@ CNpcPlatform::NPC_PLATFORM_UNIT_TYPE CNpcPlatform::mapEditConvertTable[NPC_PLATF
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NPC_BIG_WHEEL_PLATFORM,
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NPC_STEERABLE_BARREL_PLATFORM,
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NPC_JELLYFISH_PLATFORM,
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NPC_FISH_HOOK_3_PLATFORM,
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NPC_PLAYER_BUBBLE_PLATFORM,
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NPC_CLAM_PLATFORM,
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};
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@ -143,6 +143,10 @@
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#include "platform\pjellfsh.h"
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#endif
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#ifndef __PLATFORM_PFISHHK3_H__
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#include "platform\pfishhk3.h"
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#endif
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#include "fx\fx.h"
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#include "fx\fxjfish.h"
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@ -334,6 +338,12 @@ CNpcPlatform *CNpcPlatform::Create(sThingPlatform *ThisPlatform)
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break;
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}
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case NPC_FISH_HOOK_3_PLATFORM:
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{
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platform = new ("fish hook 3 platform") CNpcFishHook3Platform;
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break;
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}
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default:
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{
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ASSERT( 0 );
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@ -429,6 +439,7 @@ void CNpcPlatform::init()
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m_tiltAngle = 0;
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m_tiltVelocity = 0;
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m_tiltable = false;
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m_initRotation = 0;
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m_layerCollision = NULL;
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@ -486,40 +497,29 @@ void CNpcPlatform::reinit()
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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void CNpcPlatform::calculateNonRotatedCollisionData()
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{
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DVECTOR collisionSize = getCollisionSize();
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DVECTOR collisionOffset = getCollisionCentreOffset();
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m_nonRotatedCollisionArea.XMax = ( collisionSize.vx >> 1 ) + collisionOffset.vx;
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m_nonRotatedCollisionArea.XMin = -( collisionSize.vx >> 1 ) + collisionOffset.vx;
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m_nonRotatedCollisionArea.YMax = ( collisionSize.vy >> 1 ) + collisionOffset.vy;
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m_nonRotatedCollisionArea.YMin = -( collisionSize.vy >> 1 ) + collisionOffset.vy;
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m_nonRotatedCollisionOffset = collisionOffset;
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}
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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void CNpcPlatform::postInit()
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{
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sBBox boundingBox = m_modelGfx->GetBBox();
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setCollisionSize( ( boundingBox.XMax - boundingBox.XMin ), ( boundingBox.YMax - boundingBox.YMin ) );
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setCollisionCentreOffset( ( boundingBox.XMax + boundingBox.XMin ) >> 1, ( boundingBox.YMax + boundingBox.YMin ) >> 1 );
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/*if ( m_type == NPC_LINEAR_PLATFORM )
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{
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switch( CLevel::getCurrentChapter() )
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{
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case 5:
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{
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if ( CLevel::getCurrentChapterLevel() == 4 )
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{
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return;
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}
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break;
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}
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case 6:
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{
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if ( CLevel::getCurrentChapterLevel() == 1 )
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{
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return;
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}
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break;
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}
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}
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// CFXJellyFishLegs *T=(CFXJellyFishLegs*)CFX::Create(CFX::FX_TYPE_JELLYFISH_LEGS,this);
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// T->SetUp(64,4,8,8);
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}*/
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calculateNonRotatedCollisionData();
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setCollisionAngle( m_tiltAngle >> 8 );
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}
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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@ -651,74 +651,15 @@ void CNpcPlatform::setCollisionAngle(int newAngle)
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shove.vx = 0;
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shove.vy = getHeightFromPlatformAtPosition( playerPos.vx, playerPos.vy );
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player->shove(shove);
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/*if(getHeightFromPlatformAtPosition(playerPos.vx,playerPos.vy)==0)
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{
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// Ok.. currently stood on the platform - awkward bastard
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DVECTOR centre;
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int x,y;
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DVECTOR shove;
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// Rotate backwards to find x position on platform
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centre=getCollisionCentre();
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x=-((centre.vx-playerPos.vx)*mcos(-getCollisionAngle()&4095)>>(12));
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// Rotate forwards to find new position *after* the platform has been rotated
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y=x*msin(newAngle&4095)>>(12);
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x=x*mcos(newAngle&4095)>>(12);
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// Shove the player to the new position
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shove.vx=0;//(x+centre.vx)-playerPos.vx; pkg - can't get this to work :(
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shove.vy=(y+centre.vy)-playerPos.vy;
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// Finally, to cope with any innacuracies that have been introduced, we run this
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// new position through the getHeightFromPlatformAtPosition() code and use this to
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// make sure that the player is still on the platform
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playerPos.vx+=shove.vx;
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playerPos.vy+=shove.vy;
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y=(centre.vy-playerPos.vy)+((centre.vx-playerPos.vx)*msin(-newAngle&4095)>>12);
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if(y)
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{
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shove.vy+=y;
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}
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player->shove(shove);
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}*/
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}
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}
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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void CNpcPlatform::calculateBoundingBoxSize()
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{
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/*int angle;
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DVECTOR centre;
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int halfLength;
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int x1,y1,x2,y2;
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angle=getCollisionAngle();
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centre=getCollisionCentre();
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//halfLength=m_platformWidth/2;
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sBBox boundingBox = m_modelGfx->GetBBox();
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halfLength = ( boundingBox.XMax - boundingBox.XMin ) >> 1;
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x1=-halfLength*mcos(angle&4095)>>12;
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y1=-halfLength*msin(angle&4095)>>12;
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x2=+halfLength*mcos(angle&4095)>>12;
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y2=+halfLength*msin(angle&4095)>>12;
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setCollisionSize( abs(x2-x1), abs(y2-y1) );
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//sBBox boundingBox = m_modelGfx->GetBBox();
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//setCollisionSize( ( boundingBox.XMax - boundingBox.XMin ), ( boundingBox.YMax - boundingBox.YMin ) );
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//setCollisionCentreOffset( ( boundingBox.XMax + boundingBox.XMin ) >> 1, ( boundingBox.YMax + boundingBox.YMin ) >> 1 );*/
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//sBBox boundingBox = m_modelGfx->GetBBox();
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sBBox boundingBox = getBBox();
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//sBBox boundingBox = getBBox();
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sBBox boundingBox = m_nonRotatedCollisionArea;
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// 'render' collision box at correct angle
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@ -739,7 +680,7 @@ void CNpcPlatform::calculateBoundingBoxSize()
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MATRIX mtx;
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SetIdentNoTrans(&mtx );
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RotMatrixZ( getCollisionAngle(), &mtx );
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RotMatrixZ( getCollisionAngle() + m_initRotation, &mtx );
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int i;
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@ -748,6 +689,14 @@ void CNpcPlatform::calculateBoundingBoxSize()
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ApplyMatrix( &mtx, &testPointsNonRel[i], &testPoints[i] );
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}
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SVECTOR offsetSource;
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VECTOR offsetTarget;
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offsetSource.vx = m_nonRotatedCollisionOffset.vx;
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offsetSource.vy = m_nonRotatedCollisionOffset.vy;
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ApplyMatrix( &mtx, &offsetSource, &offsetTarget );
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int x1, x2, y1, y2;
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x1 = x2 = testPoints[0].vx;
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@ -775,6 +724,8 @@ void CNpcPlatform::calculateBoundingBoxSize()
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}
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setCollisionSize( x2 - x1 + 1, y2 - y1 + 1 );
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setCollisionCentreOffset( offsetTarget.vx, offsetTarget.vy );
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}
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@ -1076,10 +1027,9 @@ int CNpcPlatform::getHeightFromPlatformAtPosition(int _x,int _y, int offsetX, in
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CRECT collisionArea = getCollisionArea();
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sBBox boundingBox = getBBox();
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top.vy = offsetY + collisionArea.y1;
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angle=getCollisionAngle();
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angle=getCollisionAngle() + m_initRotation;
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if(angle==0)
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{
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// Non-rotated platform
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@ -80,6 +80,7 @@ public:
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NPC_BIG_WHEEL_PLATFORM,
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NPC_STEERABLE_BARREL_PLATFORM,
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NPC_JELLYFISH_PLATFORM,
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NPC_FISH_HOOK_3_PLATFORM,
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NPC_PLAYER_BUBBLE_PLATFORM,
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NPC_CLAM_PLATFORM,
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NPC_PLATFORM_TYPE_MAX,
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@ -201,12 +202,16 @@ protected:
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s32 m_tiltVelocity;
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bool m_extendDir;
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s16 m_speed;
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s16 m_initRotation;
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CModelGfx *m_modelGfx;
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u8 m_isShuttingDown;
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int m_graphicNum;
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sBBox m_nonRotatedCollisionArea;
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DVECTOR m_nonRotatedCollisionOffset;
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virtual void collidedWith(CThing *_thisThing);
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static NPC_PLATFORM_UNIT_TYPE mapEditConvertTable[NPC_PLATFORM_TYPE_MAX];
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@ -215,6 +220,7 @@ protected:
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protected:
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virtual void setCollisionAngle(int newAngle); // Actually.. this probly doesn't need to be in the base calss anymore.. :/
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virtual void calculateNonRotatedCollisionData();
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virtual void calculateBoundingBoxSize();
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@ -31,7 +31,10 @@
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void CNpcPendulumPlatform::postInit()
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{
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CNpcPlatform::postInit();
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sBBox boundingBox = m_modelGfx->GetBBox();
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boundingBox.YMin += 18;
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setCollisionSize( ( boundingBox.XMax - boundingBox.XMin ), ( boundingBox.YMax - boundingBox.YMin ) );
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setCollisionCentreOffset( ( boundingBox.XMax + boundingBox.XMin ) >> 1, ( boundingBox.YMax + boundingBox.YMin ) >> 1 );
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m_extendDir = EXTEND_LEFT;
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m_extension = 0;
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@ -83,7 +83,7 @@ Jellyfish=25
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Industrial=1
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Leaf=2
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FishHook1=5
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FishHook2=5
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FishHook2=26
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SwingingFishHook=10
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BendyBranchLeft=11
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BendyBranchRight=11
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@ -1317,6 +1317,14 @@ SOURCE=..\..\..\source\platform\pfishhk.h
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\source\platform\pfishhk3.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\source\platform\pfishhk3.h
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\source\platform\pgeyser.cpp
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# End Source File
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# Begin Source File
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